PadrãoShiny
Competitivo
In-Game
Abilities
Dazzling: This Pokemon and its allies are protected from opposing priority Moves.
Strong Jaw: This Pokemon's bite-based attacks have 1,5x power. Bug Bite is not boosted.
Wonder Skin(H): Status Moves with accuracy checks are 50% accurate when used on this Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
128 175
246 340
99 172
193 339
67 134
130 262
67 134
130 262
67 134
130 262
87 158
170 311
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Aqua Jet Level up | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Level up | 90 | 90 | 10 | No additional effect. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Poison Fang Egg | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Fangs Level up Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Super Fang Machine Egg | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Machine Egg | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wave Crash Level up | 120 | 100 | 10 | Has 33% recoil. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Aqua Jet Level up | 40 | 100 | 20 | Usually goes first. | ||
Aqua Tail Level up Tutor | 90 | 90 | 10 | No additional effect. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frost Breath Machine | 60 | 90 | 10 | Always results in a critical hit. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Tutor | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Fang Egg | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Fangs Level up | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Psywave Level up | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Egg Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Ultra Moon
Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.
Ultra Sun
It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.
Exibir mais
Moon
It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.
Sun
When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.
Locais de encontro
Ultra Moon
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Tapu Village Area
Alola Route 13 Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 33
Alola Route 14 Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 34
Alola Route 15 Main:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 35
Tapu Village Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 34
Ultra Sun
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Tapu Village Area
Alola Route 13 Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 33
Alola Route 14 Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 34
Alola Route 15 Main:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 35
Tapu Village Area:
- Método: Fishing with a Super Rod
- 5% de chance
- Level 10 ~ Level 34
Exibir mais
Moon
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Secluded Shore Area
Tapu Village Area
Alola Route 13 Area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 10 ~ Level 30
Alola Route 14 Area:
- Método: Bubbling Spots
- 20% de chance
- Level 10 ~ Level 31
Alola Route 15 Main:
- Método: Bubbling Spots
- 20% de chance
- Level 10 ~ Level 33
Secluded Shore Area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 10 ~ Level 30
Tapu Village Area:
- Método: Bubbling Spots
- 20% de chance
- Level 10 ~ Level 31
Sun
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Secluded Shore Area
Tapu Village Area
Alola Route 13 Area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 10 ~ Level 30
Alola Route 14 Area:
- Método: Bubbling Spots
- 20% de chance
- Level 10 ~ Level 31
Alola Route 15 Main:
- Método: Bubbling Spots
- 20% de chance
- Level 10 ~ Level 33
Secluded Shore Area:
- Método: Fishing with a Super Rod
- 1% de chance
- Level 10 ~ Level 30
Tapu Village Area:
- Método: Bubbling Spots
- 20% de chance
- Level 10 ~ Level 31
Itens que segura
Ultra Moon
Razor Fang
(5% de chance)
Ultra Sun
Razor Fang
(5% de chance)
Exibir mais
Moon
Razor Fang
(5% de chance)
Sun
Razor Fang
(5% de chance)
Moves que aprende
Gen IX
Gen VII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Astonish Level 4 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Aqua Jet Level 17 | 40 | 100 | 20 | Usually goes first. | ||
Disable Level 20 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Psyshock Level 25 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Crunch Level 28 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Aqua Tail Level 33 | 90 | 90 | 10 | No additional effect. | ||
Screech Level 36 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psychic Fangs Level 41 | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Wave Crash Level 44 | 120 | 100 | 10 | Has 33% recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flip Turn Machine | 60 | 100 | 20 | User switches out after damaging the target. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Poison Fang Egg | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Super Fang Egg | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Water Pulse Egg | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Astonish Level 4 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Aqua Jet Level 17 | 40 | 100 | 20 | Usually goes first. | ||
Disable Level 20 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Psywave Level 25 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Crunch Level 28 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Aqua Tail Level 33 | 90 | 90 | 10 | No additional effect. | ||
Screech Level 36 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psychic Fangs Level 41 | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Synchronoise Level 44 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frost Breath Machine | 60 | 90 | 10 | Always results in a critical hit. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Poison Fang Egg | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Water Pulse Egg | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Astonish Level 4 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Confusion Level 9 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Aqua Jet Level 17 | 40 | 100 | 20 | Usually goes first. | ||
Disable Level 20 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Psywave Level 25 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Crunch Level 28 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Aqua Tail Level 33 | 90 | 90 | 10 | No additional effect. | ||
Screech Level 36 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Psychic Fangs Level 41 | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Synchronoise Level 44 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frost Breath Machine | 60 | 90 | 10 | Always results in a critical hit. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scald Machine | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
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Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Liquidation Tutor | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ice Fang Egg | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Poison Fang Egg | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Water Pulse Egg | 60 | 100 | 20 | 20% chance to confuse the target. |