PadrãoShiny
Categoria: Freeze Pokémon
Altura: 1,7 mPeso: 50,9 Kg
Habitat: Rare (Habitat)
Cor:
Purple
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 35
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Competitive: This Pokemon's Sp Atk is raised by 2 for each of its stats that is lowered by a foe.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
150 197
290 384
81 150
157 295
81 150
157 295
117 194
229 383
94 167
184 328
90 161
175 317
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Ancient Power Level up | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Freezing Glare Level up | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psycho Cut Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recover Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Reflect Level up Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snowscape Machine | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Level up Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Level up Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Ancient Power Level up | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Freezing Glare Level up Evento | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hurricane Level up Machine Evento | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mind Reader Level up | — | — | 5 | User's next Move will not miss the target. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Level up Machine Evento | 70 | 100 | 20 | High critical hit ratio. | ||
Psycho Shift Level up Evento | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Recover Level up | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Reflect Level up Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Level up | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Trick Room Level up Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
This Pokémon can control ice at will. Articuno is said to live in snowy mountains riddled with permafrost.
Sword
It’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it.
Exibir mais
Let's Go, Eevee!
A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.
Let's Go, Pikachu!
A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.
Alpha Sapphire
Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall.
Omega Ruby
Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall.
Y
A legendary bird Pokémon that is said to appear to doomed people who are lost in icy mountains.
X
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
White 2
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
Black 2
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
White
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
Black
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
SoulSilver
One of the legendary bird Pokémon, it chills moisture in the atmosphere to create snow while flying.
HeartGold
The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.
Platinum
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
Pearl
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
Diamond
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
LeafGreen
A legendary bird POKéMON that is said to appear to doomed people who are lost in icy mountains.
FireRed
One of the legendary bird POKéMON. With its long tail trailing behind, its flying form is magnificent.
Emerald
ARTICUNO is a legendary bird POKéMON that can control ice. The flapping of its wings chills the air. As a result, it is said that when this POKéMON flies, snow will fall.
Sapphire
ARTICUNO is a legendary bird POKéMON that can control ice. The flapping of its wings chills the air.As a result, it is said that when this POKéMON flies, snow will fall.
Ruby
ARTICUNO is a legendary bird POKéMON that can control ice. The flapping of its wings chills the air.As a result, it is said that when this POKéMON flies, snow will fall.
Crystal
Legendary bird POKéMON. As it flies through thesky, it cools the air, causing snow to fall.
Silver
One of the legen dary bird POKéMON, it chills moisturein the atmosphere to create snow while flying.
Gold
The magnificent, seemingly translu cent wings of thislegendary bird POKéMON are said to be made of ice.
Yellow
A legendary bird POKéMON. It freezes waterthat is contained in winter air and makes it snow.
Blue
A legendary bird POKéMON that is said to appear todoomed people who are lost in icy mountains.
Red
A legendary bird POKéMON that is said to appear todoomed people who are lost in icy mountains.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Confusion Level 5 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Reflect Level 10 | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Hypnosis Level 15 | — | 60 | 20 | Causes the target to fall asleep. | ||
Agility Level 20 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Level 25 | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Tailwind Level 30 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Psycho Cut Level 35 | 70 | 100 | 20 | High critical hit ratio. | ||
Recover Level 40 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Freezing Glare Level 45 | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Dream Eater Level 50 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Hurricane Level 55 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Double Team Level 60 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Future Sight Level 65 | 120 | 100 | 10 | Hits two turns after being used. | ||
Trick Room Level 70 | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snowscape Machine | — | — | 10 | For 5 turns, snow falls. Ice: 1,5x Def. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psycho Shift Level 1 | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Confusion Level 5 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Reflect Level 10 | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Hypnosis Level 15 | — | 60 | 20 | Causes the target to fall asleep. | ||
Agility Level 20 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ancient Power Level 25 | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Tailwind Level 30 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Psycho Cut Level 35 | 70 | 100 | 20 | High critical hit ratio. | ||
Recover Level 40 | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Freezing Glare Level 45 | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Dream Eater Level 50 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Hurricane Level 55 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Mind Reader Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Future Sight Level 65 | 120 | 100 | 10 | Hits two turns after being used. | ||
Trick Room Level 70 | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. |