

PadrãoShiny
Competitivo
In-Game
Abilities
Heavy Metal(H): This Pokémon's weight is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
127 174
244 338
84 155
164 304
108 184
213 364
75 144
146 282
108 184
213 364
34 93
63 181
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Block Level up | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Body Press Machine Evento | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level up | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Extrasensory Level up | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine Evento | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Machine Egg | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Level up Machine Evento | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hard Press Machine | ![]() | — | 100 | 10 | More power the more HP the alvo has left. | |
Heavy Slam Level up Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hypnosis Level up Evento | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Imprison Level up Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Level up Machine Evento | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Level up Machine | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Meteor Beam Machine | ![]() | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Payback Level up | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine Evento | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psychic Machine Evento | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Level up Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Recycle Egg | ![]() | — | — | 10 | Restores the item the user last used. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Safeguard Level up | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Machine | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Level up Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine Evento | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Weather Ball Level up Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Descrição In-game:
Legends: Arceus
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Shield
Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.
Exibir mais
Sword
Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.
Alpha Sapphire
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
Omega Ruby
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Y
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
X
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
White 2
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Black 2
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
White
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Black
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
SoulSilver
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
HeartGold
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
Platinum
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Pearl
It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
Diamond
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
Locais de encontro
White 2
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 5% de chance
- Level 36
Black 2
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 5% de chance
- Level 36
Exibir mais
White
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 1% de chance
- Level 60
Black
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 1% de chance
- Level 60
Platinum
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Mount Coronet (4F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Mount Coronet (4F small room):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Mount Coronet (5F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Mount Coronet (6F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 35
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 35
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 35
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 45
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 38
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 38
Mount Coronet (exterior snowfall):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Mount Coronet (exterior blizzard):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Mount Coronet (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Mount Coronet (4F small room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Mount Coronet (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 41
Mount Coronet (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 41
Mount Coronet (1F from exterior):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 46
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 66
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 38
Mount Coronet (3F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 38
Mount Coronet (exterior snowfall):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Mount Coronet (exterior blizzard):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Mount Coronet (4F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Mount Coronet (4F small room):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Mount Coronet (5F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 41
Mount Coronet (6F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 41
Mount Coronet (1F from exterior):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Turnback Cave (pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (pillar 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (before pillar 1):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 46
Turnback Cave (between pillars 1 and 2):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Turnback Cave (between pillars 2 and 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 66
Turnback Cave (after pillar 3):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 56
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Block Ao Evoluir | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Confuse Ray Level 1 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Confusion Level 1 | ![]() | 50 | 100 | 25 | Tem 10% chance de confundir o alvo. | |
Sunny Day Level 1 | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Weather Ball Level 1 | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Payback Level 1 | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Imprison Level 12 | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Gyro Ball Level 16 | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hypnosis Level 20 | ![]() | — | 60 | 20 | Causes the alvo to fall asleep. | |
Safeguard Level 24 | ![]() | — | — | 25 | For 5 turnos, protects user's time from status. | |
Extrasensory Level 28 | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Heavy Slam Level 32 | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Iron Defense Level 38 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Metal Sound Level 44 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Future Sight Level 50 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Rain Dance Level 56 | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Press Machine | ![]() | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Gravity Machine | ![]() | — | — | 5 | 5 turnos: no Ground immunities, 1,67x accuracy. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the alvo. | |
Hard Press Machine | ![]() | — | 100 | 10 | More power the more HP the alvo has left. | |
Heavy Slam Machine | ![]() | — | 100 | 10 | More power the heavier the user than the alvo. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Spinner Machine | ![]() | 80 | 100 | 15 | Ends the effects of terrain. | |
Imprison Machine | ![]() | — | — | 10 | Os adversários não podem usar um Move conhecido pelo usuário. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Metal Sound Machine | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Meteor Beam Machine | ![]() | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | |
Night Shade Machine | ![]() | — | 100 | 15 | O dano é igual ao level do usuário. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the alvo. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the alvo's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turnos, the alvo is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turnos. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Causa dano com base na Def do adversário, não Sp.Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turnos, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rock Blast Machine | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the alvo troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stealth Rock Machine | ![]() | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | |
Steel Beam Machine | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | Tem +20 de Oower para cada um dos aumentos de stat do usuário. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turnos, turn order is reversed. | |
Weather Ball Machine | ![]() | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |