[Cache start]
#437 - Bronzong
PadrãoShiny
Categoria: Bronze Bell Pokémon
Altura: 1,3 mPeso: 187,0 Kg
Cor: Green
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 175
Taxa de captura: 90
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +1SpD +1Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Heatproof: Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.
Heavy Metal(H): This Pokemon's weight is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
67
89
116
79
116
33
Level 50
Level 100
127 174
244 338
84 155
164 304
108 184
213 364
75 144
146 282
108 184
213 364
34 93
63 181
Dano recebido
×1
×2
×½
×1
×½
×1
×2
×½
×2
×½
×2
×½
×½
×0
×¼
×½
×½
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level up
5Prevents the target from switching out.
Body Press
Machine
Evento
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
Machine
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
Evento
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
Egg
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
Evento
1005More power the slower the user than the target.
Hard Press
Machine
10010More power the more HP the target has left.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
Evento
6020Causes the target to fall asleep.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
Evento
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
Machine
8540Lowers the target's Sp Def by 2.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Payback
Level up
5010010Power doubles if the user Moves after the target.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
Evento
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Egg
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Level up
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
Evento
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Level up
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Block
Level up
5Prevents the target from switching out.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Level up
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Block
Level up
Tutor
5Prevents the target from switching out.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level up
Tutor
5Prevents the target from switching out.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level up
Tutor
5Prevents the target from switching out.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level up
10010More power the heavier the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Block
Level up
Tutor
5Prevents the target from switching out.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Level up
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
10No foe can use any Move known by the user.
Iron Defense
Level up
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Level up
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Bronzor
Lv. 33
Bronzong
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Shield
Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.
Exibir mais
Sword
Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.
Alpha Sapphire
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
Omega Ruby
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Y
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
X
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
White 2
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Black 2
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
White
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Black
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
SoulSilver
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
HeartGold
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
Platinum
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Pearl
It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
Diamond
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
Locais de encontro
White 2
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 36
Black 2
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 36
Exibir mais
White
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Black
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Platinum
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 35
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 35
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 35
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 45
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Ao Evoluir
5Prevents the target from switching out.
Confuse Ray
Level 1
10010Confuses the target.
Confusion
Level 1
501002510% chance to confuse the target.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level 1
4010035Nenhum efeito adicional.
Weather Ball
Level 1
5010010O Power dobra e o tipo varia a depender do clima.
Payback
Level 1
5010010Power doubles if the user Moves after the target.
Imprison
Level 12
10No foe can use any Move known by the user.
Gyro Ball
Level 16
1005More power the slower the user than the target.
Hypnosis
Level 20
6020Causes the target to fall asleep.
Safeguard
Level 24
25For 5 turns, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the target.
Iron Defense
Level 38
15Raises the user's Defense by 2.
Metal Sound
Level 44
8540Lowers the target's Sp Def by 2.
Future Sight
Level 50
12010010Hits two turns after being used.
Rain Dance
Level 56
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hard Press
Machine
10010More power the more HP the target has left.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level 1
5Prevents the target from switching out.
Confuse Ray
Level 1
10010Confuses the target.
Confusion
Level 1
501002510% chance to confuse the target.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level 1
4010035Nenhum efeito adicional.
Weather Ball
Level 1
5010010O Power dobra e o tipo varia a depender do clima.
Payback
Level 1
5010010Power doubles if the user Moves after the target.
Imprison
Level 12
10No foe can use any Move known by the user.
Gyro Ball
Level 16
1005More power the slower the user than the target.
Hypnosis
Level 20
6020Causes the target to fall asleep.
Safeguard
Level 24
25For 5 turns, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the target.
Iron Defense
Level 38
15Raises the user's Defense by 2.
Metal Sound
Level 44
8540Lowers the target's Sp Def by 2.
Future Sight
Level 50
12010010Hits two turns after being used.
Rain Dance
Level 56
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level 1
5Prevents the target from switching out.
Confuse Ray
Level 1
10010Confuses the target.
Confusion
Level 1
501002510% chance to confuse the target.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level 1
4010035Nenhum efeito adicional.
Weather Ball
Level 1
5010010O Power dobra e o tipo varia a depender do clima.
Payback
Level 1
5010010Power doubles if the user Moves after the target.
Imprison
Level 12
10No foe can use any Move known by the user.
Gyro Ball
Level 16
1005More power the slower the user than the target.
Hypnosis
Level 20
6020Causes the target to fall asleep.
Safeguard
Level 24
25For 5 turns, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the target.
Iron Defense
Level 38
15Raises the user's Defense by 2.
Metal Sound
Level 44
8540Lowers the target's Sp Def by 2.
Future Sight
Level 50
12010010Hits two turns after being used.
Rain Dance
Level 56
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level 1
5Prevents the target from switching out.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level 1
4010035Nenhum efeito adicional.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 36
1005More power the slower the user than the target.
Extrasensory
Level 42
801002010% chance to causar flinch.
Payback
Level 46
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 58
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level 1
5Prevents the target from switching out.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Tackle
Level 1
4010035Nenhum efeito adicional.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Gyro Ball
Level 36
1005More power the slower the user than the target.
Extrasensory
Level 42
801002010% chance to causar flinch.
Payback
Level 46
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 58
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 36
1005More power the slower the user than the target.
Extrasensory
Level 42
801002010% chance to causar flinch.
Payback
Level 46
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 58
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 36
1005More power the slower the user than the target.
Extrasensory
Level 42
801002010% chance to causar flinch.
Payback
Level 46
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 58
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 38
1005More power the slower the user than the target.
Future Sight
Level 43
12010010Hits two turns after being used.
Feint Attack
Level 50
6020This Move does not check accuracy.
Payback
Level 61
5010010Power doubles if the user Moves after the target.
Heal Block
Level 67
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 72
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 5
6020Causes the target to fall asleep.
Imprison
Level 9
10No foe can use any Move known by the user.
Confuse Ray
Level 11
10010Confuses the target.
Psywave
Level 15
10015Random damage equal to 0,5x-1,5x user's level.
Iron Defense
Level 19
15Raises the user's Defense by 2.
Feint Attack
Level 21
6020This Move does not check accuracy.
Safeguard
Level 25
25For 5 turns, protects user's time from status.
Future Sight
Level 29
12010010Hits two turns after being used.
Metal Sound
Level 31
8540Lowers the target's Sp Def by 2.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 36
1005More power the slower the user than the target.
Extrasensory
Level 42
801002010% chance to causar flinch.
Payback
Level 46
5010010Power doubles if the user Moves after the target.
Heal Block
Level 52
10015For 5 turns, the foe(s) is prevented from healing.
Heavy Slam
Level 58
10010More power the heavier the user than the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 38
1005More power the slower the user than the target.
Future Sight
Level 43
12010010Hits two turns after being used.
Feint Attack
Level 50
6020This Move does not check accuracy.
Payback
Level 61
5010010Power doubles if the user Moves after the target.
Heal Block
Level 67
10015For 5 turns, the foe(s) is prevented from healing.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 38
1005More power the slower the user than the target.
Future Sight
Level 43
12010010Hits two turns after being used.
Feint Attack
Level 50
6020This Move does not check accuracy.
Payback
Level 61
5010010Power doubles if the user Moves after the target.
Heal Block
Level 67
10015For 5 turns, the foe(s) is prevented from healing.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Iron Head
Tutor
801001530% chance to causar flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Confusion
Level 1
501002510% chance to confuse the target.
Rain Dance
Level 1
5For 5 turns, heavy rain powers Water Moves.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Hypnosis
Level 7
6020Causes the target to fall asleep.
Imprison
Level 12
10No foe can use any Move known by the user.
Confuse Ray
Level 14
10010Confuses the target.
Extrasensory
Level 19
801002010% chance to causar flinch.
Iron Defense
Level 26
15Raises the user's Defense by 2.
Safeguard
Level 30
25For 5 turns, protects user's time from status.
Block
Level 33
5Prevents the target from switching out.
Gyro Ball
Level 38
1005More power the slower the user than the target.
Future Sight
Level 43
12010010Hits two turns after being used.
Feint Attack
Level 50
6020This Move does not check accuracy.
Payback
Level 61
5010010Power doubles if the user Moves after the target.
Heal Block
Level 67
10015For 5 turns, the foe(s) is prevented from healing.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Block
Tutor
5Prevents the target from switching out.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Head
Tutor
801001530% chance to causar flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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