[Cache start]
#251 - Celebi
PadrãoShiny
Pokémon mítico
Categoria: Time Travel Pokémon
Altura: 0,6 mPeso: 5,0 Kg
Habitat: Forest (Habitat)
Cor: Green
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 100
Experiência base: 300
Taxa de captura: 45
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: HP +3Total: 3
Competitivo
In-Game
Abilities
Natural Cure: This Pokemon has its non-volatile status condition cured when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
100
100
100
100
100
Level 50
Level 100
160 207
310 404
94 167
184 328
94 167
184 328
94 167
184 328
94 167
184 328
94 167
184 328
Dano recebido
×4
×2
×1
×½
×1
×½
×2
×2
×2
×½
×½
×2
×1
×2
×½
×1
×1
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Baton Pass
Level up
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Level up
Machine
Evento
12010010Hits two turns after being used.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Heal Bell
Level up
Evento
5Cures the user's time of all status conditions.
Healing Wish
Level up
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leaf Blade
Machine
9010015High critical hit ratio.
Leaf Storm
Level up
Machine
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Life Dew
Level up
Evento
10Heals the user and its allies by 1/4 their HP máximo.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
Machine
Evento
6020This Move does not check accuracy.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Perish Song
Level up
5All active Pokemon will faint in 3 turns.
Pollen Puff
Machine
9010015If the target is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psycho Cut
Machine
7010020High critical hit ratio.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Ancient Power
Level up
Virtual Console
Evento
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level up
Virtual Console
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
Virtual Console
501002510% chance to confuse the target.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Virtual Console
40Raises the user's Defense by 1.
Detect
Virtual Console
5Prevents Moves from affecting the user this turn.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
Virtual Console
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Future Sight
Level up
Virtual Console
Evento
12010010Hits two turns after being used.
Giga Drain
Virtual Console
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Level up
Virtual Console
Tutor
Evento
5Cures the user's time of all status conditions.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Healing Wish
Level up
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leaf Storm
Level up
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
Virtual Console
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Level up
10015Power and type depends on the user's Berry.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Nightmare
Virtual Console
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Perish Song
Level up
Virtual Console
5All active Pokemon will faint in 3 turns.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
Virtual Console
10Copies the target's current stat stages.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
Virtual Console
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
Virtual Console
Evento
25For 5 turns, protects user's time from status.
Sandstorm
Machine
Virtual Console
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
Virtual Console
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Sweet Scent
Virtual Console
10020Lowers the foe(s) evasiveness by 2.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level up
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
Evento
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Level up
Tutor
Evento
5Cures the user's time of all status conditions.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Healing Wish
Level up
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hold Back
Evento
4010040Always leaves the target with at least 1 HP.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leaf Storm
Level up
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Natural Gift
Level up
10015Power and type depends on the user's Berry.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Perish Song
Level up
5All active Pokemon will faint in 3 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
Evento
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
Evento
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level up
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Level up
Tutor
5Cures the user's time of all status conditions.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Healing Wish
Level up
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leaf Storm
Level up
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Natural Gift
Level up
10015Power and type depends on the user's Berry.
Perish Song
Level up
5All active Pokemon will faint in 3 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ancient Power
Level up
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level up
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heal Bell
Level up
Tutor
5Cures the user's time of all status conditions.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Healing Wish
Level up
Evento
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leaf Storm
Level up
Evento
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Evento
20Raises the user's Sp Atk by 2.
Natural Gift
Level up
Machine
10015Power and type depends on the user's Berry.
Perish Song
Level up
5All active Pokemon will faint in 3 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
Evento
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Machine
601002020% chance to confuse the target.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ancient Power
Level up
Evento
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level up
Evento
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
Evento
501002510% chance to confuse the target.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
Evento
12010010Hits two turns after being used.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Heal Bell
Level up
Evento
5Cures the user's time of all status conditions.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leech Seed
Level up
Evento
90101/8 of target's HP is restored to user every turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Perish Song
Level up
Evento
5All active Pokemon will faint in 3 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
Evento
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Level up
Machine
Evento
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Tutor
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Cadeia evolutiva
Celebi
1 nível evolutivo.
Descrição In-game:
Shield
This Pokémon traveled through time to come from the future. It bolsters grass and trees with its own strength, and it can heal wounds, too.
Sword
This Pokémon has the ability to move through time. Records describing it as a forest deity can be found from many different eras.
Exibir mais
Alpha Sapphire
This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.
Omega Ruby
This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.
Y
It has the power to travel across time, but it is said to appear only in peaceful times.
X
This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.
White 2
It has the power to travel across time, but it is said to appear only in peaceful times.
Black 2
It has the power to travel across time, but it is said to appear only in peaceful times.
White
It has the power to travel across time, but it is said to appear only in peaceful times.
Black
It has the power to travel across time, but it is said to appear only in peaceful times.
SoulSilver
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
HeartGold
This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.
Platinum
It has the power to travel across time, but it is said to appear only in peaceful times.
Pearl
It has the power to travel across time, but it is said to appear only in peaceful times.
Diamond
It has the power to travel across time, but it is said to appear only in peaceful times.
LeafGreen
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.
FireRed
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
Emerald
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.
Sapphire
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.
Ruby
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.
Crystal
Revered as a guardian of the forest, CELEBI appears wherever beautiful forests exist.
Silver
When CELEBI disap­ pears deep in a forest, it is said to leave behind an egg it brought from the future.
Gold
This POKéMON wan­ ders across time. Grass and trees flourish in the forests in which it has appeared.
Locais de encontro
Crystal
Ilex Forest
Ilex Forest:
  • Método: Static encounter, only one chance
  • Condição: Playing on the Virtual Console Release
  • 100% de chance
  • Level 30
Itens que segura
Ultra Moon
Lum Berry
(5% de chance)
Ultra Sun
Lum Berry
(5% de chance)
Exibir mais
Moon
Lum Berry
(5% de chance)
Sun
Lum Berry
(5% de chance)
Alpha Sapphire
Lum Berry
(100% de chance)
Omega Ruby
Lum Berry
(100% de chance)
Y
Lum Berry
(100% de chance)
X
Lum Berry
(100% de chance)
White 2
Lum Berry
(100% de chance)
Black 2
Lum Berry
(100% de chance)
White
Lum Berry
(100% de chance)
Black
Lum Berry
(100% de chance)
SoulSilver
Lum Berry
(100% de chance)
HeartGold
Lum Berry
(100% de chance)
Platinum
Lum Berry
(100% de chance)
Pearl
Lum Berry
(100% de chance)
Diamond
Lum Berry
(100% de chance)
LeafGreen
Lum Berry
(100% de chance)
FireRed
Lum Berry
(100% de chance)
Emerald
Lum Berry
(100% de chance)
Sapphire
Lum Berry
(100% de chance)
Ruby
Lum Berry
(100% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Magical Leaf
Level 10
6020This Move does not check accuracy.
Baton Pass
Level 20
40User switches, passing stat changes and more.
Ancient Power
Level 30
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Life Dew
Level 40
10Heals the user and its allies by 1/4 their HP máximo.
Leech Seed
Level 50
90101/8 of target's HP is restored to user every turn.
Recover
Level 60
5Heals the user by 50% of its HP máximo.
Future Sight
Level 70
12010010Hits two turns after being used.
Healing Wish
Level 80
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 90
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 100
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leaf Blade
Machine
9010015High critical hit ratio.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Pollen Puff
Machine
9010015If the target is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psycho Cut
Machine
7010020High critical hit ratio.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Seed Bomb
Machine
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Magical Leaf
Level 10
6020This Move does not check accuracy.
Baton Pass
Level 20
40User switches, passing stat changes and more.
Ancient Power
Level 30
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Life Dew
Level 40
10Heals the user and its allies by 1/4 their HP máximo.
Leech Seed
Level 50
90101/8 of target's HP is restored to user every turn.
Recover
Level 60
5Heals the user by 50% of its HP máximo.
Future Sight
Level 70
12010010Hits two turns after being used.
Healing Wish
Level 80
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 90
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 100
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Seed Bomb
Tutor
8010015No additional effect.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Seed Bomb
Tutor
8010015No additional effect.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Seed Bomb
Tutor
8010015No additional effect.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Seed Bomb
Tutor
8010015No additional effect.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Magical Leaf
Level 19
6020This Move does not check accuracy.
Ancient Power
Level 28
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Level 37
40User switches, passing stat changes and more.
Natural Gift
Level 46
10015Power and type depends on the user's Berry.
Heal Block
Level 55
10015For 5 turns, the foe(s) is prevented from healing.
Future Sight
Level 64
12010010Hits two turns after being used.
Healing Wish
Level 73
10User faints. Next hurt Pokemon is fully healed.
Leaf Storm
Level 82
130905Lowers the user's Sp Atk by 2.
Perish Song
Level 91
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
U-turn
Machine
7010020User switches out after damaging the target.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Seed Bomb
Tutor
8010015No additional effect.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Tutor
20Raises the user's Attack by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swords Dance
Tutor
20Raises the user's Attack by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mimic
Tutor
10The last Move the target used replaces this one.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Machine
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Scent
Machine
10020Lowers the foe(s) evasiveness by 2.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leech Seed
Level 1
90101/8 of target's HP is restored to user every turn.
Confusion
Level 1
501002510% chance to confuse the target.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Heal Bell
Level 1
5Cures the user's time of all status conditions.
Safeguard
Level 10
25For 5 turns, protects user's time from status.
Ancient Power
Level 20
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Future Sight
Level 30
12010010Hits two turns after being used.
Baton Pass
Level 40
40User switches, passing stat changes and more.
Perish Song
Level 50
5All active Pokemon will faint in 3 turns.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Machine
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Scent
Machine
10020Lowers the foe(s) evasiveness by 2.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
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