PadrãoShiny
Competitivo
In-Game
Abilities
Mega Launcher: This Pokemon's pulse Moves have 1,5x power. Heal Pulse heals 3/4 target's HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
110 157
210 304
52 115
99 225
60 125
116 245
56 121
108 236
61 126
117 247
44 105
83 205
Moves que aprende
SV
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Jet Level up | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Aura Sphere Level up Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bounce Level up | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bubble Beam Egg | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crabhammer Level up | 100 | 90 | 10 | High critical hit ratio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Muddy Water Level up Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Level up Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Jet Level up | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Level up Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bounce Level up Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bubble Beam Egg | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Crabhammer Level up | 100 | 90 | 10 | High critical hit ratio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Flip Turn Tutor | 60 | 100 | 20 | User switches out after damaging the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Muddy Water Level up Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Level up | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Terrain Pulse Tutor | 50 | 100 | 10 | User on terrain: power doubles, type varies. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up | 60 | 100 | 20 | 20% chance to confuse the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Jet Level up Egg | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bubble Level up | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Bubble Beam Level up | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crabhammer Level up Egg | 100 | 90 | 10 | High critical hit ratio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Muddy Water Level up | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Level up Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Jet Level up Egg | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bubble Level up | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Bubble Beam Level up | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crabhammer Level up Egg | 100 | 90 | 10 | High critical hit ratio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Muddy Water Level up | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Level up Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Level up Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Sport Level up | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Descrição In-game:
Shield
By detonating gas that accumulates in its right claw, this Pokémon launches water like a bullet. This is how Clauncher defeats its enemies.
Sword
Clauncher’s claws can fall off during battle, but they’ll regenerate. The meat inside the claws is popular as a delicacy in Galar.
Exibir mais
Ultra Moon
It moves around by jetting water from its right pincer. It has a poor sense of balance, so it’s terrible at swimming straight.
Ultra Sun
Its claws occasionally fall off, and it keeps a low profile until they grow back. The meat of its claws is so delicious!
Alpha Sapphire
Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
Omega Ruby
They knock down flying prey by firing compressed water from their massive claws like shooting a pistol.
Y
Through controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
X
They knock down flying prey by firing compressed water from their massive claws like shooting a pistol.
Locais de encontro
X
Ambrette Town
Cyllage City
Road 8
Ambrette Town:
- Método: Fishing with a Good Rod
- 5% de chance
- Level 25
Cyllage City:
- Método: Fishing with a Good Rod
- 5% de chance
- Level 25
Road 8:
- Método: Fishing with a Good Rod
- 5% de chance
- Level 25
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Flail Level 10 | — | 100 | 15 | More power the less HP the user has left. | ||
Aqua Jet Level 15 | 40 | 100 | 20 | Usually goes first. | ||
Smack Down Level 20 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Hone Claws Level 25 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Water Pulse Level 30 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Swords Dance Level 35 | — | — | 20 | Raises the user's Attack by 2. | ||
Aura Sphere Level 40 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bounce Level 45 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Muddy Water Level 50 | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Crabhammer Level 55 | 100 | 90 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Bubble Beam Egg | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Flail Level 10 | — | 100 | 15 | More power the less HP the user has left. | ||
Aqua Jet Level 15 | 40 | 100 | 20 | Usually goes first. | ||
Smack Down Level 20 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Hone Claws Level 25 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Water Pulse Level 30 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Swords Dance Level 35 | — | — | 20 | Raises the user's Attack by 2. | ||
Aura Sphere Level 40 | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bounce Level 45 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Muddy Water Level 50 | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Crabhammer Level 55 | 100 | 90 | 10 | High critical hit ratio. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Sphere Machine | 80 | — | 20 | Este Move não verifica accuracy. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flip Turn Tutor | 60 | 100 | 20 | User switches out after damaging the target. | ||
Terrain Pulse Tutor | 50 | 100 | 10 | User on terrain: power doubles, type varies. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Bubble Beam Egg | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Water Sport Level 7 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Bubble Level 12 | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Flail Level 16 | — | 100 | 15 | More power the less HP the user has left. | ||
Bubble Beam Level 20 | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Swords Dance Level 25 | — | — | 20 | Raises the user's Attack by 2. | ||
Crabhammer Level 30 | 100 | 90 | 10 | High critical hit ratio. | ||
Water Pulse Level 34 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Smack Down Level 39 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Aqua Jet Level 43 | 40 | 100 | 20 | Usually goes first. | ||
Muddy Water Level 48 | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Jet Egg | 40 | 100 | 20 | Usually goes first. | ||
Crabhammer Egg | 100 | 90 | 10 | High critical hit ratio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Water Sport Level 7 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Bubble Level 12 | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Flail Level 16 | — | 100 | 15 | More power the less HP the user has left. | ||
Bubble Beam Level 20 | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Swords Dance Level 25 | — | — | 20 | Raises the user's Attack by 2. | ||
Crabhammer Level 30 | 100 | 90 | 10 | High critical hit ratio. | ||
Water Pulse Level 34 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Smack Down Level 39 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Aqua Jet Level 43 | 40 | 100 | 20 | Usually goes first. | ||
Muddy Water Level 48 | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Jet Egg | 40 | 100 | 20 | Usually goes first. | ||
Crabhammer Egg | 100 | 90 | 10 | High critical hit ratio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Water Sport Level 7 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Bubble Level 12 | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Flail Level 16 | — | 100 | 15 | More power the less HP the user has left. | ||
Bubble Beam Level 20 | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Swords Dance Level 25 | — | — | 20 | Raises the user's Attack by 2. | ||
Crabhammer Level 30 | 100 | 90 | 10 | High critical hit ratio. | ||
Water Pulse Level 34 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Smack Down Level 39 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Aqua Jet Level 43 | 40 | 100 | 20 | Usually goes first. | ||
Muddy Water Level 48 | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Jet Egg | 40 | 100 | 20 | Usually goes first. | ||
Crabhammer Egg | 100 | 90 | 10 | High critical hit ratio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Water Sport Level 7 | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Bubble Level 12 | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Flail Level 16 | — | 100 | 15 | More power the less HP the user has left. | ||
Bubble Beam Level 20 | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Swords Dance Level 25 | — | — | 20 | Raises the user's Attack by 2. | ||
Crabhammer Level 30 | 100 | 90 | 10 | High critical hit ratio. | ||
Water Pulse Level 34 | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Smack Down Level 39 | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Aqua Jet Level 43 | 40 | 100 | 20 | Usually goes first. | ||
Muddy Water Level 48 | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Jet Egg | 40 | 100 | 20 | Usually goes first. | ||
Crabhammer Egg | 100 | 90 | 10 | High critical hit ratio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. |