PadrãoShiny
Competitivo
In-Game
Abilities
Electromorphosis: This Pokemon gains the Charge effect when it takes a hit from an attack.
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Damp(H): Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
169 216
328 422
62 127
119 249
86 157
168 309
97 170
189 335
79 148
153 291
45 106
85 207
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Charge Level up Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Level up Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flail Level up | — | 100 | 15 | More power the less HP the user has left. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Muddy Water Machine Egg | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Mud Shot Level up Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Level up Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Parabolic Charge Egg | 65 | 100 | 20 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Slack Off Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Soak Egg | — | 100 | 20 | Changes the target's type to Water. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Water Gun Level up | 40 | 100 | 25 | No additional effect. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Weather Ball Level up Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Descrição In-game:
Violet
What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.
Scarlet
When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Mud-Slap Level 1 | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Slack Off Level 1 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Thunder Shock Level 7 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Water Gun Level 11 | 40 | 100 | 25 | No additional effect. | ||
Charge Level 17 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Spark Level 21 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Mud Shot Level 24 | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Flail Level 25 | — | 100 | 15 | More power the less HP the user has left. | ||
Discharge Level 32 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Weather Ball Level 36 | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Electric Terrain Level 40 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Sucker Punch Level 45 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Zap Cannon Level 50 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Charge Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Chilling Water Machine | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Muddy Water Machine | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |