[Cache start]
#606 - Beheeyem
PadrãoShiny
Categoria: Cerebral Pokémon
Altura: 1,0 mPeso: 34,5 Kg
Cor: Brown
Formato:
Egg group: Human-Like20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 170
Taxa de captura: 90
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Telepathy: This Pokemon does not take damage from attacks made by its allies.
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Analytic(H): This Pokemon's attacks have 1,3x power if it is the last to Move in a turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
75
75
75
125
95
40
Level 50
Level 100
135 182
260 354
72 139
139 273
72 139
139 273
117 194
229 383
90 161
175 317
40 101
76 196
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Guard Split
Level up
10Averages Defense and Sp Def stats with target.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Headbutt
Level up
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Egg
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Teleport
Level up
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Level up
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Egg
Tutor
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Egg
20Raises the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Guard Split
Level up
10Averages Defense and Sp Def stats with target.
Guard Swap
Egg
10Swaps Defense and Sp Def changes with target.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Level up
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Miracle Eye
Level up
40Psychic hits Dark. Evasiveness ignored.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Power Swap
Egg
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Level up
10015The target's Ability becomes Simple.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synchronoise
Level up
12010010Hits adjacent Pokemon sharing the user's type.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Teleport
Egg
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Egg
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Egg
20Raises the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Guard Split
Level up
10Averages Defense and Sp Def stats with target.
Guard Swap
Egg
10Swaps Defense and Sp Def changes with target.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Level up
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Miracle Eye
Level up
40Psychic hits Dark. Evasiveness ignored.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Power Swap
Egg
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Level up
10015The target's Ability becomes Simple.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synchronoise
Level up
12010010Hits adjacent Pokemon sharing the user's type.
Teleport
Egg
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Guard Split
Level up
10Averages Defense and Sp Def stats with target.
Guard Swap
Egg
10Swaps Defense and Sp Def changes with target.
Headbutt
Level up
701001530% chance to causar flinch.
Heal Block
Level up
10015For 5 turns, the foe(s) is prevented from healing.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Level up
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Miracle Eye
Level up
40Psychic hits Dark. Evasiveness ignored.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Pain Split
Tutor
20Shares HP of user and target equally.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Power Swap
Egg
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Level up
10015The target's Ability becomes Simple.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synchronoise
Level up
12010010Hits adjacent Pokemon sharing the user's type.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Teleport
Egg
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Elgyem
Lv. 42
Beheeyem
2 níveis evolutivos.
Descrição In-game:
Shield
Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.
Sword
Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
Exibir mais
Ultra Moon
It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.
Ultra Sun
With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.
Alpha Sapphire
It uses psychic power to control an opponent’s brain and tamper with its memories.
Omega Ruby
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
Y
It uses psychic power to control an opponent’s brain and tamper with its memories.
X
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
White 2
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
Black 2
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
White
It uses psychic power to control an opponent’s brain and tamper with its memories.
Black
It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.
Locais de encontro
White
Road 14
Road 14:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Black
Road 14
Road 14:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Confusion
Level 1
501002510% chance to confuse the target.
Teleport
Level 1
20User switches out.
Imprison
Level 1
10No foe can use any Move known by the user.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Psybeam
Level 18
651002010% chance to confuse the target.
Guard Split
Level 24
10Averages Defense and Sp Def stats with target.
Power Split
Level 24
10Averages Attack and Sp Atk stats with target.
Headbutt
Level 30
701001530% chance to causar flinch.
Zen Headbutt
Level 36
80901520% chance to causar flinch.
Recover
Level 45
5Heals the user by 50% of its HP máximo.
Calm Mind
Level 52
20Raises the user's Sp Atk and Sp Def by 1.
Wonder Room
Level 60
10For 5 turns, all Defense and Sp Def stats switch.
Psychic
Level 68
901001010% chance to lower the target's Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cosmic Power
Machine
20Raises the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Meteor Beam
Tutor
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Block
Level 8
10015For 5 turns, the foe(s) is prevented from healing.
Miracle Eye
Level 11
40Psychic hits Dark. Evasiveness ignored.
Psybeam
Level 15
651002010% chance to confuse the target.
Headbutt
Level 18
701001530% chance to causar flinch.
Hidden Power
Level 22
6010015O tipo deste Move varia com base nos IVs do usuário.
Imprison
Level 25
10No foe can use any Move known by the user.
Simple Beam
Level 29
10015The target's Ability becomes Simple.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Psych Up
Level 36
10Copies the target's current stat stages.
Psychic
Level 39
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 45
20Raises the user's Sp Atk and Sp Def by 1.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Guard Split
Level 56
10Averages Defense and Sp Def stats with target.
Power Split
Level 58
10Averages Attack and Sp Atk stats with target.
Synchronoise
Level 63
12010010Hits adjacent Pokemon sharing the user's type.
Wonder Room
Level 68
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Block
Level 8
10015For 5 turns, the foe(s) is prevented from healing.
Miracle Eye
Level 11
40Psychic hits Dark. Evasiveness ignored.
Psybeam
Level 15
651002010% chance to confuse the target.
Headbutt
Level 18
701001530% chance to causar flinch.
Hidden Power
Level 22
6010015O tipo deste Move varia com base nos IVs do usuário.
Imprison
Level 25
10No foe can use any Move known by the user.
Simple Beam
Level 29
10015The target's Ability becomes Simple.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Psych Up
Level 36
10Copies the target's current stat stages.
Psychic
Level 39
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 45
20Raises the user's Sp Atk and Sp Def by 1.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Guard Split
Level 56
10Averages Defense and Sp Def stats with target.
Power Split
Level 58
10Averages Attack and Sp Atk stats with target.
Synchronoise
Level 63
12010010Hits adjacent Pokemon sharing the user's type.
Wonder Room
Level 68
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Block
Level 8
10015For 5 turns, the foe(s) is prevented from healing.
Miracle Eye
Level 11
40Psychic hits Dark. Evasiveness ignored.
Psybeam
Level 15
651002010% chance to confuse the target.
Headbutt
Level 18
701001530% chance to causar flinch.
Hidden Power
Level 22
6010015O tipo deste Move varia com base nos IVs do usuário.
Imprison
Level 25
10No foe can use any Move known by the user.
Simple Beam
Level 29
10015The target's Ability becomes Simple.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Psych Up
Level 36
10Copies the target's current stat stages.
Psychic
Level 39
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 45
20Raises the user's Sp Atk and Sp Def by 1.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Guard Split
Level 56
10Averages Defense and Sp Def stats with target.
Power Split
Level 58
10Averages Attack and Sp Atk stats with target.
Synchronoise
Level 63
12010010Hits adjacent Pokemon sharing the user's type.
Wonder Room
Level 68
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Block
Level 8
10015For 5 turns, the foe(s) is prevented from healing.
Miracle Eye
Level 11
40Psychic hits Dark. Evasiveness ignored.
Psybeam
Level 15
651002010% chance to confuse the target.
Headbutt
Level 18
701001530% chance to causar flinch.
Hidden Power
Level 22
6010015O tipo deste Move varia com base nos IVs do usuário.
Imprison
Level 25
10No foe can use any Move known by the user.
Simple Beam
Level 29
10015The target's Ability becomes Simple.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Psych Up
Level 36
10Copies the target's current stat stages.
Psychic
Level 39
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 45
20Raises the user's Sp Atk and Sp Def by 1.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Guard Split
Level 56
10Averages Defense and Sp Def stats with target.
Power Split
Level 58
10Averages Attack and Sp Atk stats with target.
Synchronoise
Level 63
12010010Hits adjacent Pokemon sharing the user's type.
Wonder Room
Level 68
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Block
Level 8
10015For 5 turns, the foe(s) is prevented from healing.
Miracle Eye
Level 11
40Psychic hits Dark. Evasiveness ignored.
Psybeam
Level 15
651002010% chance to confuse the target.
Headbutt
Level 18
701001530% chance to causar flinch.
Hidden Power
Level 22
6010015O tipo deste Move varia com base nos IVs do usuário.
Imprison
Level 25
10No foe can use any Move known by the user.
Simple Beam
Level 29
10015The target's Ability becomes Simple.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Psych Up
Level 36
10Copies the target's current stat stages.
Psychic
Level 39
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 45
20Raises the user's Sp Atk and Sp Def by 1.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Guard Split
Level 56
10Averages Defense and Sp Def stats with target.
Power Split
Level 58
10Averages Attack and Sp Atk stats with target.
Synchronoise
Level 63
12010010Hits adjacent Pokemon sharing the user's type.
Wonder Room
Level 68
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Block
Level 8
10015For 5 turns, the foe(s) is prevented from healing.
Miracle Eye
Level 11
40Psychic hits Dark. Evasiveness ignored.
Psybeam
Level 15
651002010% chance to confuse the target.
Headbutt
Level 18
701001530% chance to causar flinch.
Hidden Power
Level 22
6010015O tipo deste Move varia com base nos IVs do usuário.
Imprison
Level 25
10No foe can use any Move known by the user.
Simple Beam
Level 29
10015The target's Ability becomes Simple.
Zen Headbutt
Level 32
80901520% chance to causar flinch.
Psych Up
Level 36
10Copies the target's current stat stages.
Psychic
Level 39
901001010% chance to lower the target's Sp Def by 1.
Calm Mind
Level 45
20Raises the user's Sp Atk and Sp Def by 1.
Recover
Level 50
5Heals the user by 50% of its HP máximo.
Guard Split
Level 56
10Averages Defense and Sp Def stats with target.
Power Split
Level 58
10Averages Attack and Sp Atk stats with target.
Synchronoise
Level 63
12010010Hits adjacent Pokemon sharing the user's type.
Wonder Room
Level 68
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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