PadrãoShiny
Competitivo
In-Game
Abilities
Swift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
Water Veil(H): This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
63 128
121 251
36 95
67 185
58 123
112 240
31 90
58 174
81 150
157 295
Moves que aprende
SV
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aqua Jet Level up | 40 | 100 | 20 | Usually goes first. | ||
Aqua Ring Egg | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Tail Level up | 90 | 90 | 10 | No additional effect. | ||
Baton Pass Machine Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Fury Cutter Egg | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Machine Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Level up Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Liquidation Level up Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine Egg | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Slash Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Soak Level up | — | 100 | 20 | Changes the target's type to Water. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wave Crash Level up | 120 | 100 | 10 | Has 33% recoil. | ||
Whirlpool Level up Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Descrição In-game:
Legends: Arceus
It moves freely in the water by spinning its forked tail for propulsion. The resemblance to the screw of a steamboat is coincidental.
Alpha Sapphire
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
Exibir mais
Omega Ruby
It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.
Y
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
X
It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.
White 2
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
Black 2
It inflates the flotation sac around its neck and pokes its head out of the water to see what is going on.
White
It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed.
Black
It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed.
SoulSilver
It inflates its flotation sac, keeping its face above water in order to watch for prey movement.
HeartGold
It inflates its flotation sac, keeping its face above water in order to watch for prey movement.
Platinum
It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed.
Pearl
It swims by rotating its two tails like a screw. When it dives, its flotation sac collapses.
Diamond
It has a flotation sac that is like an inflatable collar. It floats on water with its head out.
Locais de encontro
White 2
Road 11
Road 14
Lostlorn Forest
Victory Road 2 (unknown area 73)
Victory Road 2 (unknown area 79)
Nature Sanctuary
Road 23
Road 11:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 40
Road 14:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 40
Lostlorn Forest:
- Método: Surfing in dark spots
- 60% de chance
- Level 10 ~ Level 30
Victory Road 2 (unknown area 73):
- Método: Surfing in dark spots
- 60% de chance
- Level 35 ~ Level 50
Victory Road 2 (unknown area 79):
- Método: Surfing in dark spots
- 60% de chance
- Level 35 ~ Level 50
Nature Sanctuary:
- Método: Surfing in dark spots
- 60% de chance
- Level 45 ~ Level 60
Road 23:
- Método: Surfing in dark spots
- 60% de chance
- Level 40 ~ Level 55
Black 2
Road 11
Road 14
Lostlorn Forest
Victory Road 2 (unknown area 73)
Victory Road 2 (unknown area 79)
Nature Sanctuary
Road 23
Road 11:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 40
Road 14:
- Método: Surfing in dark spots
- 60% de chance
- Level 15 ~ Level 40
Lostlorn Forest:
- Método: Surfing in dark spots
- 60% de chance
- Level 10 ~ Level 30
Victory Road 2 (unknown area 73):
- Método: Surfing in dark spots
- 60% de chance
- Level 35 ~ Level 50
Victory Road 2 (unknown area 79):
- Método: Surfing in dark spots
- 60% de chance
- Level 35 ~ Level 50
Nature Sanctuary:
- Método: Surfing in dark spots
- 60% de chance
- Level 45 ~ Level 60
Road 23:
- Método: Surfing in dark spots
- 60% de chance
- Level 40 ~ Level 55
Exibir mais
White
Road 11
Road 14
Road 11:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 60
Road 14:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 60
Black
Road 11
Road 14
Road 11:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 60
Road 14:
- Método: Surfing in dark spots
- 60% de chance
- Level 25 ~ Level 60
SoulSilver
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 4
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 11
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 12
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 14
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 33
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 42
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 28
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 10
HeartGold
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 4
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 11
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 12
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 33
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 42
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 28
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 10
Platinum
Valley Windworks
Road 205 (south, towards Floaroma Town)
Road 212 (east, towards Pastoria City)
Road 213
Valley Windworks:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 11
Road 205 (south, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 11
Road 212 (east, towards Pastoria City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 23
Road 213:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 25
Pearl
Valley Windworks
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 213
Road 224
Valley Windworks:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 9
Road 205 (south, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 10
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 12
Road 213:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 21
Road 224:
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 23
Diamond
Valley Windworks
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 213
Road 224
Valley Windworks:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 9
Road 205 (south, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 10
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 12
Road 213:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 21
Road 224:
- Método: Walking in tall grass or a cave
- Condição: LeafGreen in slot 2
- 4% de chance
- Level 23
Itens que segura
White
Wacan Berry
(5% de chance)
Black
Wacan Berry
(5% de chance)
Exibir mais
SoulSilver
Wacan Berry
(5% de chance)
HeartGold
Wacan Berry
(5% de chance)
Platinum
Wacan Berry
(5% de chance)
Pearl
Wacan Berry
(5% de chance)
Diamond
Wacan Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 4 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Soak Level 7 | — | 100 | 20 | Changes the target's type to Water. | ||
Quick Attack Level 11 | 40 | 100 | 30 | Usually goes first. | ||
Water Gun Level 15 | 40 | 100 | 25 | No additional effect. | ||
Bite Level 18 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Swift Level 21 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Aqua Jet Level 24 | 40 | 100 | 20 | Usually goes first. | ||
Double Hit Level 27 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Whirlpool Level 31 | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Liquidation Level 35 | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Aqua Tail Level 38 | 90 | 90 | 10 | No additional effect. | ||
Agility Level 41 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Hydro Pump Level 45 | 110 | 80 | 5 | No additional effect. | ||
Wave Crash Level 49 | 120 | 100 | 10 | Has 33% recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Ice Spinner Machine | 80 | 100 | 15 | Ends the effects of terrain. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Ring Egg | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Fury Cutter Egg | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Headbutt Egg | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Mud-Slap Egg | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Slash Egg | 70 | 100 | 20 | High critical hit ratio. |