[Cache start]
#400 - Bibarel
PadrãoShiny
Categoria: Beaver Pokémon
Altura: 1,0 mPeso: 31,5 Kg
Cor: Brown
Formato:
Egg groups: Water 1, Field15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 144
Taxa de captura: 127
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Simple: When one of this Pokemon's stat stages is raised or lowered, the amount is doubled.
Unaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
Moody(H): Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
79
85
60
55
60
71
Level 50
Level 100
139 186
268 362
81 150
157 295
58 123
112 240
54 117
103 229
58 123
112 240
68 135
132 265
Dano recebido
×1
×1
×1
×2
×1
×2
×½
×1
×0
×2
×1
×½
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Egg
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Level up
Egg
40Raises the user's Defense by 1.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Mud Sport
Egg
15For 5 turns, Electric-type attacks have 1/3 power.
Odor Sleuth
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Egg
90852020% chance to confuse the target.
Rollout
Level up
Egg
309020Power doubles with each hit. Repeats for 5 turns.
Rototiller
Level up
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skull Bash
Egg
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Egg
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Level up
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Tutor
601002020% chance to confuse the target.
Water Sport
Egg
15For 5 turns, Fire-type attacks have 1/3 power.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Tail
Egg
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Level up
Egg
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Odor Sleuth
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Egg
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Level up
Egg
309020Power doubles with each hit. Repeats for 5 turns.
Rototiller
Level up
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skull Bash
Egg
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Egg
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Level up
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Tutor
601002020% chance to confuse the target.
Water Sport
Egg
15For 5 turns, Fire-type attacks have 1/3 power.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Tail
Egg
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Level up
Egg
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Endure
Egg
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Level up
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Odor Sleuth
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Egg
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Level up
Egg
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skull Bash
Egg
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Egg
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Level up
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Sport
Egg
15For 5 turns, Fire-type attacks have 1/3 power.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Tail
Egg
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Cut
Machine
509530Nenhum efeito adicional.
Defense Curl
Level up
Egg
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Fury Swipes
Egg
188015Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Level up
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Odor Sleuth
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Egg
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Level up
Egg
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Level up
Tutor
1201005Lowers the user's Attack and Defense by 1.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
601002020% chance to confuse the target.
Water Sport
Egg
15For 5 turns, Fire-type attacks have 1/3 power.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Cadeia evolutiva
Bidoof
Lv. 15
Bibarel
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Bibarel fur repels water and is also a fantastic material for heat retention. These Pokémon create dams on rivers to live in.
Alpha Sapphire
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Exibir mais
Omega Ruby
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
Y
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
X
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
White 2
A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.
Black 2
A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.
White
A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.
Black
A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.
SoulSilver
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
HeartGold
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
Platinum
A river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
Pearl
While its movements out of water are sluggish, it can swim as fast as any FEEBAS.
Diamond
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Locais de encontro
Y
Road 22
Road 22:
  • Método: Walking in yellow flowers
  • 10% de chance
  • Level 27
X
Road 22
Road 22:
  • Método: Walking in yellow flowers
  • 10% de chance
  • Level 27
Exibir mais
White
Village Bridge
Village Bridge:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Black
Village Bridge
Village Bridge:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Platinum
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Sendoff Spring
Lake Valor
Lake Acuity
Valor Lakefront
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Great Marsh Area 1:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 28
Great Marsh Area 2:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 28
Great Marsh Area 3:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 28
Great Marsh Area 4:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 28
Great Marsh Area 5:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 27
Great Marsh Area 6:
  • Método: Walking in tall grass or a cave
  • Condição: During the day
  • 10% de chance
  • Level 27
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 38
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 41
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 40
Valor Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 27
Road 208:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 20
Road 209:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 10% de chance
  • Level 19
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 28
Pearl
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Sendoff Spring
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Valor Lakefront
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (east, towards Pastoria City)
Great Marsh Area 1:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 25
Great Marsh Area 2:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 25
Great Marsh Area 3:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 23
Great Marsh Area 4:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 23
Great Marsh Area 5:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21
Great Marsh Area 6:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 35
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 34
Valor Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
Road 208:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 18
Road 209:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 18
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24
Road 212 (east, towards Pastoria City):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 20
Diamond
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Sendoff Spring
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Valor Lakefront
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (east, towards Pastoria City)
Great Marsh Area 1:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 25
Great Marsh Area 2:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 25
Great Marsh Area 3:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 23
Great Marsh Area 4:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 23
Great Marsh Area 5:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21
Great Marsh Area 6:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 21
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 52
Lake Verity (before Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 4
Lake Verity (after Galactic intervention):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 4
Lake Valor:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 35
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 34
Valor Lakefront:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 22
Road 208:
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 18
Road 209:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 18
Road 210 (west, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 24
Road 212 (east, towards Pastoria City):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 20
Itens que segura
White 2
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Black 2
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Exibir mais
White
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Black
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
SoulSilver
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
HeartGold
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Platinum
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Pearl
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Diamond
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Tackle
Level 1
4010035Nenhum efeito adicional.
Water Gun
Level 1
4010025No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Defense Curl
Level 5
40Raises the user's Defense by 1.
Rollout
Level 9
309020Power doubles with each hit. Repeats for 5 turns.
Headbutt
Level 13
701001530% chance to causar flinch.
Taunt
Level 18
10020Target can't use status Moves its next 3 turns.
Yawn
Level 23
10Puts the target to adormecer after 1 turn.
Crunch
Level 28
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Take Down
Level 33
908520Tem 1/4 de recoil.
Super Fang
Level 38
9010Does damage equal to 1/2 target's current HP.
Swords Dance
Level 43
20Raises the user's Attack by 2.
Amnesia
Level 48
20Aumenta a Sp. Def do usuário em 2 estágios.
Superpower
Level 53
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 58
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Tackle
Level 1
4010035Nenhum efeito adicional.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Water Gun
Level 1
4010025No additional effect.
Defense Curl
Level 5
40Raises the user's Defense by 1.
Rollout
Level 9
309020Power doubles with each hit. Repeats for 5 turns.
Headbutt
Level 13
701001530% chance to causar flinch.
Hyper Fang
Level 18
80901510% chance to causar flinch.
Yawn
Level 23
10Puts the target to adormecer after 1 turn.
Crunch
Level 28
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Take Down
Level 33
908520Tem 1/4 de recoil.
Super Fang
Level 38
9010Does damage equal to 1/2 target's current HP.
Swords Dance
Level 43
20Raises the user's Attack by 2.
Amnesia
Level 48
20Aumenta a Sp. Def do usuário em 2 estágios.
Superpower
Level 53
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 58
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Tackle
Level 1
4010035Nenhum efeito adicional.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Aqua Jet
Level 1
4010020Usually goes first.
Water Gun
Level 1
4010025No additional effect.
Defense Curl
Level 5
40Raises the user's Defense by 1.
Rollout
Level 9
309020Power doubles with each hit. Repeats for 5 turns.
Headbutt
Level 13
701001530% chance to causar flinch.
Hyper Fang
Level 18
80901510% chance to causar flinch.
Yawn
Level 23
10Puts the target to adormecer after 1 turn.
Crunch
Level 28
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Take Down
Level 33
908520Tem 1/4 de recoil.
Super Fang
Level 38
9010Does damage equal to 1/2 target's current HP.
Swords Dance
Level 43
20Raises the user's Attack by 2.
Amnesia
Level 48
20Aumenta a Sp. Def do usuário em 2 estágios.
Superpower
Level 53
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 58
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 53
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 53
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Water Pulse
Tutor
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 53
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 53
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 53
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Growl
Level 5
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Defense Curl
Level 9
40Raises the user's Defense by 1.
Rollout
Level 13
309020Power doubles with each hit. Repeats for 5 turns.
Water Gun
Level 15
4010025No additional effect.
Headbutt
Level 18
701001530% chance to causar flinch.
Hyper Fang
Level 23
80901510% chance to causar flinch.
Yawn
Level 28
10Puts the target to adormecer after 1 turn.
Amnesia
Level 33
20Aumenta a Sp. Def do usuário em 2 estágios.
Take Down
Level 38
908520Tem 1/4 de recoil.
Super Fang
Level 43
9010Does damage equal to 1/2 target's current HP.
Superpower
Level 48
1201005Lowers the user's Attack and Defense by 1.
Curse
Level 53
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Headbutt
Tutor
701001530% chance to causar flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
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