[Cache start]
#173 - Cleffa
PadrãoShiny
Pokémon bebê
Categoria: Star Shape Pokémon
Altura: 0,3 mPeso: 3,0 Kg
Habitat: Mountain (Habitat)
Cor: Pink
Formato:
Egg group: Undiscovered
Gêneros: 25,0%75,0%
Felicidade base: 140
Experiência base: 44
Taxa de captura: 150
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpD +1Total: 1
Competitivo
In-Game
Abilities
Cute Charm: 30% chance of infatuating Pokemon of the opposite gender if they make contact.
Magic Guard: This Pokemon can only be damaged by direct attacks.
Friend Guard(H): This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
Base stats
HP
Atk
Def
SpA
SpD
Spe
50
25
28
45
55
15
Level 50
Level 100
110 157
210 304
27 84
49 163
29 88
54 170
45 106
85 207
54 117
103 229
18 73
31 141
Dano recebido
×½
×½
×0
×1
×1
×½
×1
×1
×1
×1
×1
×1
×1
×2
×1
×1
×2
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Alluring Voice
Machine
8010010100% confuse target that had a stat rise this turn.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Copycat
Level up
20Uses the last Move used in the battle.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disarming Voice
Level up
Machine
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Level up
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Heal Pulse
Egg
10Heals the target by 50% of its HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Level up
40No competitive use.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Aromatherapy
Egg
5Cures the user's time of all status conditions.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Copycat
Level up
20Uses the last Move used in the battle.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disarming Voice
Level up
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Level up
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Pulse
Egg
10Heals the target by 50% of its HP máximo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Level up
40No competitive use.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Sweet Kiss
Level up
7510Causes the target to become confused.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Amnesia
Egg
Virtual Console
20Aumenta a Sp. Def do usuário em 2 estágios.
Aromatherapy
Egg
5Cures the user's time of all status conditions.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Belly Drum
Egg
Virtual Console
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level up
Virtual Console
10020Reduz o Attack do alvo em 2 estágios.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Egg
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Virtual Console
40Raises the user's Defense by 1.
Detect
Virtual Console
5Prevents Moves from affecting the user this turn.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
Virtual Console
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Level up
Virtual Console
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Heal Pulse
Egg
10Heals the target by 50% of its HP máximo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Virtual Console
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Virtual Console
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Egg
Virtual Console
10Picks a random Move.
Mimic
Egg
Virtual Console
10The last Move the target used replaces this one.
Misty Terrain
Egg
105 turns. Can't status,-Dragon power vs grounded.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Virtual Console
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Pound
Level up
Virtual Console
4010035No additional effect.
Present
Egg
Virtual Console
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
Virtual Console
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Rollout
Virtual Console
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sing
Level up
Virtual Console
5515Causes the target to fall asleep.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
Virtual Console
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Egg
Virtual Console
40No competitive use.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
Virtual Console
7510Causes the target to become confused.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aromatherapy
Egg
5Cures the user's time of all status conditions.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Egg
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Pulse
Egg
10Heals the target by 50% of its HP máximo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Egg
10Picks a random Move.
Mimic
Egg
10The last Move the target used replaces this one.
Misty Terrain
Egg
105 turns. Can't status,-Dragon power vs grounded.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Egg
40No competitive use.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aromatherapy
Egg
Dream World
5Cures the user's time of all status conditions.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Egg
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Level up
Dream World
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Egg
10Picks a random Move.
Mimic
Egg
10The last Move the target used replaces this one.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Tutor
Dream World
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Egg
40No competitive use.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Aromatherapy
Egg
5Cures the user's time of all status conditions.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Egg
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Egg
10Picks a random Move.
Mimic
Egg
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Egg
40No competitive use.
Substitute
Machine
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Egg
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Belly Drum
Egg
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Egg
Tutor
10Picks a random Move.
Mimic
Egg
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soft-Boiled
Tutor
5Heals the user by 50% of its HP máximo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Splash
Egg
40No competitive use.
Substitute
Egg
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Thunder Wave
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Cadeia evolutiva
Cleffa
Baby Pokémon
Lv. up
Clefairy
Usar item
Clefable
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
In silhouette, they resemble twinkling starlight. When shooting stars rain from the night sky, Cleffa gather in numbers and dance as though they are indeed incarnations of the stars.
Shield
Because of its unusual, starlike silhouette, people believe that it came here on a meteor.
Exibir mais
Sword
According to local rumors, Cleffa are often seen in places where shooting stars have fallen.
Ultra Moon
Said to have ridden here on a shooting star, Cleffa seem to appear in places where meteorites have struck in the past.
Ultra Sun
On nights with many shooting stars, they gather in packs and dance in circles. If you should see them, something good will happen!
Moon
Because of its silhouette, it’s believed to be a star reborn. For some reason, it loves Minior.
Sun
On late nights illuminated by shooting stars, it gazes intently skyward, as if thinking of its home.
Alpha Sapphire
On nights with many shooting stars, Cleffa can be seen dancing in a ring. They dance through the night and stop only at the break of day, when these Pokémon quench their thirst with the morning dew.
Omega Ruby
On nights with many shooting stars, Cleffa can be seen dancing in a ring. They dance through the night and stop only at the break of day, when these Pokémon quench their thirst with the morning dew.
Y
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
X
Because of its unusual, starlike silhouette, people believe that it came here on a meteor.
White 2
According to local rumors, Cleffa are often seen in places where shooting stars have fallen.
Black 2
According to local rumors, Cleffa are often seen in places where shooting stars have fallen.
White
It is often seen when shooting stars fill the night skies. It’s said to arrive riding on a shooting star.
Black
It is often seen when shooting stars fill the night skies. It’s said to arrive riding on a shooting star.
SoulSilver
When numerous meteors illuminate the night sky, sightings of CLEFFA strangely increase.
HeartGold
Because of its unusual, starlike silhouette, people believe that it came here on a meteor.
Platinum
It is often seen when shooting stars fill the night skies. It’s said to arrive riding on a shooting star.
Pearl
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Diamond
Its silhouette is like a star. It is believed to arrive riding on shooting stars.
LeafGreen
Because of its unusual, starlike silhouette, people believe that it came here on a meteor.
FireRed
When numerous meteors illuminate the night sky, sightings of CLEFFA strangely increase.
Emerald
On nights with many shooting stars, CLEFFA can be seen dancing in a ring. They dance until daybreak, when they quench their thirst with the morning dew.
Sapphire
On nights with many shooting stars, CLEFFA can be seen dancing in a ring. They dance through the night and stop only at the break of day, when these POKéMON quench their thirst with the morning dew.
Ruby
On nights with many shooting stars, CLEFFA can be seen dancing in a ring. They dance through the night and stop only at the break of day, when these POKéMON quench their thirst with the morning dew.
Crystal
If the impact site of a meteorite is found, this POKéMON is certain to be within the immediate area.
Silver
When numerous me­ teors illuminate the night sky, sightings of CLEFFA strangely increase.
Gold
Because of its unusual, star-like silhouette, people believe that it came here on a meteor.
Locais de encontro
Ultra Moon
Mount Hokulani East
Mount Hokulani West
Mount Hokulani East:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 27 ~ Level 30
Mount Hokulani West:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 27 ~ Level 30
Ultra Sun
Mount Hokulani East
Mount Hokulani West
Mount Hokulani East:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 27 ~ Level 30
Mount Hokulani West:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 27 ~ Level 30
Exibir mais
Moon
Mount Hokulani Main
Mount Hokulani Main:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25 ~ Level 28
Sun
Mount Hokulani Main
Mount Hokulani Main:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25 ~ Level 28
Platinum
Mount Coronet (1F Road 211)
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 13
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 211)
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 12
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 211)
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 12
Crystal
Road 34
Road 34:
  • Método: Receive egg as a gift
  • 100% de chance
  • Level 5
Itens que segura
Ultra Moon
Moon Stone
(5% de chance)
Ultra Sun
Moon Stone
(5% de chance)
Exibir mais
Moon
Moon Stone
(5% de chance)
Sun
Moon Stone
(5% de chance)
Alpha Sapphire
Moon Stone
(5% de chance)
Omega Ruby
Moon Stone
(5% de chance)
Y
Moon Stone
(5% de chance)
X
Moon Stone
(5% de chance)
White 2
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Comet Shard
(1% de chance)
Black 2
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Comet Shard
(1% de chance)
White
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Comet Shard
(1% de chance)
Black
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Comet Shard
(1% de chance)
SoulSilver
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
HeartGold
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Platinum
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Pearl
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Diamond
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
LeafGreen
Moon Stone
(5% de chance)
FireRed
Moon Stone
(5% de chance)
Emerald
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Sapphire
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Ruby
Moon Stone
(5% de chance)
Leppa Berry
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Splash
Level 1
40No competitive use.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Copycat
Level 1
20Uses the last Move used in the battle.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Sing
Level 4
5515Causes the target to fall asleep.
Sweet Kiss
Level 8
7510Causes the target to become confused.
Disarming Voice
Level 12
4015This Move does not check accuracy. Hits foes.
Encore
Level 16
1005Target repeats its last Move for its next 3 turns.
Charm
Level 20
10020Reduz o Attack do alvo em 2 estágios.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Alluring Voice
Machine
8010010100% confuse target that had a stat rise this turn.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Splash
Level 1
40No competitive use.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Copycat
Level 1
20Uses the last Move used in the battle.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Sing
Level 4
5515Causes the target to fall asleep.
Sweet Kiss
Level 8
7510Causes the target to become confused.
Disarming Voice
Level 12
4015This Move does not check accuracy. Hits foes.
Encore
Level 16
1005Target repeats its last Move for its next 3 turns.
Charm
Level 20
10020Reduz o Attack do alvo em 2 estágios.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mimic
Level 1
10The last Move the target used replaces this one.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Splash
Level 1
40No competitive use.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Copycat
Level 1
20Uses the last Move used in the battle.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Misty Terrain
Level 1
105 turns. Can't status,-Dragon power vs grounded.
Sing
Level 4
5515Causes the target to fall asleep.
Sweet Kiss
Level 8
7510Causes the target to become confused.
Disarming Voice
Level 12
4015This Move does not check accuracy. Hits foes.
Encore
Level 16
1005Target repeats its last Move for its next 3 turns.
Charm
Level 20
10020Reduz o Attack do alvo em 2 estágios.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Water Pulse
Machine
601002020% chance to confuse the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Splash
Level 1
40No competitive use.
Mimic
Level 1
10The last Move the target used replaces this one.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Misty Terrain
Level 1
105 turns. Can't status,-Dragon power vs grounded.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Splash
Level 1
40No competitive use.
Mimic
Level 1
10The last Move the target used replaces this one.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Misty Terrain
Level 1
105 turns. Can't status,-Dragon power vs grounded.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Splash
Level 1
40No competitive use.
Mimic
Level 1
10The last Move the target used replaces this one.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Misty Terrain
Level 1
105 turns. Can't status,-Dragon power vs grounded.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Heal Pulse
Level 1
10Heals the target by 50% of its HP máximo.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Splash
Level 1
40No competitive use.
Mimic
Level 1
10The last Move the target used replaces this one.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Misty Terrain
Level 1
105 turns. Can't status,-Dragon power vs grounded.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Mimic
Level 1
10The last Move the target used replaces this one.
Splash
Level 1
40No competitive use.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Tickle
Level 1
10020Lowers the target's Attack and Defense by 1.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Mimic
Level 1
10The last Move the target used replaces this one.
Splash
Level 1
40No competitive use.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Mimic
Level 1
10The last Move the target used replaces this one.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Substitute
Level 1
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Splash
Level 1
40No competitive use.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Mimic
Level 1
10The last Move the target used replaces this one.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Substitute
Level 1
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Splash
Level 1
40No competitive use.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Metronome
Level 1
10Picks a random Move.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Metronome
Level 1
10Picks a random Move.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Splash
Level 1
40No competitive use.
Mimic
Level 1
10The last Move the target used replaces this one.
Substitute
Level 1
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Fake Tears
Level 1
10020Lowers the target's Sp Def by 2.
Covet
Level 1
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 7
5515Causes the target to fall asleep.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Copycat
Level 13
20Uses the last Move used in the battle.
Magical Leaf
Level 16
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mimic
Level 1
10The last Move the target used replaces this one.
Metronome
Level 1
10Picks a random Move.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Splash
Level 1
40No competitive use.
Substitute
Level 1
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mimic
Level 1
10The last Move the target used replaces this one.
Metronome
Level 1
10Picks a random Move.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Splash
Level 1
40No competitive use.
Substitute
Level 1
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soft-Boiled
Tutor
5Heals the user by 50% of its HP máximo.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mimic
Level 1
10The last Move the target used replaces this one.
Metronome
Level 1
10Picks a random Move.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Splash
Level 1
40No competitive use.
Substitute
Level 1
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Magical Leaf
Level 17
6020This Move does not check accuracy.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Soft-Boiled
Tutor
5Heals the user by 50% of its HP máximo.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mimic
Level 1
10The last Move the target used replaces this one.
Metronome
Level 1
10Picks a random Move.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Splash
Level 1
40No competitive use.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Machine
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mimic
Level 1
10The last Move the target used replaces this one.
Metronome
Level 1
10Picks a random Move.
Amnesia
Level 1
20Aumenta a Sp. Def do usuário em 2 estágios.
Splash
Level 1
40No competitive use.
Belly Drum
Level 1
10O usuário perde 50% do HP máximo. Maximiza o Attack.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Present
Level 1
901540, 80, 120 power, or heals target 1/4 HP máximo.
Encore
Level 4
1005Target repeats its last Move for its next 3 turns.
Sing
Level 8
5515Causes the target to fall asleep.
Sweet Kiss
Level 13
7510Causes the target to become confused.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Machine
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Flamethrower
Tutor
9010015Tem 10% de chance de queimar o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.