[Cache start]
#170 - Chinchou
PadrãoShiny
Categoria: Angler Pokémon
Altura: 0,5 mPeso: 12,0 Kg
Habitat: Sea (Habitat)
Cor: Blue
Formato:
Egg group: Water 220 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 66
Taxa de captura: 190
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: HP +1Total: 1
Competitivo
In-Game
Abilities
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Illuminate: This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Water Absorb(H): This Pokémon heals 1/4 of its HP máximo when hit by Water Moves; Water immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
38
38
56
56
67
Level 50
Level 100
135 182
260 354
38 99
72 192
38 99
72 192
54 118
105 232
54 118
105 232
64 130
125 256
Dano recebido
×1
×1
×1
×1
×1
×1
×½
×½
×1
×2
×2
×½
×1
×1
×1
×1
×¼
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring
Level up
20O usuário recupera 1/16 de seu HP máximo por turno.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Confuse Ray
Level up
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Discharge
Level up
801001530% chance to paralyze adjacent Pokémon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Reduz o Sp. Atk do alvo em 2 estágios.
Electric Terrain
Machine
105 turnos. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the alvo.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Flip Turn
Machine
6010020User switches out after damaging the alvo.
Hydro Pump
Level up
Machine
110805Nenhum efeito adicional.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Mist
Egg
30For 5 turnos, protects user's time from stat drops.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
Egg
651002010% chance to confuse the alvo.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scald
Machine
801001530% chance to burn the alvo. Thaws alvo.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Soak
Egg
10020Changes the alvo's type to Water.
Spark
Level up
651002030% chance to paralyze the alvo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Supersonic
Level up
5520Causes the alvo to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025Nenhum efeito adicional.
Water Pulse
Machine
Egg
601002020% chance to confuse the alvo.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Cadeia evolutiva
Chinchou
Lv. 27
Lanturn
2 níveis evolutivos.
Descrição In-game:
Shield
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Sword
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Exibir mais
Ultra Moon
Chinchou blink their shining antennae at one another to claim their respective turf.
Ultra Sun
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Moon
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Sun
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Alpha Sapphire
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Omega Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Y
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
X
On the dark ocean floor, its only means of communication is its constantly flashing lights.
White 2
It discharges positive and negative electricity from its antenna tips to shock its foes.
Black 2
It discharges positive and negative electricity from its antenna tips to shock its foes.
White
It discharges positive and negative electricity from its antenna tips to shock its foes.
Black
It discharges positive and negative electricity from its antenna tips to shock its foes.
SoulSilver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
HeartGold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Platinum
It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
It discharges positive and negative electricity from its antenna tips to shock its foes.
Diamond
It discharges positive and negative electricity from its antenna tips to shock its foes.
LeafGreen
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
FireRed
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Emerald
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
Sapphire
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
Ruby
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
Crystal
Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.
Silver
On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.
Gold
It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Akala Outskirts Area
Alola Route 8 Main:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 20
Akala Outskirts Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 24
Ultra Sun
Alola Route 8 Main
Akala Outskirts Area
Alola Route 8 Main:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 20
Akala Outskirts Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 24
Exibir mais
Moon
Alola Route 8 Main
Alola Route 8 Main:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 10 ~ Level 20
Sun
Alola Route 8 Main
Alola Route 8 Main:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 10 ~ Level 20
Y
Shalour City
Azure Bay
Shalour City:
  • Método: Fishing with a Good Rod
  • 35% de chance
  • Level 25
Azure Bay:
  • Método: Fishing with a Good Rod
  • 35% de chance
  • Level 25
X
Shalour City
Azure Bay
Shalour City:
  • Método: Fishing with a Good Rod
  • 35% de chance
  • Level 25
Azure Bay:
  • Método: Fishing with a Good Rod
  • 35% de chance
  • Level 25
White 2
Undella Bay
Undella Bay:
  • Método: Fishing in dark spots
  • 40% de chance
  • Level 40 ~ Level 60
Black 2
Undella Bay
Undella Bay:
  • Método: Fishing in dark spots
  • 40% de chance
  • Level 40 ~ Level 60
White
Driftveil City
Road 18
Driftveil City:
  • Método: Fishing in dark spots
  • 40% de chance
  • Level 35 ~ Level 60
Road 18:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 35 ~ Level 55
Black
Driftveil City
Road 18
Driftveil City:
  • Método: Fishing in dark spots
  • 40% de chance
  • Level 35 ~ Level 60
Road 18:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 35 ~ Level 55
SoulSilver
New Bark Town
Road 41
Road 47
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 47:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
HeartGold
New Bark Town
Road 41
Road 47
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 47:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Platinum
Road 220
Road 220:
  • Método: Fishing with a Super Rod
  • 15% de chance
  • Level 20 ~ Level 50
Pearl
Road 220
Road 220:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 15 ~ Level 25
Diamond
Road 220
Road 220:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 15 ~ Level 25
Emerald
Road 124 (underwater)
Road 126 (underwater)
Road 124 (underwater):
  • Método: Diving on seaweed
  • 30% de chance
  • Level 20 ~ Level 30
Road 126 (underwater):
  • Método: Diving on seaweed
  • 30% de chance
  • Level 20 ~ Level 30
Sapphire
Road 124 (underwater)
Road 126 (underwater)
Road 124 (underwater):
  • Método: Diving on seaweed
  • 30% de chance
  • Level 20 ~ Level 30
Road 126 (underwater):
  • Método: Diving on seaweed
  • 30% de chance
  • Level 20 ~ Level 30
Ruby
Road 124 (underwater)
Road 126 (underwater)
Road 124 (underwater):
  • Método: Diving on seaweed
  • 30% de chance
  • Level 20 ~ Level 30
Road 126 (underwater):
  • Método: Diving on seaweed
  • 30% de chance
  • Level 20 ~ Level 30
Crystal
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Silver
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Gold
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 41:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 20:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Cinnabar Island:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Vermilion City:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Pallet Town:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 26:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 27:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Road 21:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
S.S. Anne dock:
  • Método: Fishing with a Super Rod
  • 40% de chance
  • Level 40
Itens que segura
Ultra Moon
Deep Sea Scale
(5% de chance)
Ultra Sun
Deep Sea Scale
(5% de chance)
Exibir mais
Moon
Deep Sea Scale
(5% de chance)
Sun
Deep Sea Scale
(5% de chance)
Alpha Sapphire
Deep Sea Scale
(5% de chance)
Omega Ruby
Deep Sea Scale
(5% de chance)
Y
Deep Sea Scale
(5% de chance)
X
Deep Sea Scale
(5% de chance)
White 2
Deep Sea Scale
(5% de chance)
Black 2
Deep Sea Scale
(5% de chance)
White
Deep Sea Scale
(5% de chance)
Black
Deep Sea Scale
(5% de chance)
SoulSilver
Deep Sea Scale
(5% de chance)
HeartGold
Deep Sea Scale
(5% de chance)
Platinum
Deep Sea Scale
(5% de chance)
Pearl
Deep Sea Scale
(5% de chance)
Diamond
Deep Sea Scale
(5% de chance)
LeafGreen
Yellow Shard
(5% de chance)
FireRed
Yellow Shard
(5% de chance)
Emerald
Yellow Shard
(5% de chance)
Sapphire
Yellow Shard
(5% de chance)
Ruby
Yellow Shard
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Supersonic
Level 1
5520Causes the alvo to become confused.
Water Gun
Level 1
4010025Nenhum efeito adicional.
Electro Ball
Level 4
10010More power the faster the user is than the alvo.
Thunder Wave
Level 8
9020Paralisa o alvo.
Bubble Beam
Level 12
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Confuse Ray
Level 16
10010Confunde o alvo.
Spark
Level 20
651002030% chance to paralyze the alvo.
Charge
Level 24
20+1 SpD, user's next Electric Move 2x power.
Discharge
Level 28
801001530% chance to paralyze adjacent Pokémon.
Aqua Ring
Level 32
20O usuário recupera 1/16 de seu HP máximo por turno.
Flail
Level 36
10015More power the less HP the user has left.
Take Down
Level 40
908520Tem 1/4 de recoil.
Hydro Pump
Level 44
110805Nenhum efeito adicional.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the alvo's Attack by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Reduz o Sp. Atk do alvo em 2 estágios.
Electric Terrain
Machine
105 turnos. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the alvo.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flip Turn
Machine
6010020User switches out after damaging the alvo.
Hydro Pump
Machine
110805Nenhum efeito adicional.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the alvo's Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scald
Machine
801001530% chance to burn the alvo. Thaws alvo.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Water Pulse
Machine
601002020% chance to confuse the alvo.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the alvo for 4-5 turnos.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Mist
Egg
30For 5 turnos, protects user's time from stat drops.
Psybeam
Egg
651002010% chance to confuse the alvo.
Soak
Egg
10020Changes the alvo's type to Water.
Sucker Punch
Egg
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Water Pulse
Egg
601002020% chance to confuse the alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.