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#488 - Cresselia
PadrãoShiny
Pokémon lendário
Categoria: Lunar Pokémon
Altura: 1,5 mPeso: 85,6 Kg
Cor: Yellow
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 100
Experiência base: 300
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpD +3Total: 3
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
120
70
110
75
120
85
Level 50
Level 100
180 227
350 444
67 134
130 262
103 178
202 350
72 139
139 273
112 189
220 372
81 150
157 295
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Level up
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Aurora Beam
Level up
651002010% chance to lower the alvo's Attack by 1.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double Team
Level up
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunar Blessing
Level up
5User and allies: healed 1/4 HP máximo, status cured.
Lunar Dance
Level up
10User faints. Next hurt Pokémon is cured, HP máximo/PP.
Mist
Level up
30For 5 turnos, protects user's time from stat drops.
Moonblast
Level up
951001530% chance to lower the alvo's Sp Atk by 1.
Moonlight
Level up
5Heals the user by a weather-dependent amount.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Power Gem
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
Machine
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psycho Cut
Level up
7010020Tem altas chances de critical hit.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Safeguard
Level up
25For 5 turnos, protects user's time from status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Slash
Level up
7010020Altas chances de causar critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Cresselia
1 nível evolutivo.
Descrição In-game:
Legends: Arceus
Cresselia is reminiscent of the crescent moon. It leaves a brilliant line of light in its wake as it flies across the night sky. I daresay it resembles the heavenly maiden who created the Milky Way.
Alpha Sapphire
Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.
Exibir mais
Omega Ruby
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.
Y
Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.
X
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.
White 2
On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
Black 2
On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
White
On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
Black
On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
SoulSilver
Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.
HeartGold
Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.
Platinum
On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
Pearl
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.
Diamond
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.
Locais de encontro
Ultra Moon
Ultra Space Wilds Cliff
Ultra Space Wilds Cliff World
Ultra Space Wilds Cliff:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Space Wilds Cliff World:
  • Método: Static encounter, only one chance
  • 15% de chance
  • Level 60
Ultra Sun
Ultra Space Wilds Cliff
Ultra Space Wilds Cliff World
Ultra Space Wilds Cliff:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Space Wilds Cliff World:
  • Método: Static encounter, only one chance
  • 15% de chance
  • Level 60
Exibir mais
Alpha Sapphire
Crescent Isle
Crescent Isle:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
Omega Ruby
Crescent Isle
Crescent Isle:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
White 2
Marvelous Bridge
Marvelous Bridge:
  • Método: Static encounter, only one chance
  • Condição: Have Lunar Wing in bag
  • 100% de chance
  • Level 68
Black 2
Marvelous Bridge
Marvelous Bridge:
  • Método: Static encounter, only one chance
  • Condição: Have Lunar Wing in bag
  • 100% de chance
  • Level 68
Platinum
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Cure the nightmares of Eldritch’s Son
  • 25% de chance
  • Level 50
Pearl
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Cure the nightmares of Eldritch’s Son
  • 25% de chance
  • Level 50
Diamond
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Cure the nightmares of Eldritch’s Son
  • 25% de chance
  • Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Double Team
Level 1
15Aumenta a evasão do usuário em 1 estágio.
Mist
Level 6
30For 5 turnos, protects user's time from stat drops.
Aurora Beam
Level 12
651002010% chance to lower the alvo's Attack by 1.
Psybeam
Level 18
651002010% chance to confuse the alvo.
Ally Switch
Level 24
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Slash
Level 30
7010020Altas chances de causar critical hit.
Psycho Cut
Level 36
7010020Tem altas chances de critical hit.
Moonlight
Level 42
5Heals the user by a weather-dependent amount.
Safeguard
Level 48
25For 5 turnos, protects user's time from status.
Psychic
Level 54
901001010% chance to lower the alvo's Sp Def by 1.
Moonblast
Level 60
951001530% chance to lower the alvo's Sp Atk by 1.
Future Sight
Level 66
12010010Ataca por dois turnos após ser usado.
Lunar Dance
Level 72
10User faints. Next hurt Pokémon is cured, HP máximo/PP.
Lunar Blessing
Level 72
5User and allies: healed 1/4 HP máximo, status cured.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Mud-Slap
Machine
2010010100% chance to lower the alvo's accuracy by 1.
Power Gem
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
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