PadrãoShiny
Gênero: 100%
Felicidade base: 50
Experiência base: 177
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Def +2Total: 2
Competitivo
In-Game
Abilities
Water Absorb: This Pokemon heals 1/4 of its HP máximo when hit by Water Moves; Water immunity.
Ice Body: If Snow is active, this Pokemon heals 1/16 of its HP máximo each turn.
Slush Rush(H): If Snow is active, this Pokemon's Speed is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
150 197
290 384
85 156
166 306
94 167
184 328
76 145
148 284
85 156
166 306
54 117
103 229
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ancient Power Level up | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Aurora Veil Level up | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | ||
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Blizzard Level up Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fishious Rend Level up | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Freeze-Dry Level up | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icicle Crash Level up | 85 | 90 | 10 | 30% chance to causar flinch. | ||
Icicle Spear Machine | 25 | 100 | 30 | Hits 2-5 times in one turn. | ||
Icy Wind Level up Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Meteor Beam Tutor | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | ||
Powder Snow Level up Evento | 40 | 100 | 25 | 10% chance to freeze the foe(s). | ||
Protect Level up Machine Evento | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Super Fang Level up | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Water Gun Level up Evento | 40 | 100 | 25 | No additional effect. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
The skin on its face is impervious to attack, but breathing difficulties made this Pokémon go extinct anyway.
Sword
Though it’s able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head.
Moves que aprende
Gen VIII
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Water Gun Level 1 | 40 | 100 | 25 | No additional effect. | ||
Powder Snow Level 1 | 40 | 100 | 25 | 10% chance to freeze the foe(s). | ||
Protect Level 7 | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Icy Wind Level 14 | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Ancient Power Level 21 | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Bite Level 28 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Aurora Veil Level 35 | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | ||
Freeze-Dry Level 42 | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | ||
Super Fang Level 49 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Crunch Level 56 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Fishious Rend Level 63 | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Icicle Crash Level 70 | 85 | 90 | 10 | 30% chance to causar flinch. | ||
Blizzard Level 77 | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Avalanche Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brine Machine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dive Machine | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Hydro Pump Machine | 110 | 80 | 5 | No additional effect. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Fang Machine | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Icicle Spear Machine | 25 | 100 | 30 | Hits 2-5 times in one turn. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Liquidation Machine | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Fangs Machine | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Blast Machine | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Surf Machine | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Waterfall Machine | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Whirlpool Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Meteor Beam Tutor | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. |