[Cache start]
#779 - Bruxish
PadrãoShiny
Categoria: Gnash Teeth Pokémon
Altura: 0,9 mPeso: 19,0 Kg
Cor: Pink
Formato:
Egg group: Water 215 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 166
Taxa de captura: 80
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Dazzling: This Pokemon and its allies are protected from opposing priority Moves.
Strong Jaw: This Pokemon's bite-based attacks have 1,5x power. Bug Bite is not boosted.
Wonder Skin(H): Status Moves with accuracy checks are 50% accurate when used on this Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
68
105
70
70
70
92
Level 50
Level 100
128 175
246 340
99 172
193 339
67 134
130 262
67 134
130 262
67 134
130 262
87 158
170 311
Dano recebido
×2
×2
×1
×2
×1
×½
×½
×1
×2
×2
×1
×½
×1
×1
×½
×1
×½
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Astonish
Level up
301001530% chance to causar flinch.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confusion
Level up
501002510% chance to confuse the target.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flip Turn
Machine
6010020User switches out after damaging the target.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
Egg
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Poison Fang
Egg
501001550% chance to envenenar gravemente the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Level up
Machine
8510010Destroys screens, unless the target is immune.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Screech
Level up
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Machine
Egg
9010Does damage equal to 1/2 target's current HP.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
Egg
601002020% chance to confuse the target.
Wave Crash
Level up
12010010Has 33% recoil.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frost Breath
Machine
609010Always results in a critical hit.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Fang
Egg
501001550% chance to envenenar gravemente the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Level up
8510010Destroys screens, unless the target is immune.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rage
Egg
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Level up
8540Lowers the target's Defense by 2.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Synchronoise
Level up
12010010Hits adjacent Pokemon sharing the user's type.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Egg
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Cadeia evolutiva
Bruxish
1 nível evolutivo.
Descrição In-game:
Ultra Moon
Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.
Ultra Sun
It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.
Carregar mais
Moon
It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.
Sun
When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.
Locais de encontro
Ultra Moon
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Tapu Village Area
Alola Route 13 Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 33
Alola Route 14 Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 34
Alola Route 15 Main:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 35
Tapu Village Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 34
Ultra Sun
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Tapu Village Area
Alola Route 13 Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 33
Alola Route 14 Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 34
Alola Route 15 Main:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 35
Tapu Village Area:
  • Método: Fishing with a Super Rod
  • 5% de chance
  • Level 10 ~ Level 34
Carregar mais
Moon
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Secluded Shore Area
Tapu Village Area
Alola Route 13 Area:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 10 ~ Level 30
Alola Route 14 Area:
  • Método: Bubbling Spots
  • 20% de chance
  • Level 10 ~ Level 31
Alola Route 15 Main:
  • Método: Bubbling Spots
  • 20% de chance
  • Level 10 ~ Level 33
Secluded Shore Area:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 10 ~ Level 30
Tapu Village Area:
  • Método: Bubbling Spots
  • 20% de chance
  • Level 10 ~ Level 31
Sun
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Secluded Shore Area
Tapu Village Area
Alola Route 13 Area:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 10 ~ Level 30
Alola Route 14 Area:
  • Método: Bubbling Spots
  • 20% de chance
  • Level 10 ~ Level 31
Alola Route 15 Main:
  • Método: Bubbling Spots
  • 20% de chance
  • Level 10 ~ Level 33
Secluded Shore Area:
  • Método: Fishing with a Super Rod
  • 1% de chance
  • Level 10 ~ Level 30
Tapu Village Area:
  • Método: Bubbling Spots
  • 20% de chance
  • Level 10 ~ Level 31
Itens que segura
Ultra Moon
Razor Fang
(5% de chance)
Ultra Sun
Razor Fang
(5% de chance)
Carregar mais
Moon
Razor Fang
(5% de chance)
Sun
Razor Fang
(5% de chance)
Moves que aprende
Gen IX
Gen VII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Gun
Level 1
4010025No additional effect.
Astonish
Level 4
301001530% chance to causar flinch.
Confusion
Level 9
501002510% chance to confuse the target.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Aqua Jet
Level 17
4010020Usually goes first.
Disable
Level 20
10020For 4 turns, disables the target's last Move used.
Psyshock
Level 25
8010010Damages target based on Defense, not Sp Def.
Crunch
Level 28
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Aqua Tail
Level 33
909010No additional effect.
Screech
Level 36
8540Lowers the target's Defense by 2.
Psychic Fangs
Level 41
8510010Destroys screens, unless the target is immune.
Wave Crash
Level 44
12010010Has 33% recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flip Turn
Machine
6010020User switches out after damaging the target.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Machine
9010Does damage equal to 1/2 target's current HP.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Poison Fang
Egg
501001550% chance to envenenar gravemente the target.
Super Fang
Egg
9010Does damage equal to 1/2 target's current HP.
Water Pulse
Egg
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Gun
Level 1
4010025No additional effect.
Astonish
Level 4
301001530% chance to causar flinch.
Confusion
Level 9
501002510% chance to confuse the target.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Aqua Jet
Level 17
4010020Usually goes first.
Disable
Level 20
10020For 4 turns, disables the target's last Move used.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Crunch
Level 28
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Aqua Tail
Level 33
909010No additional effect.
Screech
Level 36
8540Lowers the target's Defense by 2.
Psychic Fangs
Level 41
8510010Destroys screens, unless the target is immune.
Synchronoise
Level 44
12010010Hits adjacent Pokemon sharing the user's type.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frost Breath
Machine
609010Always results in a critical hit.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Waterfall
Machine
801001520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Poison Fang
Egg
501001550% chance to envenenar gravemente the target.
Rage
Egg
2010020Raises the user's Attack by 1 if hit during use.
Water Pulse
Egg
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Gun
Level 1
4010025No additional effect.
Astonish
Level 4
301001530% chance to causar flinch.
Confusion
Level 9
501002510% chance to confuse the target.
Bite
Level 12
6010025Tem 30% de chance de causar flinch.
Aqua Jet
Level 17
4010020Usually goes first.
Disable
Level 20
10020For 4 turns, disables the target's last Move used.
Psywave
Level 25
10015Random damage equal to 0,5x-1,5x user's level.
Crunch
Level 28
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Aqua Tail
Level 33
909010No additional effect.
Screech
Level 36
8540Lowers the target's Defense by 2.
Psychic Fangs
Level 41
8510010Destroys screens, unless the target is immune.
Synchronoise
Level 44
12010010Hits adjacent Pokemon sharing the user's type.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frost Breath
Machine
609010Always results in a critical hit.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Aqua Tail
Tutor
909010No additional effect.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ice Fang
Egg
65951510% chance to freeze. 10% chance to flinch.
Poison Fang
Egg
501001550% chance to envenenar gravemente the target.
Rage
Egg
2010020Raises the user's Attack by 1 if hit during use.
Water Pulse
Egg
601002020% chance to confuse the target.
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