PadrãoShiny
Competitivo
In-Game
Abilities
Healer: 30% chance this Pokemon's ally has its status cured at the end of each turn.
Regenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Klutz(H): This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
163 210
316 410
58 123
112 240
81 151
159 298
58 123
112 240
81 151
159 298
49 112
94 218
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Level up Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Level up | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Misty Terrain Level up Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Play Nice Level up | — | — | 20 | Lowers the target's Attack by 1. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Simple Beam Level up | — | 100 | 15 | The target's Ability becomes Simple. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Slap Level up | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Egg | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heal Bell Egg Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Last Resort Level up Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Misty Terrain Level up | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Play Nice Level up | — | — | 20 | Lowers the target's Attack by 1. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Refresh Level up | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Level up | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Simple Beam Level up | — | 100 | 15 | The target's Ability becomes Simple. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disarming Voice Level up | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Slap Level up | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draining Kiss Egg | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heal Bell Egg Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up Evento | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Level up Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Misty Terrain Level up | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Play Nice Level up | — | — | 20 | Lowers the target's Attack by 1. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Refresh Level up | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Level up Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Simple Beam Level up Evento | — | 100 | 15 | The target's Ability becomes Simple. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Evento | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine Evento | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Level up Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Slap Level up Evento | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Encore Egg Dream World | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Growl Level up | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Heal Bell Egg Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heal Pulse Level up Evento | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Tutor Evento Dream World | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Level up Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Present Evento | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Refresh Level up Evento | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Level up | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Simple Beam Level up | — | 100 | 15 | The target's Ability becomes Simple. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Egg Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Yawn Egg Dream World | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Descrição In-game:
Shield
This Pokémon has a kind heart. By touching with its feelers, Audino can gauge other creatures’ feelings and physical conditions.
Sword
Audino’s sense of hearing is superb. Not even a pebble rolling along over a mile away will escape Audino’s ears.
Exibir mais
Alpha Sapphire
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
Omega Ruby
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
Y
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
X
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
White 2
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
Black 2
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
White
Its auditory sense is astounding. It has a radarlike ability to understand its surroundings through slight sounds.
Black
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
Locais de encontro
Ultra Moon
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Ultra Sun
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
- Método: Static encounter, only one chance
- 15% de chance
- Level 60
Exibir mais
White 2
Dreamyard
Pinwheel Forest (outside)
Pinwheel Forest (inside)
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Giant Chasm (outside)
Giant Chasm (forest)
Giant Chasm (forest cave)
P2 Laboratory
Village Bridge
Road 1
Road 2
Road 3
Road 5
Road 6
Road 7
Road 9
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Road 18
Castelia City
Victory Road 2 (unknown area 72)
Victory Road 2 (unknown area 73)
Victory Road 2 (unknown area 76)
Victory Road 2 (unknown area 79)
Floccesy Ranch (inner)
Virbank Complex (outer)
Virbank Complex (inner)
Reversal Mountain (unknown area 48)
Nature Sanctuary
Road 20
Road 22
Road 23
Dreamyard:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 57
Pinwheel Forest (inside):
- Método: Walking in rustling grass
- 5% de chance
- Level 57
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- 1% de chance
- Level 58
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 57
Giant Chasm (outside):
- Método: Walking in rustling grass
- 5% de chance
- Level 47
Giant Chasm (forest):
- Método: Walking in rustling grass
- 5% de chance
- Level 47
Giant Chasm (forest cave):
- Método: Walking in rustling grass
- 5% de chance
- Level 47
P2 Laboratory:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Village Bridge:
- Método: Walking in rustling grass
- 1% de chance
- Level 39
Road 1:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Road 2:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Road 3:
- Método: Walking in rustling grass
- 5% de chance
- Level 58
Road 5:
- Método: Walking in rustling grass
- 1% de chance
- Level 24
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- 1% de chance
- Level 33
Road 9:
- Método: Walking in rustling grass
- 5% de chance
- Level 40
Road 11:
- Método: Walking in rustling grass
- 5% de chance
- Level 39
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 13:
- Método: Walking in rustling grass
- 1% de chance
- Level 37
Road 14:
- Método: Walking in rustling grass
- 1% de chance
- Level 36
Abundant Shrine:
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 57
Road 16:
- Método: Walking in rustling grass
- 1% de chance
- Level 24
Lostlorn Forest:
- Método: Walking in rustling grass
- 20% de chance
- Level 23
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Castelia City:
- Método: Walking in rustling grass
- 5% de chance
- Level 18
Victory Road 2 (unknown area 72):
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Victory Road 2 (unknown area 73):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Victory Road 2 (unknown area 76):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Victory Road 2 (unknown area 79):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Floccesy Ranch (inner):
- Método: Walking in rustling grass
- 1% de chance
- Level 7
Virbank Complex (outer):
- Método: Walking in rustling grass
- 1% de chance
- Level 13
Virbank Complex (inner):
- Método: Walking in rustling grass
- 1% de chance
- Level 13
Reversal Mountain (unknown area 48):
- Método: Walking in rustling grass
- 1% de chance
- Level 34
Nature Sanctuary:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Road 20:
- Método: Walking in rustling grass
- 1% de chance
- Level 4
Road 22:
- Método: Walking in rustling grass
- 1% de chance
- Level 42
Road 23:
- Método: Walking in rustling grass
- 5% de chance
- Level 51
Black 2
Dreamyard
Pinwheel Forest (outside)
Pinwheel Forest (inside)
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Giant Chasm (outside)
Giant Chasm (forest)
Giant Chasm (forest cave)
P2 Laboratory
Village Bridge
Road 1
Road 2
Road 3
Road 5
Road 6
Road 7
Road 9
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Road 18
Castelia City
Victory Road 2 (unknown area 72)
Victory Road 2 (unknown area 73)
Victory Road 2 (unknown area 76)
Victory Road 2 (unknown area 79)
Floccesy Ranch (inner)
Virbank Complex (outer)
Virbank Complex (inner)
Reversal Mountain (unknown area 48)
Nature Sanctuary
Road 20
Road 22
Road 23
Dreamyard:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 57
Pinwheel Forest (inside):
- Método: Walking in rustling grass
- 5% de chance
- Level 57
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- 1% de chance
- Level 58
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 57
Giant Chasm (outside):
- Método: Walking in rustling grass
- 5% de chance
- Level 47
Giant Chasm (forest):
- Método: Walking in rustling grass
- 5% de chance
- Level 47
Giant Chasm (forest cave):
- Método: Walking in rustling grass
- 5% de chance
- Level 47
P2 Laboratory:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Village Bridge:
- Método: Walking in rustling grass
- 1% de chance
- Level 39
Road 1:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Road 2:
- Método: Walking in rustling grass
- 5% de chance
- Level 59
Road 3:
- Método: Walking in rustling grass
- 5% de chance
- Level 58
Road 5:
- Método: Walking in rustling grass
- 1% de chance
- Level 24
Road 6:
- Método: Walking in rustling grass
- 10% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- 1% de chance
- Level 33
Road 9:
- Método: Walking in rustling grass
- 5% de chance
- Level 40
Road 11:
- Método: Walking in rustling grass
- 5% de chance
- Level 39
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 37
Road 13:
- Método: Walking in rustling grass
- 1% de chance
- Level 37
Road 14:
- Método: Walking in rustling grass
- 1% de chance
- Level 36
Abundant Shrine:
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 57
Road 16:
- Método: Walking in rustling grass
- 1% de chance
- Level 24
Lostlorn Forest:
- Método: Walking in rustling grass
- 20% de chance
- Level 23
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Castelia City:
- Método: Walking in rustling grass
- 5% de chance
- Level 18
Victory Road 2 (unknown area 72):
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Victory Road 2 (unknown area 73):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Victory Road 2 (unknown area 76):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Victory Road 2 (unknown area 79):
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Floccesy Ranch (inner):
- Método: Walking in rustling grass
- 1% de chance
- Level 7
Virbank Complex (outer):
- Método: Walking in rustling grass
- 1% de chance
- Level 13
Virbank Complex (inner):
- Método: Walking in rustling grass
- 1% de chance
- Level 13
Reversal Mountain (unknown area 48):
- Método: Walking in rustling grass
- 1% de chance
- Level 34
Nature Sanctuary:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Road 20:
- Método: Walking in rustling grass
- 1% de chance
- Level 4
Road 22:
- Método: Walking in rustling grass
- 1% de chance
- Level 42
Road 23:
- Método: Walking in rustling grass
- 5% de chance
- Level 51
White
Dreamyard
Pinwheel Forest (outside)
Pinwheel Forest (inside)
Cold Storage
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Giant Chasm (outside)
Giant Chasm (forest)
P2 Laboratory
Village Bridge
Road 1
Road 2
Road 3
Road 5
Road 6
Road 7
Road 9
Road 10
Road 10 (Victory Road gate)
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Road 18
Dreamyard:
- Método: Walking in rustling grass
- 1% de chance
- Level 11
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 15
Pinwheel Forest (inside):
- Método: Walking in rustling grass
- 1% de chance
- Level 17
Cold Storage:
- Método: Walking in rustling grass
- 5% de chance
- Level 23
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 33
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 33
Giant Chasm (outside):
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Giant Chasm (forest):
- Método: Walking in rustling grass
- 5% de chance
- Level 55
P2 Laboratory:
- Método: Walking in rustling grass
- 1% de chance
- Level 31
Village Bridge:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 1:
- Método: Walking in rustling grass
- 1% de chance
- Level 4
Road 2:
- Método: Walking in rustling grass
- 1% de chance
- Level 7
Road 3:
- Método: Walking in rustling grass
- 1% de chance
- Level 11
Road 5:
- Método: Walking in rustling grass
- 1% de chance
- Level 22
Road 6:
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 29
Road 9:
- Método: Walking in rustling grass
- 5% de chance
- Level 34
Road 10:
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Road 10 (Victory Road gate):
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Road 11:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 50
Road 13:
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Road 14:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Abundant Shrine:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Road 16:
- Método: Walking in rustling grass
- 1% de chance
- Level 22
Lostlorn Forest:
- Método: Walking in rustling grass
- 5% de chance
- Level 21
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 31
Black
Dreamyard
Pinwheel Forest (outside)
Pinwheel Forest (inside)
Cold Storage
Dragonspiral Tower (entrance)
Dragonspiral Tower (outside)
Giant Chasm (outside)
Giant Chasm (forest)
P2 Laboratory
Village Bridge
Road 1
Road 2
Road 3
Road 5
Road 6
Road 7
Road 9
Road 10
Road 10 (Victory Road gate)
Road 11
Road 12
Road 13
Road 14
Abundant Shrine
Road 15
Road 16
Lostlorn Forest
Road 18
Dreamyard:
- Método: Walking in rustling grass
- 1% de chance
- Level 11
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 15
Pinwheel Forest (inside):
- Método: Walking in rustling grass
- 1% de chance
- Level 17
Cold Storage:
- Método: Walking in rustling grass
- 5% de chance
- Level 23
Dragonspiral Tower (entrance):
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 33
Dragonspiral Tower (outside):
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 33
Giant Chasm (outside):
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Giant Chasm (forest):
- Método: Walking in rustling grass
- 5% de chance
- Level 55
P2 Laboratory:
- Método: Walking in rustling grass
- 1% de chance
- Level 31
Village Bridge:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 1:
- Método: Walking in rustling grass
- 1% de chance
- Level 4
Road 2:
- Método: Walking in rustling grass
- 1% de chance
- Level 7
Road 3:
- Método: Walking in rustling grass
- 1% de chance
- Level 11
Road 5:
- Método: Walking in rustling grass
- 1% de chance
- Level 22
Road 6:
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 25
Road 7:
- Método: Walking in rustling grass
- Condição: During Winter
- 1% de chance
- Level 29
Road 9:
- Método: Walking in rustling grass
- 5% de chance
- Level 34
Road 10:
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Road 10 (Victory Road gate):
- Método: Walking in rustling grass
- 5% de chance
- Level 36
Road 11:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 12:
- Método: Walking in rustling grass
- 10% de chance
- Level 50
Road 13:
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Road 14:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Abundant Shrine:
- Método: Walking in rustling grass
- 1% de chance
- Level 50
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Road 16:
- Método: Walking in rustling grass
- 1% de chance
- Level 22
Lostlorn Forest:
- Método: Walking in rustling grass
- 5% de chance
- Level 21
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 31
Itens que segura
Ultra Moon
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Ultra Sun
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Exibir mais
Moon
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Sun
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Alpha Sapphire
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Omega Ruby
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Y
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
X
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
White 2
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Black 2
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
White
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Black
Oran Berry
(50% de chance)
Sitrus Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Play Nice Level 1 | — | — | 20 | Lowers the target's Attack by 1. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Disarming Voice Level 4 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Baby-Doll Eyes Level 9 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Helping Hand Level 12 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Growl Level 16 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Zen Headbutt Level 20 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Life Dew Level 24 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
After You Level 28 | — | — | 15 | The target makes its Move right after the user. | ||
Take Down Level 32 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Simple Beam Level 36 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Hyper Voice Level 40 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Heal Pulse Level 44 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Double-Edge Level 48 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Entrainment Level 52 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Misty Terrain Level 56 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Last Resort Level 60 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Misty Terrain Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Play Nice Level 1 | — | — | 20 | Lowers the target's Attack by 1. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Baby-Doll Eyes Level 5 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Refresh Level 9 | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Disarming Voice Level 13 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Attract Level 21 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Secret Power Level 25 | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Entrainment Level 29 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Heal Pulse Level 37 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
After You Level 41 | — | — | 15 | The target makes its Move right after the user. | ||
Simple Beam Level 45 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Double-Edge Level 49 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Hyper Voice Level 53 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Last Resort Level 57 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Draining Kiss Egg | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Heal Bell Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Play Nice Level 1 | — | — | 20 | Lowers the target's Attack by 1. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Baby-Doll Eyes Level 5 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Refresh Level 9 | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Disarming Voice Level 13 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Attract Level 21 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Secret Power Level 25 | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Entrainment Level 29 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Heal Pulse Level 37 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
After You Level 41 | — | — | 15 | The target makes its Move right after the user. | ||
Simple Beam Level 45 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Double-Edge Level 49 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Hyper Voice Level 53 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Last Resort Level 57 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Draining Kiss Egg | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Heal Bell Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Play Nice Level 1 | — | — | 20 | Lowers the target's Attack by 1. | ||
Refresh Level 5 | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Double Slap Level 10 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Attract Level 15 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Secret Power Level 20 | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Entrainment Level 25 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Take Down Level 30 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Heal Pulse Level 35 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
After You Level 40 | — | — | 15 | The target makes its Move right after the user. | ||
Simple Beam Level 45 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Last Resort Level 55 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Draining Kiss Egg | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Heal Bell Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Play Nice Level 1 | — | — | 20 | Lowers the target's Attack by 1. | ||
Misty Terrain Level 1 | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Baby-Doll Eyes Level 5 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Refresh Level 9 | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Disarming Voice Level 13 | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Slap Level 17 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Attract Level 21 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Secret Power Level 25 | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Entrainment Level 29 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Take Down Level 33 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Heal Pulse Level 37 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
After You Level 41 | — | — | 15 | The target makes its Move right after the user. | ||
Simple Beam Level 45 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Double-Edge Level 49 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Last Resort Level 53 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Draining Kiss Egg | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Heal Bell Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Refresh Level 5 | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Double Slap Level 10 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Attract Level 15 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Secret Power Level 20 | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Entrainment Level 25 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Take Down Level 30 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Heal Pulse Level 35 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
After You Level 40 | — | — | 15 | The target makes its Move right after the user. | ||
Simple Beam Level 45 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Last Resort Level 55 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Heal Bell Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Growl Level 1 | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | ||
Helping Hand Level 1 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Refresh Level 5 | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Double Slap Level 10 | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Attract Level 15 | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Secret Power Level 20 | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Entrainment Level 25 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Take Down Level 30 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Heal Pulse Level 35 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
After You Level 40 | — | — | 15 | The target makes its Move right after the user. | ||
Simple Beam Level 45 | — | 100 | 15 | The target's Ability becomes Simple. | ||
Double-Edge Level 50 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Last Resort Level 55 | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Amnesia Egg | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Bestow Egg | — | — | 15 | User passes its held item to the target. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Heal Bell Egg | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Lucky Chant Egg | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Wish Egg | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Yawn Egg | — | — | 10 | Puts the target to adormecer after 1 turn. |