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PadrãoShiny
Competitivo
In-Game
Abilities
Keen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Sheer Force: This Pokemon's attacks with secondary effects have 1,3x power; nullifies the effects.
Tinted Lens(H): This Pokemon's attacks that are not very effective on a target deal double damage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
170 217
330 424
79 148
153 291
67 134
130 262
105 180
206 355
67 134
130 262
63 128
121 251
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | ![]() | 55 | 100 | 15 | Power doubles if the user has no held item. | |
Aerial Ace Level up Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
Air Slash Level up Machine | ![]() | 75 | 95 | 15 | 30% chance to causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confuses the target. | |
Crush Claw Level up | ![]() | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Defog Level up | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dual Wingbeat Machine | ![]() | 40 | 90 | 10 | Hits 2 times in one turn. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Esper Wing Level up | ![]() | 80 | 100 | 10 | 100% chance to raise user Speed by 1. High crit. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feather Dance Machine | ![]() | — | 100 | 15 | Lowers the target's Attack by 2. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hone Claws Level up | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | |
Hurricane Level up Machine | ![]() | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Metal Claw Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Night Shade Machine | ![]() | — | 100 | 15 | Does damage equal to the user's level. | |
Peck Level up | ![]() | 35 | 100 | 35 | No additional effect. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Smash Egg | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
Roost Egg | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Scary Face Level up Machine | ![]() | — | 100 | 10 | Lowers the target's Speed by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sky Attack Level up | ![]() | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | |
Slash Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Superpower Level up | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Level up Machine | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thrash Level up | ![]() | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the target. | |
Vacuum Wave Machine | ![]() | 40 | 100 | 30 | Usually goes first. | |
Whirlwind Level up | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Wing Attack Level up | ![]() | 60 | 100 | 35 | No additional effect. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
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2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Screaming a bloodcurdling battle cry, this huge and ferocious bird Pokémon goes out on the hunt. It blasts lakes with shock waves, then scoops up any prey that float to the water's surface.
Shield
Because this Pokémon is hotheaded and belligerent, it’s Corviknight that’s taken the role of transportation in Galar.
Exibir mais
Sword
Known for its bravery and pride, this majestic Pokémon is often seen as a motif for various kinds of emblems.
Ultra Moon
Known as “the hero of the skies,” this Pokémon is so proud and so brave that it will never retreat, even when it’s injured.
Ultra Sun
The more scars it has on its front, the more heroic it’s considered to be. Those with many scars on their back are mocked by the flock.
Moon
It’s thought that people disturbed their habitats in the past, so Braviary banded together to fight back.
Sun
With its brave disposition, it fears nothing—not even death. Ancient Alolan people respected it, referring to it as “the hero of the sky.”
Alpha Sapphire
They fight for their friends without any thought about danger to themselves. One can carry a car while flying.
Omega Ruby
For the sake of its friends, this brave warrior of the sky will not stop battling, even if injured.
Y
They fight for their friends without any thought about danger to themselves. One can carry a car while flying.
X
For the sake of its friends, this brave warrior of the sky will not stop battling, even if injured.
White 2
For the sake of its friends, this brave warrior of the sky will not stop battling, even if injured.
Black 2
For the sake of its friends, this brave warrior of the sky will not stop battling, even if injured.
White
The more scars they have, the more respect these brave soldiers of the sky get from their peers.
Black
They fight for their friends without any thought about danger to themselves. One can carry a car while flying.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Level 30 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Slash Level 57 | ![]() | 75 | 95 | 15 | 30% chance to causar flinch. | |
Crush Claw Level 48 | ![]() | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | |
Defog Level 64 | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Esper Wing Ao Evoluir | ![]() | 80 | 100 | 10 | 100% chance to raise user Speed by 1. High crit. | |
Hone Claws Level 1 | ![]() | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | |
Hurricane Level 80 | ![]() | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Peck Level 1 | ![]() | 35 | 100 | 35 | No additional effect. | |
Scary Face Level 24 | ![]() | — | 100 | 10 | Lowers the target's Speed by 2. | |
Sky Attack Level 1 | ![]() | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | |
Slash Level 36 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Superpower Level 1 | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Tailwind Level 18 | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Thrash Level 72 | ![]() | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | |
Whirlwind Level 42 | ![]() | — | — | 20 | Forces the target to switch to a random ally. | |
Wing Attack Level 1 | ![]() | 60 | 100 | 35 | No additional effect. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | Power doubles if the user has no held item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | 30% chance to causar flinch. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brave Bird Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confuses the target. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dual Wingbeat Machine | ![]() | 40 | 90 | 10 | Hits 2 times in one turn. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Expanding Force Machine | ![]() | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Feather Dance Machine | ![]() | — | 100 | 15 | Lowers the target's Attack by 2. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hurricane Machine | ![]() | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Metal Claw Machine | ![]() | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
Night Shade Machine | ![]() | — | 100 | 15 | Does damage equal to the user's level. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Noise Machine | ![]() | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the target's Speed by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the target. | |
Vacuum Wave Machine | ![]() | 40 | 100 | 30 | Usually goes first. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |