PadrãoShiny
Competitivo
In-Game
Abilities
Overgrow: Quando estiver com 1/3 ou menos do HP máximo, os stats ofensivos aumentam em 1,5x para Moves do tipo Grass.
Bulletproof(H): O Pokémon fica imune a Bullet Moves.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
148 195
286 380
100 174
197 344
114 191
224 377
71 138
137 271
72 139
139 273
62 127
119 249
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Level up Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Level up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frenzy Plant Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Level up Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grass Pledge Machine | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Grassy Glide Machine | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Horsepower Machine | 95 | 95 | 10 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Metal Claw Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Mud Shot Level up Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pain Split Level up Machine | — | — | 20 | Shares HP of user and target equally. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Level up Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Spiky Shield Level up | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine Egg | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Vine Whip Level up | 45 | 100 | 25 | No additional effect. | ||
Wide Guard Egg | — | — | 10 | Protects allies from multi-target Moves this turn. | ||
Wood Hammer Level up | 120 | 100 | 15 | Has 33% recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belly Drum Level up Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Level up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frenzy Plant Tutor | 150 | 90 | 5 | User cannot Move next turn. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Level up Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grass Pledge Tutor | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mud Shot Level up | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Needle Arm Level up | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Egg | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Level up Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Level up Tutor | 80 | 100 | 15 | No additional effect. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Spiky Shield Level up | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Egg Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vine Whip Level up | 45 | 100 | 25 | No additional effect. | ||
Wood Hammer Level up | 120 | 100 | 15 | Has 33% recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belly Drum Level up Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Body Slam Level up | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Level up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frenzy Plant Tutor | 150 | 90 | 5 | User cannot Move next turn. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Level up Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grass Pledge Tutor | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mud Shot Level up | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Needle Arm Level up | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Pain Split Level up Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pin Missile Level up | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rollout Level up Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb Level up Tutor | 80 | 100 | 15 | No additional effect. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Spiky Shield Level up | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis Egg Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Vine Whip Level up | 45 | 100 | 25 | No additional effect. | ||
Wood Hammer Level up | 120 | 100 | 15 | Has 33% recoil. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
Chespin |
|
3 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
When it takes a defensive posture with its fists guarding its face, it could withstand a bomb blast.
Omega Ruby
Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body.
Exibir mais
Y
When it takes a defensive posture with its fists guarding its face, it could withstand a bomb blast.
X
Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body.
Locais de encontro
Ultra Moon
Exeggutor Island Area
Exeggutor Island Area:
- Método: Island Scan
- 100% de chance
- Level 45
Ultra Sun
Exeggutor Island Area
Exeggutor Island Area:
- Método: Island Scan
- 100% de chance
- Level 45
Moves que aprende
Gen IX
Gen VII
Gen VI
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Level 54 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulk Up Level 48 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Giga Impact Level 78 | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Hammer Arm Level 1 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Leech Seed Level 15 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Mud Shot Level 41 | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Pain Split Level 60 | — | — | 20 | Shares HP of user and target equally. | ||
Pin Missile Level 19 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Rollout Level 1 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Seed Bomb Level 35 | 80 | 100 | 15 | No additional effect. | ||
Spiky Shield Ao Evoluir | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level 29 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Vine Whip Level 1 | 45 | 100 | 25 | No additional effect. | ||
Wood Hammer Level 66 | 120 | 100 | 15 | Has 33% recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frenzy Plant Machine | 150 | 90 | 5 | User cannot Move next turn. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grass Pledge Machine | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Grassy Glide Machine | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Horsepower Machine | 95 | 95 | 10 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Metal Claw Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spikes Machine | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Egg | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Spikes Egg | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. | ||
Super Fang Egg | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Synthesis Egg | — | — | 5 | Heals the user by a weather-dependent amount. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Level 1 | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Spiky Shield Level 1 | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Needle Arm Level 1 | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Vine Whip Level 5 | 45 | 100 | 25 | No additional effect. | ||
Rollout Level 8 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leech Seed Level 15 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Pin Missile Level 19 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Take Down Level 29 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Seed Bomb Level 35 | 80 | 100 | 15 | No additional effect. | ||
Mud Shot Level 41 | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Bulk Up Level 48 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Body Slam Level 54 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Pain Split Level 60 | — | — | 20 | Shares HP of user and target equally. | ||
Wood Hammer Level 66 | 120 | 100 | 15 | Has 33% recoil. | ||
Hammer Arm Level 72 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Giga Impact Level 78 | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Frenzy Plant Tutor | 150 | 90 | 5 | User cannot Move next turn. | ||
Grass Pledge Tutor | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Belly Drum Level 1 | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Spiky Shield Level 1 | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Needle Arm Level 1 | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Vine Whip Level 5 | 45 | 100 | 25 | No additional effect. | ||
Rollout Level 8 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leech Seed Level 15 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Pin Missile Level 19 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Take Down Level 29 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Seed Bomb Level 35 | 80 | 100 | 15 | No additional effect. | ||
Mud Shot Level 41 | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Bulk Up Level 48 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Body Slam Level 54 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Pain Split Level 60 | — | — | 20 | Shares HP of user and target equally. | ||
Wood Hammer Level 66 | 120 | 100 | 15 | Has 33% recoil. | ||
Hammer Arm Level 72 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Giga Impact Level 78 | 150 | 90 | 5 | O usuário não pode mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frenzy Plant Tutor | 150 | 90 | 5 | User cannot Move next turn. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grass Pledge Tutor | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Belly Drum Level 1 | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Vine Whip Level 5 | 45 | 100 | 25 | No additional effect. | ||
Rollout Level 8 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leech Seed Level 15 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Pin Missile Level 20 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Needle Arm Level 26 | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Take Down Level 30 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Seed Bomb Level 35 | 80 | 100 | 15 | No additional effect. | ||
Mud Shot Level 41 | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Bulk Up Level 44 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Pain Split Level 52 | — | — | 20 | Shares HP of user and target equally. | ||
Wood Hammer Level 55 | 120 | 100 | 15 | Has 33% recoil. | ||
Hammer Arm Level 60 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Giga Impact Level 70 | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Spiky Shield Level 75 | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Frenzy Plant Tutor | 150 | 90 | 5 | User cannot Move next turn. | ||
Grass Pledge Tutor | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Belly Drum Level 1 | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Vine Whip Level 5 | 45 | 100 | 25 | No additional effect. | ||
Rollout Level 8 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Leech Seed Level 15 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Pin Missile Level 20 | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Needle Arm Level 26 | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Take Down Level 30 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Seed Bomb Level 35 | 80 | 100 | 15 | No additional effect. | ||
Mud Shot Level 41 | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Bulk Up Level 44 | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Body Slam Level 48 | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Pain Split Level 52 | — | — | 20 | Shares HP of user and target equally. | ||
Wood Hammer Level 55 | 120 | 100 | 15 | Has 33% recoil. | ||
Hammer Arm Level 60 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Giga Impact Level 70 | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Spiky Shield Level 75 | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frenzy Plant Tutor | 150 | 90 | 5 | User cannot Move next turn. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Grass Pledge Tutor | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |