[Cache start]
#437 - Bronzong
PadrãoShiny
Categoria: Bronze Bell Pokémon
Altura: 1,3 mPeso: 187,0 Kg
Cor: Green
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 175
Taxa de captura: 90
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +1SpD +1Total: 2
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Heatproof: Fire damage against this Pokémon is dealt with 1/2 offensive stat; 1/2 burn damage.
Heavy Metal(H): This Pokémon's weight is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
67
89
116
79
116
33
Level 50
Level 100
127 174
244 338
84 155
164 304
108 184
213 364
75 144
146 282
108 184
213 364
34 93
63 181
Dano recebido
×1
×2
×½
×1
×½
×1
×2
×½
×2
×½
×2
×½
×½
×0
×¼
×½
×½
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Level up
5Prevents the alvo from switching out.
Body Press
Machine
Evento
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
Machine
10010Confunde o alvo.
Confusion
Level up
5010025Tem 10% chance de confundir o alvo.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
Evento
801001010% chance to lower the alvo's Sp Def by 1.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
Egg
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Level up
Machine
Evento
1005More power the slower the user than the alvo.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Level up
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
Evento
6020Causes the alvo to fall asleep.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Level up
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Defense
Level up
Machine
Evento
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Metal Sound
Level up
Machine
8540Lowers the alvo's Sp Def by 2.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Payback
Level up
5010010Power doubles if the user Moves after the alvo.
Power Gem
Machine
8010020Nenhum efeito adicional.
Protect
Machine
Evento
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
Evento
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Level up
Machine
5For 5 turnos, heavy rain powers Water Moves.
Recycle
Egg
10Restores the item the user last used.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Safeguard
Level up
25For 5 turnos, protects user's time from status.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
Evento
5Goes last. For 5 turnos, turn order is reversed.
Weather Ball
Level up
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Bronzor
Lv. 33
Bronzong
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Shield
Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.
Exibir mais
Sword
Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.
Alpha Sapphire
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
Omega Ruby
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Y
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
X
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
White 2
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Black 2
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
White
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Black
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
SoulSilver
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
HeartGold
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
Platinum
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Pearl
It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
Diamond
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
Locais de encontro
White 2
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 36
Black 2
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 36
Exibir mais
White
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Black
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Platinum
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 37
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 35
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 35
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 35
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 45
Pearl
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Diamond
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (6F)
Mount Coronet (1F from exterior)
Turnback Cave (pillar 1)
Turnback Cave (pillar 2)
Turnback Cave (pillar 3)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Turnback Cave (between pillars 2 and 3)
Turnback Cave (after pillar 3)
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (6F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 41
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 46
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Turnback Cave (between pillars 2 and 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 66
Turnback Cave (after pillar 3):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 56
Itens que segura
Ultra Moon
Metal Coat
(5% de chance)
Ultra Sun
Metal Coat
(5% de chance)
Exibir mais
Moon
Metal Coat
(5% de chance)
Sun
Metal Coat
(5% de chance)
Alpha Sapphire
Metal Coat
(5% de chance)
Omega Ruby
Metal Coat
(5% de chance)
Y
Metal Coat
(5% de chance)
X
Metal Coat
(5% de chance)
White 2
Metal Coat
(5% de chance)
Black 2
Metal Coat
(5% de chance)
White
Metal Coat
(5% de chance)
Black
Metal Coat
(5% de chance)
SoulSilver
Metal Coat
(5% de chance)
HeartGold
Metal Coat
(5% de chance)
Platinum
Metal Coat
(5% de chance)
Pearl
Metal Coat
(5% de chance)
Diamond
Metal Coat
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Ao Evoluir
5Prevents the alvo from switching out.
Confuse Ray
Level 1
10010Confunde o alvo.
Confusion
Level 1
5010025Tem 10% chance de confundir o alvo.
Sunny Day
Level 1
5For 5 turnos, intense sunlight powers Fire Moves.
Tackle
Level 1
4010035Nenhum efeito adicional.
Weather Ball
Level 1
5010010O Power dobra e o tipo varia a depender do clima.
Payback
Level 1
5010010Power doubles if the user Moves after the alvo.
Imprison
Level 12
10Os adversários não podem usar um Move conhecido pelo usuário.
Gyro Ball
Level 16
1005More power the slower the user than the alvo.
Hypnosis
Level 20
6020Causes the alvo to fall asleep.
Safeguard
Level 24
25For 5 turnos, protects user's time from status.
Extrasensory
Level 28
801002010% chance to causar flinch.
Heavy Slam
Level 32
10010More power the heavier the user than the alvo.
Iron Defense
Level 38
15Raises the user's Defense by 2.
Metal Sound
Level 44
8540Lowers the alvo's Sp Def by 2.
Future Sight
Level 50
12010010Ataca por dois turnos após ser usado.
Rain Dance
Level 56
5For 5 turnos, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the alvo's Sp Def by 1.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Hard Press
Machine
10010More power the more HP the alvo has left.
Heavy Slam
Machine
10010More power the heavier the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Spinner
Machine
8010015Ends the effects of terrain.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the alvo's Sp Def by 2.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Power Gem
Machine
8010020Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turnos, the alvo is prevented from healing.
Psychic Terrain
Machine
105 turnos. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Blast
Machine
259010Hits 2-5 times in one turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.