[Cache start]
#436 - Bronzor
PadrãoShiny
Categoria: Bronze Pokémon
Altura: 0,5 mPeso: 60,5 Kg
Cor: Green
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 60
Taxa de captura: 255
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +1Total: 1
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Heatproof: Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.
Heavy Metal(H): This Pokemon's weight is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
57
24
86
24
86
23
Level 50
Level 100
117 164
224 318
26 83
47 161
81 151
159 298
26 83
47 161
81 151
159 298
25 82
45 159
Dano recebido
×1
×2
×½
×1
×½
×1
×2
×½
×2
×½
×2
×½
×½
×0
×¼
×½
×½
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
Machine
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
Egg
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
Machine
8540Lowers the target's Sp Def by 2.
Payback
Level up
5010010Power doubles if the user Moves after the target.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Egg
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Level up
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
Dream World
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
Dream World
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
Dream World
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Cadeia evolutiva
Bronzor
Lv. 33
Bronzong
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.
Shield
Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.
Carregar mais
Sword
It appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.
Alpha Sapphire
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Omega Ruby
Ancient people believed that the pattern on Bronzor’s back contained a mysterious power.
Y
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
X
Ancient people believed that the pattern on Bronzor’s back contained a mysterious power.
White 2
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
Black 2
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
White
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Black
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
SoulSilver
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
HeartGold
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
Platinum
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Pearl
X-ray photos were taken to check its body structure. Nothing appeared, however.
Diamond
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Locais de encontro
White 2
Abundant Shrine
Abundant Shrine:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 32
Black 2
Abundant Shrine
Abundant Shrine:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 32
Carregar mais
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 6
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 6
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 15
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 13
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 17
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 29
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 44
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 46
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 10
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 12
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 17
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 38
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 39
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 6
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 6
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 15
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 13
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 17
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 29
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 44
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 46
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 10
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 12
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 17
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 38
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 39
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 45
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Turnback Cave (pillar 1)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Wayward Cave (1F)
Wayward Cave (B1F)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 18
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 33
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 14
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 33
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 15
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 15
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 25
Wayward Cave (1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 20
Wayward Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 20
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 16
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 29
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Wayward Cave (1F)
Wayward Cave (B1F)
Road 206
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 64
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Wayward Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Wayward Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Road 206:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 15
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Wayward Cave (1F)
Wayward Cave (B1F)
Road 206
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 44
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 64
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 54
Wayward Cave (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 14
Wayward Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Road 206:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 15
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Carregar mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Confuse Ray
Level 4
10010Confuses the target.
Payback
Level 8
5010010Power doubles if the user Moves after the target.
Imprison
Level 12
10No foe can use any Move known by the user.
Gyro Ball
Level 16
1005More power the slower the user than the target.
Hypnosis
Level 20
6020Causes the target to fall asleep.
Safeguard
Level 24
25For 5 turns, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the target.
Iron Defense
Level 36
15Raises the user's Defense by 2.
Metal Sound
Level 40
8540Lowers the target's Sp Def by 2.
Future Sight
Level 44
12010010Hits two turns after being used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Gravity
Egg
55 turns: no Ground immunities, 1,67x accuracy.
Recycle
Egg
10Restores the item the user last used.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Confuse Ray
Level 4
10010Confuses the target.
Payback
Level 8
5010010Power doubles if the user Moves after the target.
Imprison
Level 12
10No foe can use any Move known by the user.
Gyro Ball
Level 16
1005More power the slower the user than the target.
Hypnosis
Level 20
6020Causes the target to fall asleep.
Safeguard
Level 24
25For 5 turns, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the target.
Iron Defense
Level 36
15Raises the user's Defense by 2.
Metal Sound
Level 40
8540Lowers the target's Sp Def by 2.
Future Sight
Level 44
12010010Hits two turns after being used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Confuse Ray
Level 4
10010Confuses the target.
Payback
Level 8
5010010Power doubles if the user Moves after the target.
Imprison
Level 12
10No foe can use any Move known by the user.
Gyro Ball
Level 16
1005More power the slower the user than the target.
Hypnosis
Level 20
6020Causes the target to fall asleep.
Safeguard
Level 24
25For 5 turns, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the target.
Iron Defense
Level 36
15Raises the user's Defense by 2.
Metal Sound
Level 40
8540Lowers the target's Sp Def by 2.
Future Sight
Level 44
12010010Hits two turns after being used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Extrasensory
Level 39
801002010% chance to causar flinch.
Payback
Level 41
5010010Power doubles if the user Moves after the target.
Heal Block
Level 45
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 49
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Extrasensory
Level 39
801002010% chance to causar flinch.
Payback
Level 41
5010010Power doubles if the user Moves after the target.
Heal Block
Level 45
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 49
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Extrasensory
Level 39
801002010% chance to causar flinch.
Payback
Level 41
5010010Power doubles if the user Moves after the target.
Heal Block
Level 45
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 49
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Extrasensory
Level 39
801002010% chance to causar flinch.
Payback
Level 41
5010010Power doubles if the user Moves after the target.
Heal Block
Level 45
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 49
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Future Sight
Level 37
12010010Hits two turns after being used.
Feint Attack
Level 41
6020This Move does not check accuracy.
Payback
Level 49
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 54
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Extrasensory
Level 39
801002010% chance to causar flinch.
Payback
Level 41
5010010Power doubles if the user Moves after the target.
Heal Block
Level 45
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 49
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Future Sight
Level 37
12010010Hits two turns after being used.
Feint Attack
Level 41
6020This Move does not check accuracy.
Payback
Level 49
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Future Sight
Level 37
12010010Hits two turns after being used.
Feint Attack
Level 41
6020This Move does not check accuracy.
Payback
Level 49
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Gyro Ball
Level 35
1005More power the slower the user than the target.
Future Sight
Level 37
12010010Hits two turns after being used.
Feint Attack
Level 41
6020This Move does not check accuracy.
Payback
Level 49
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
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