

PadrãoShiny
Competitivo
In-Game
Abilities
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Illuminate: This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Water Absorb(H): This Pokémon heals 1/4 of its HP máximo when hit by Water Moves; Water immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
135 182
260 354
38 99
72 192
38 99
72 192
54 118
105 232
54 118
105 232
64 130
125 256
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Aqua Ring Level up | ![]() | — | — | 20 | O usuário recupera 1/16 de seu HP máximo por turno. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Bubble Beam Level up | ![]() | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | |
Charge Level up Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Discharge Level up | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electro Ball Level up Machine | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flail Level up | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flip Turn Machine | ![]() | 60 | 100 | 20 | User switches out after damaging the alvo. | |
Hydro Pump Level up Machine | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Liquidation Machine | ![]() | 85 | 100 | 10 | 20% chance to lower the alvo's Defense by 1. | |
Mist Egg | ![]() | — | — | 30 | For 5 turnos, protects user's time from stat drops. | |
Muddy Water Machine | ![]() | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine Egg | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scald Machine | ![]() | 80 | 100 | 15 | 30% chance to burn the alvo. Thaws alvo. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Soak Egg | ![]() | — | 100 | 20 | Changes the alvo's type to Water. | |
Spark Level up | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sucker Punch Egg | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Supersonic Level up | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Take Down Level up Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Level up Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Waterfall Machine | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. | |
Water Gun Level up | ![]() | 40 | 100 | 25 | Nenhum efeito adicional. | |
Water Pulse Machine Egg | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Whirlpool Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. |
Descrição In-game:
Shield
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Sword
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Exibir mais
Ultra Moon
Chinchou blink their shining antennae at one another to claim their respective turf.
Ultra Sun
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Moon
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Sun
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Alpha Sapphire
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Omega Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Y
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
X
On the dark ocean floor, its only means of communication is its constantly flashing lights.
White 2
It discharges positive and negative electricity from its antenna tips to shock its foes.
Black 2
It discharges positive and negative electricity from its antenna tips to shock its foes.
White
It discharges positive and negative electricity from its antenna tips to shock its foes.
Black
It discharges positive and negative electricity from its antenna tips to shock its foes.
SoulSilver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
HeartGold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Platinum
It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
It discharges positive and negative electricity from its antenna tips to shock its foes.
Diamond
It discharges positive and negative electricity from its antenna tips to shock its foes.
LeafGreen
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
FireRed
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Emerald
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
Sapphire
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so muchelectrical power, it even makes itself tingle slightly.
Ruby
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint.This POKéMON flashes its electric lights to exchange signals with others.
Crystal
Its antennae, whi ch evolved from a fin, have both positive and neg ative charges flo wing through them.
Silver
On the dark ocean floor, its only means of communication is its constantly flash ing lights.
Gold
It shoots positive and negative elec tricity betweenthe tips of its two antennae and zaps its enemies.
Locais de encontro
Ultra Moon
Alola Route 8 Main
Akala Outskirts Area
Alola Route 8 Main:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 20
Akala Outskirts Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 24
Ultra Sun
Alola Route 8 Main
Akala Outskirts Area
Alola Route 8 Main:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 20
Akala Outskirts Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 24
Exibir mais
Moon
Alola Route 8 Main
Alola Route 8 Main:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 10 ~ Level 20
Sun
Alola Route 8 Main
Alola Route 8 Main:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 10 ~ Level 20
Y
Shalour City
Azure Bay
Shalour City:
- Método: Fishing with a Good Rod
- 35% de chance
- Level 25
Azure Bay:
- Método: Fishing with a Good Rod
- 35% de chance
- Level 25
X
Shalour City
Azure Bay
Shalour City:
- Método: Fishing with a Good Rod
- 35% de chance
- Level 25
Azure Bay:
- Método: Fishing with a Good Rod
- 35% de chance
- Level 25
White 2
Undella Bay
Undella Bay:
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
Black 2
Undella Bay
Undella Bay:
- Método: Fishing in dark spots
- 40% de chance
- Level 40 ~ Level 60
White
Driftveil City
Road 18
Driftveil City:
- Método: Fishing in dark spots
- 40% de chance
- Level 35 ~ Level 60
Road 18:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 35 ~ Level 55
Black
Driftveil City
Road 18
Driftveil City:
- Método: Fishing in dark spots
- 40% de chance
- Level 35 ~ Level 60
Road 18:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 35 ~ Level 55
SoulSilver
New Bark Town
Road 41
Road 47
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 41:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 47:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 20:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Cinnabar Island:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Vermilion City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 26:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 27:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 21:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
S.S. Anne dock:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
HeartGold
New Bark Town
Road 41
Road 47
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 41:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 47:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 20:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Cinnabar Island:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Vermilion City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 26:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 27:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 21:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
S.S. Anne dock:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Platinum
Road 220
Road 220:
- Método: Fishing with a Super Rod
- 15% de chance
- Level 20 ~ Level 50
Pearl
Road 220
Road 220:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 15 ~ Level 25
Diamond
Road 220
Road 220:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 15 ~ Level 25
Emerald
Road 124 (underwater)
Road 126 (underwater)
Road 124 (underwater):
- Método: Diving on seaweed
- 30% de chance
- Level 20 ~ Level 30
Road 126 (underwater):
- Método: Diving on seaweed
- 30% de chance
- Level 20 ~ Level 30
Sapphire
Road 124 (underwater)
Road 126 (underwater)
Road 124 (underwater):
- Método: Diving on seaweed
- 30% de chance
- Level 20 ~ Level 30
Road 126 (underwater):
- Método: Diving on seaweed
- 30% de chance
- Level 20 ~ Level 30
Ruby
Road 124 (underwater)
Road 126 (underwater)
Road 124 (underwater):
- Método: Diving on seaweed
- 30% de chance
- Level 20 ~ Level 30
Road 126 (underwater):
- Método: Diving on seaweed
- 30% de chance
- Level 20 ~ Level 30
Crystal
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 41:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 20:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Cinnabar Island:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Vermilion City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 26:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 27:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 21:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
S.S. Anne dock:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Silver
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 41:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 20:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Cinnabar Island:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Vermilion City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 26:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 27:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 21:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
S.S. Anne dock:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Gold
New Bark Town
Road 41
Road 20
Cinnabar Island
Vermilion City
Pallet Town
Road 26
Road 27
Road 21
S.S. Anne dock
New Bark Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 41:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 20:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Cinnabar Island:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Vermilion City:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Pallet Town:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 26:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 27:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Road 21:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
S.S. Anne dock:
- Método: Fishing with a Super Rod
- 40% de chance
- Level 40
Itens que segura
Ultra Moon
Deep Sea Scale
(5% de chance)
Ultra Sun
Deep Sea Scale
(5% de chance)
Exibir mais
Moon
Deep Sea Scale
(5% de chance)
Sun
Deep Sea Scale
(5% de chance)
Alpha Sapphire
Deep Sea Scale
(5% de chance)
Omega Ruby
Deep Sea Scale
(5% de chance)
Y
Deep Sea Scale
(5% de chance)
X
Deep Sea Scale
(5% de chance)
White 2
Deep Sea Scale
(5% de chance)
Black 2
Deep Sea Scale
(5% de chance)
White
Deep Sea Scale
(5% de chance)
Black
Deep Sea Scale
(5% de chance)
SoulSilver
Deep Sea Scale
(5% de chance)
HeartGold
Deep Sea Scale
(5% de chance)
Platinum
Deep Sea Scale
(5% de chance)
Pearl
Deep Sea Scale
(5% de chance)
Diamond
Deep Sea Scale
(5% de chance)
LeafGreen

(5% de chance)
FireRed

(5% de chance)
Emerald

(5% de chance)
Sapphire

(5% de chance)
Ruby

(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | ![]() | — | 55 | 20 | Causes the alvo to become confused. | |
Water Gun Level 1 | ![]() | 40 | 100 | 25 | Nenhum efeito adicional. | |
Electro Ball Level 4 | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Thunder Wave Level 8 | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Bubble Beam Level 12 | ![]() | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | |
Confuse Ray Level 16 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Spark Level 20 | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Charge Level 24 | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Discharge Level 28 | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Aqua Ring Level 32 | ![]() | — | — | 20 | O usuário recupera 1/16 de seu HP máximo por turno. | |
Flail Level 36 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Take Down Level 40 | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Hydro Pump Level 44 | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Amnesia Machine | ![]() | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Charge Machine | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Eerie Impulse Machine | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electro Ball Machine | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electroweb Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flip Turn Machine | ![]() | 60 | 100 | 20 | User switches out after damaging the alvo. | |
Hydro Pump Machine | ![]() | 110 | 80 | 5 | Nenhum efeito adicional. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Liquidation Machine | ![]() | 85 | 100 | 10 | 20% chance to lower the alvo's Defense by 1. | |
Muddy Water Machine | ![]() | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Scald Machine | ![]() | 80 | 100 | 15 | 30% chance to burn the alvo. Thaws alvo. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Surf Machine | ![]() | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Waterfall Machine | ![]() | 80 | 100 | 15 | 20% chance to causar flinch. | |
Whirlpool Machine | ![]() | 35 | 85 | 15 | Traps and damages the alvo for 4-5 turnos. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Mist Egg | ![]() | — | — | 30 | For 5 turnos, protects user's time from stat drops. | |
Psybeam Egg | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Soak Egg | ![]() | — | 100 | 20 | Changes the alvo's type to Water. | |
Sucker Punch Egg | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Water Pulse Egg | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. |