

PadrãoShiny
Competitivo
In-Game
Abilities
Heavy Metal(H): This Pokémon's weight is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
117 164
224 318
26 83
47 161
81 151
159 298
26 83
47 161
81 151
159 298
25 82
45 159
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Machine Egg | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heavy Slam Level up Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Imprison Level up Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Level up Machine | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Payback Level up | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Egg | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Safeguard Level up | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Machine | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Tutor | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Swap Machine | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heavy Slam Level up Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level up Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Payback Level up Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Speed Swap Machine | ![]() | — | — | 10 | Swaps Speed stat with alvo. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Steel Roller Tutor | ![]() | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heal Block Level up | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level up | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level up | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Payback Level up Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Psywave Level up | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Tutor | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heal Block Level up | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level up | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level up | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Payback Level up Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Psywave Level up | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Tutor | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor Dream World | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heal Block Level up | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level up | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hypnosis Level up Dream World | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level up | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Payback Level up Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Psywave Level up | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Tutor Dream World | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Tutor | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ancient Power Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Level up | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feint Attack Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Future Sight Level up | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Level up Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heal Block Level up | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hypnosis Level up | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level up | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Level up Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Descrição In-game:
Legends: Arceus
Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.
Shield
Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.
Exibir mais
Sword
It appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.
Alpha Sapphire
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Omega Ruby
Ancient people believed that the pattern on Bronzor’s back contained a mysterious power.
Y
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
X
Ancient people believed that the pattern on Bronzor’s back contained a mysterious power.
White 2
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
Black 2
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
White
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Black
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
SoulSilver
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
HeartGold
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
Platinum
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Pearl
X-ray photos were taken to check its body structure. Nothing appeared, however.
Diamond
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Locais de encontro
White 2
Abundant Shrine
Abundant Shrine:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Black 2
Abundant Shrine
Abundant Shrine:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Exibir mais
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 24
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 2
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 29
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 34
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 35
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 34
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 34
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 44
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 46
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 10
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 12
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Digletts Cave:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 38
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 39
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 24
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 2
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 29
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 34
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 35
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 34
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 34
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 44
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 46
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 48
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 10
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 12
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Digletts Cave:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 38
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 39
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 45
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Turnback Cave (pillar 1)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Wayward Cave (1F)
Wayward Cave (B1F)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Mount Coronet (1F Road 207):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 18
Mount Coronet (1F Road 216):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 14
Mount Coronet (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 33
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 15
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 25
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 20
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 16
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 29
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Wayward Cave (1F)
Wayward Cave (B1F)
Road 206
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 44
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 64
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Road 206:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Wayward Cave (1F)
Wayward Cave (B1F)
Road 206
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 44
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 64
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 54
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Road 206:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Confuse Ray Level 4 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Payback Level 8 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Gyro Ball Level 16 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hypnosis Level 20 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Safeguard Level 24 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Extrasensory Level 28 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Heavy Slam Level 32 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Iron Defense Level 36 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Metal Sound Level 40 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Future Sight Level 44 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Machine | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Machine | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gravity Egg | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Recycle Egg | ![]() | — | — | 10 | Restores the item the user last used. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Confuse Ray Level 4 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Payback Level 8 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Gyro Ball Level 16 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hypnosis Level 20 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Safeguard Level 24 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Extrasensory Level 28 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Heavy Slam Level 32 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Iron Defense Level 36 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Metal Sound Level 40 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Future Sight Level 44 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Guard Swap Machine | ![]() | — | — | 10 | Swaps Defense and Sp Def changes with alvo. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Power Swap Machine | ![]() | — | — | 10 | Swaps Attack and Sp Atk stat stages with alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Speed Swap Machine | ![]() | — | — | 10 | Swaps Speed stat with alvo. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Wonder Room Machine | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Steel Roller Tutor | ![]() | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Confuse Ray Level 4 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Payback Level 8 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Gyro Ball Level 16 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hypnosis Level 20 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Safeguard Level 24 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Extrasensory Level 28 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Heavy Slam Level 32 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Iron Defense Level 36 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Metal Sound Level 40 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Future Sight Level 44 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 6 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Iron Defense Level 11 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Hex Level 18 | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hypnosis Level 25 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Flash Cannon Level 34 | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Extrasensory Level 43 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 5 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 9 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 11 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Psywave Level 15 | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Iron Defense Level 19 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Feint Attack Level 21 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Safeguard Level 25 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Future Sight Level 29 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Metal Sound Level 31 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Extrasensory Level 39 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Payback Level 41 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 45 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level 49 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 5 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 9 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 11 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Psywave Level 15 | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Iron Defense Level 19 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Feint Attack Level 21 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Safeguard Level 25 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Future Sight Level 29 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Metal Sound Level 31 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Extrasensory Level 39 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Payback Level 41 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 45 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level 49 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | ![]() | — | — | 15 | O usuário e algum aliado trocam de posição. Se usado novamente pode falhar. | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Iron Defense Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Tutor | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 5 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 9 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 11 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Psywave Level 15 | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Iron Defense Level 19 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Feint Attack Level 21 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Safeguard Level 25 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Future Sight Level 29 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Metal Sound Level 31 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Extrasensory Level 39 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Payback Level 41 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 45 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level 49 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 5 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 9 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 11 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Psywave Level 15 | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Iron Defense Level 19 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Feint Attack Level 21 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Safeguard Level 25 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Future Sight Level 29 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Metal Sound Level 31 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Extrasensory Level 39 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Payback Level 41 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 45 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level 49 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Iron Defense Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Tutor | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 7 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 14 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Extrasensory Level 19 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Iron Defense Level 26 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Safeguard Level 30 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Future Sight Level 37 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Feint Attack Level 41 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Payback Level 49 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 52 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level 54 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 5 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 9 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 11 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Psywave Level 15 | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Iron Defense Level 19 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Feint Attack Level 21 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Safeguard Level 25 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Future Sight Level 29 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Metal Sound Level 31 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Extrasensory Level 39 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Payback Level 41 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 45 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. | |
Heavy Slam Level 49 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turnos, alvo floats but Moves can't miss it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Iron Defense Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stealth Rock Tutor | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turnos, all Defense and Sp Def stats switch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 7 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 14 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Extrasensory Level 19 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Iron Defense Level 26 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Safeguard Level 30 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Future Sight Level 37 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Feint Attack Level 41 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Payback Level 49 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 52 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 7 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 14 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Extrasensory Level 19 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Iron Defense Level 26 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Safeguard Level 30 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Future Sight Level 37 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Feint Attack Level 41 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Payback Level 49 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 52 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ancient Power Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Hypnosis Level 7 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Confuse Ray Level 14 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Extrasensory Level 19 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Iron Defense Level 26 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Safeguard Level 30 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Gyro Ball Level 35 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Future Sight Level 37 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Feint Attack Level 41 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Payback Level 49 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Heal Block Level 52 | ![]() | — | 100 | 15 | For 5 turnos, the foe(s) is prevented from healing. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping alvo only. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the alvo's accuracy by 1. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade mínima, tem 102 de Power. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Machine | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Se o usuário estiver com felicidade máxima, tem 102 de Power. | |
Rock Polish Machine | ![]() | — | — | 20 | Raises the user's Speed by 2. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | O efeito varia conforme o terreno. Tem 30% de chance de paralisar. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ancient Power Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Gravity Tutor | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turnos. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the alvo. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. |