PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
119 166
228 322
45 106
85 207
40 101
76 196
36 95
67 185
40 101
76 196
32 91
60 177
Moves que aprende
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Level up Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Level up Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level up Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Level up Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Level up Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level up Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Egg Tutor Dream World | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Level up Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Level up Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Dream World | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level up Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up Dream World | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Amnesia Level up | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Tail Egg Tutor | 90 | 90 | 10 | No additional effect. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Curse Level up | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Level up Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Headbutt Level up Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Fang Level up | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rollout Level up Egg Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level up Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Evento | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. |
Descrição In-game:
Legends: Arceus
Bidoof has an unsophisticated face and is rarely flustered by anything. There have been incidents involving Bidoof sauntering into villages and gnawing on the houses without a single care.
Alpha Sapphire
It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
Exibir mais
Omega Ruby
With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
Y
It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
X
With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
White 2
A comparison revealed that Bidoof’s front teeth grow at the same rate as Rattata’s.
Black 2
A comparison revealed that Bidoof’s front teeth grow at the same rate as Rattata’s.
White
A comparison revealed that Bidoof’s front teeth grow at the same rate as Rattata’s.
Black
A comparison revealed that Bidoof’s front teeth grow at the same rate as Rattata’s.
SoulSilver
It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.
HeartGold
It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.
Platinum
A comparison revealed that BIDOOF’s front teeth grow at the same rate as RATTATA’s.
Pearl
It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
Diamond
With nerves of steel, nothing can perturb it. It is more agile and active than it appears.
Locais de encontro
Y
Road 3
Road 22
Road 3:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 4
Road 22:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 6
X
Road 3
Road 22
Road 3:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 4
Road 22:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 6
Exibir mais
SoulSilver
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Unknown Area; all Rattata
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 18
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 12
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 14
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 15
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 24
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 31
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 42
Unknown Area; all Rattata:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 20
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 30
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 14
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 16
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 25
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 35
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 9
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
HeartGold
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Unknown Area; all Rattata
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 4
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 3
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 6
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 18
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 12
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 14
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 14
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 17
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 24
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 31
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 42
Unknown Area; all Rattata:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 20
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 32
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 30
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 14
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 13
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 16
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 25
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 35
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 5
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 9
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Sinnoh radio
- 10% de chance
- Level 8
Platinum
Eterna Forest
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Road 201
Road 202
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 211 (west, towards Eterna City)
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 12
Lake Verity (before Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 4
Lake Verity (after Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 4
Road 201:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 2
Road 202:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 2
Road 203:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 6
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 11
Road 205 (south, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 10
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not during a swarm
- 20% de chance
- Level 18
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 14
Pearl
Valley Windworks
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Road 201
Road 202
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 211 (west, towards Eterna City)
Valley Windworks:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 8
Great Marsh Area 1:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Great Marsh Area 2:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lake Verity (before Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 4
Lake Verity (after Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 4
Road 201:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 2
Road 202:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 2
Road 203:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 6
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 6
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 8
Road 205 (south, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 9
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 12
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not during a swarm
- 20% de chance
- Level 16
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 12
Diamond
Valley Windworks
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Road 201
Road 202
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (south, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 211 (west, towards Eterna City)
Valley Windworks:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 8
Great Marsh Area 1:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Great Marsh Area 2:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Great Marsh Area 3:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Great Marsh Area 4:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 24
Great Marsh Area 5:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Great Marsh Area 6:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
Lake Verity (before Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 4
Lake Verity (after Galactic intervention):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 4
Road 201:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 2
Road 202:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 2
Road 203:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 6
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 6
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 8
Road 205 (south, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 9
Road 205 (east, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 12
Road 208:
- Método: Walking in tall grass or a cave
- Condição: Not during a swarm
- 20% de chance
- Level 16
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 12
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 5 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 9 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 13 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Taunt Level 17 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Yawn Level 21 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Take Down Level 29 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 33 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swords Dance Level 37 | — | — | 20 | Raises the user's Attack by 2. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Superpower Level 45 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 49 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 5 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 9 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 13 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 17 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 21 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Take Down Level 29 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 33 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swords Dance Level 37 | — | — | 20 | Raises the user's Attack by 2. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Superpower Level 45 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 49 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 5 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 9 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 13 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 17 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 21 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Crunch Level 25 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Take Down Level 29 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 33 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swords Dance Level 37 | — | — | 20 | Raises the user's Attack by 2. | ||
Amnesia Level 41 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Superpower Level 45 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 49 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 45 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 45 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 45 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 45 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stealth Rock Tutor | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rock Climb Egg | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Skull Bash Egg | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 45 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Growl Level 5 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Defense Curl Level 9 | — | — | 40 | Raises the user's Defense by 1. | ||
Rollout Level 13 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Headbutt Level 17 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Fang Level 21 | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Yawn Level 25 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Amnesia Level 29 | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Super Fang Level 37 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Level 41 | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Curse Level 45 | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Tutor | 90 | 90 | 10 | No additional effect. | ||
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aqua Tail Egg | 90 | 90 | 10 | No additional effect. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Fury Swipes Egg | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Odor Sleuth Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Water Sport Egg | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |