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PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
119 166
228 322
57 122
110 238
56 121
108 236
85 156
166 306
67 134
130 262
70 137
135 269
Moves que aprende
SV
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Burning Jealousy Machine | ![]() | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Copycat Egg | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Ember Level up | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Level up Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Pledge Machine | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fire Spin Level up Machine | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Flame Charge Level up Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Level up Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flare Blitz Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Heat Wave Machine Egg | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Howl Level up | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Imprison Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Light Screen Level up Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the target. | |
Magic Room Level up Egg | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Scratch Level up | ![]() | 40 | 100 | 35 | No additional effect. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Level up Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Will-O-Wisp Level up Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
Wish Egg | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Ember Level up | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Level up Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Pledge Tutor | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fire Spin Level up | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Flame Charge Level up Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Level up Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Heat Wave Egg Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Howl Level up | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Light Screen Level up Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Low Kick Tutor | ![]() | — | 100 | 20 | More power the heavier the target. | |
Lucky Chant Level up | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Magic Coat Egg Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Level up Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Terrain Egg | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Scratch Level up | ![]() | 40 | 100 | 35 | No additional effect. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Level up Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Will-O-Wisp Level up Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
Wish Egg | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Cut Machine | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Ember Level up | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Level up Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Pledge Tutor | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fire Spin Level up | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Flame Charge Level up Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Level up Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Heat Wave Egg Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Howl Level up | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Hypnosis Egg | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Light Screen Level up Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Low Kick Tutor | ![]() | — | 100 | 20 | More power the heavier the target. | |
Lucky Chant Level up | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Magic Coat Egg Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Level up Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Power-Up Punch Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Level up | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Level up Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Scratch Level up | ![]() | 40 | 100 | 35 | No additional effect. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Level up Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Tail Whip Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Will-O-Wisp Level up Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
Wish Egg | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Descrição In-game:
Alpha Sapphire
When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies.
Omega Ruby
It has a twig stuck in its tail. With friction from its tail fur, it sets the twig on fire and launches into battle.
Exibir mais
Y
When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies.
X
It has a twig stuck in its tail. With friction from its tail fur, it sets the twig on fire and launches into battle.
Moves que aprende
Gen IX
Gen VII
Gen VI
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Ember Level 1 | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Howl Level 11 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Flame Charge Level 14 | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Psybeam Level 18 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Fire Spin Level 22 | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Light Screen Level 28 | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Psyshock Level 36 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Flamethrower Level 41 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Will-O-Wisp Level 45 | ![]() | — | 85 | 15 | Queima o alvo. | |
Psychic Level 49 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Sunny Day Level 52 | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Magic Room Level 56 | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Fire Blast Level 59 | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Burning Jealousy Machine | ![]() | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | |
Calm Mind Machine | ![]() | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Fire Pledge Machine | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fire Spin Machine | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flare Blitz Machine | ![]() | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Imprison Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the target. | |
Mud Shot Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psybeam Machine | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Terrain Machine | ![]() | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Skill Swap Machine | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room Machine | ![]() | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Heat Wave Egg | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Magic Room Egg | ![]() | — | — | 10 | For 5 turns, all held items have no effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Ember Level 5 | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Howl Level 11 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Flame Charge Level 14 | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Psybeam Level 18 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Fire Spin Level 22 | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Lucky Chant Level 28 | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Light Screen Level 31 | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Psyshock Level 36 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Flamethrower Level 41 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Will-O-Wisp Level 45 | ![]() | — | 85 | 15 | Queima o alvo. | |
Psychic Level 49 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Sunny Day Level 52 | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Magic Room Level 56 | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Fire Blast Level 59 | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Pledge Tutor | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Ember Level 5 | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Howl Level 11 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Flame Charge Level 14 | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Psybeam Level 18 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Fire Spin Level 22 | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Lucky Chant Level 28 | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Light Screen Level 31 | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Psyshock Level 36 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Flamethrower Level 41 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Will-O-Wisp Level 45 | ![]() | — | 85 | 15 | Queima o alvo. | |
Psychic Level 49 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Sunny Day Level 52 | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Magic Room Level 56 | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Fire Blast Level 59 | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | ![]() | — | — | 15 | User and ally swap positions; using again can fail. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Fire Pledge Tutor | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Low Kick Tutor | ![]() | — | 100 | 20 | More power the heavier the target. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Ember Level 5 | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Howl Level 11 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Flame Charge Level 14 | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Psybeam Level 18 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Fire Spin Level 22 | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Lucky Chant Level 27 | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Light Screen Level 30 | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Psyshock Level 34 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Flamethrower Level 41 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Will-O-Wisp Level 45 | ![]() | — | 85 | 15 | Queima o alvo. | |
Psychic Level 48 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Sunny Day Level 51 | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Magic Room Level 53 | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Fire Blast Level 55 | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Cut Machine | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Power-Up Punch Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Pledge Tutor | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Tail Whip Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Ember Level 5 | ![]() | 40 | 100 | 25 | 10% chance to burn the target. | |
Howl Level 11 | ![]() | — | — | 40 | Raises the user's and ally's Attack by 1. | |
Flame Charge Level 14 | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Psybeam Level 18 | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Fire Spin Level 22 | ![]() | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
Lucky Chant Level 27 | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Light Screen Level 30 | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Psyshock Level 34 | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Flamethrower Level 41 | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Will-O-Wisp Level 45 | ![]() | — | 85 | 15 | Queima o alvo. | |
Psychic Level 48 | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Sunny Day Level 51 | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Magic Room Level 53 | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Fire Blast Level 55 | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Cut Machine | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Embargo Machine | ![]() | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flame Charge Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Overheat Machine | ![]() | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | |
Power-Up Punch Machine | ![]() | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Fire Pledge Tutor | ![]() | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | |
Fire Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Foul Play Tutor | ![]() | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Iron Tail Tutor | ![]() | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
Low Kick Tutor | ![]() | — | 100 | 20 | More power the heavier the target. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Magic Room Tutor | ![]() | — | — | 10 | For 5 turns, all held items have no effect. | |
Recycle Tutor | ![]() | — | — | 10 | Restores the item the user last used. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Skill Swap Tutor | ![]() | — | — | 10 | The user and the target troca Abilities. | |
Snatch Tutor | ![]() | — | — | 10 | User steals certain support Moves to use itself. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Thunder Punch Tutor | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Wonder Room Tutor | ![]() | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |