[Cache start]
#681 - Aegislash-Blade
PadrãoShiny
Categoria: Royal Sword Pokémon
Altura: 1,7 mPeso: 53,0 Kg
Cor: Brown
Formato:
Egg group: Mineral20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 250
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2SpA +1Total: 3
Competitivo
In-Game
Abilities
Stance Change: If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
140
50
140
50
60
Level 50
Level 100
120 167
230 324
130 211
256 416
49 112
94 218
130 211
256 416
49 112
94 218
58 123
112 240
Dano recebido
×¼
×2
×½
×1
×½
×0
×2
×½
×2
×½
×2
×½
×0
×0
×½
×½
×½
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level up
6020Este Move não verifica accuracy.
Air Slash
Machine
75951530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fury Cutter
Level up
409520Power doubles with each hit, up to 160.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Head Smash
Level up
150805Has 1/2 recoil.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Level up
---
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Night Slash
Level up
7010015High critical hit ratio.
Power Trick
Level up
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psycho Cut
Machine
7010020High critical hit ratio.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
9010015Ignores the target's stat stage changes.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
4010030Usually goes first.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level up
Machine
6020Este Move não verifica accuracy.
After You
Tutor
15The target makes its Move right after the user.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Level up
409520Power doubles with each hit, up to 160.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Head Smash
Level up
150805Has 1/2 recoil.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Level up
---
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Level up
7010015High critical hit ratio.
Power Trick
Level up
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
9010015Ignores the target's stat stage changes.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
4010030Usually goes first.
Shock Wave
Tutor
6020This Move does not check accuracy.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level up
Machine
6020Este Move não verifica accuracy.
After You
Tutor
15The target makes its Move right after the user.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Block
Tutor
5Prevents the target from switching out.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
Evento
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Level up
409520Power doubles with each hit, up to 160.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Head Smash
Level up
150805Has 1/2 recoil.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Level up
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Level up
Evento
---
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Night Slash
Level up
7010015High critical hit ratio.
Power Trick
Level up
10Switches user's Attack and Defense stats.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Level up
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
9010015Ignores the target's stat stage changes.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
Evento
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
4010030Usually goes first.
Shock Wave
Tutor
6020This Move does not check accuracy.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Wide Guard
Evento
10Protects allies from multi-target Moves this turn.
Cadeia evolutiva
Aegislash-Blade
1 nível evolutivo.
Descrição In-game:
Shield
Its potent spectral powers allow it to manipulate others. It once used its powers to force people and Pokémon to build a kingdom to its liking.
Sword
In this defensive stance, Aegislash uses its steel body and a force field of spectral power to reduce the damage of any attack.
Exibir mais
Alpha Sapphire
Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.
Omega Ruby
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
Y
Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.
X
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level 1
6020Este Move não verifica accuracy.
Autotomize
Level 1
15Raises the user's Speed by 2; user loses 100 kg.
Fury Cutter
Level 1
409520Power doubles with each hit, up to 160.
Head Smash
Level 1
150805Has 1/2 recoil.
Iron Defense
Level 1
15Raises the user's Defense by 2.
Iron Head
Level 1
801001530% chance to causar flinch.
Level 1
---
Metal Sound
Level 1
8540Lowers the target's Sp Def by 2.
Night Slash
Level 1
7010015High critical hit ratio.
Power Trick
Level 1
10Switches user's Attack and Defense stats.
Retaliate
Level 1
701005Power doubles if an ally fainted last turn.
Sacred Sword
Level 1
9010015Ignores the target's stat stage changes.
Shadow Sneak
Level 1
4010030Usually goes first.
Slash
Level 1
7010020High critical hit ratio.
Swords Dance
Level 1
20Raises the user's Attack by 2.
Tackle
Level 1
4010035Nenhum efeito adicional.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
75951530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psycho Cut
Machine
7010020High critical hit ratio.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Steel Beam
Tutor
140955User loses 50% HP máximo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Slash
Level 1
7010020High critical hit ratio.
Fury Cutter
Level 1
409520Power doubles with each hit, up to 160.
Pursuit
Level 1
4010020If a foe is switching out, hits it at 2x power.
Aerial Ace
Level 1
6020Este Move não verifica accuracy.
Iron Defense
Level 1
15Raises the user's Defense by 2.
Power Trick
Level 1
10Switches user's Attack and Defense stats.
Night Slash
Level 1
7010015High critical hit ratio.
Shadow Sneak
Level 1
4010030Usually goes first.
Iron Head
Level 1
801001530% chance to causar flinch.
Head Smash
Level 1
150805Has 1/2 recoil.
Autotomize
Level 1
15Raises the user's Speed by 2; user loses 100 kg.
Sacred Sword
Level 1
9010015Ignores the target's stat stage changes.
Level 1
---
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Slash
Level 1
7010020High critical hit ratio.
Fury Cutter
Level 1
409520Power doubles with each hit, up to 160.
Pursuit
Level 1
4010020If a foe is switching out, hits it at 2x power.
Aerial Ace
Level 1
6020Este Move não verifica accuracy.
Iron Defense
Level 1
15Raises the user's Defense by 2.
Power Trick
Level 1
10Switches user's Attack and Defense stats.
Night Slash
Level 1
7010015High critical hit ratio.
Shadow Sneak
Level 1
4010030Usually goes first.
Iron Head
Level 1
801001530% chance to causar flinch.
Head Smash
Level 1
150805Has 1/2 recoil.
Autotomize
Level 1
15Raises the user's Speed by 2; user loses 100 kg.
Sacred Sword
Level 1
9010015Ignores the target's stat stage changes.
Level 1
---
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Block
Tutor
5Prevents the target from switching out.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Slash
Level 1
7010020High critical hit ratio.
Fury Cutter
Level 1
409520Power doubles with each hit, up to 160.
Pursuit
Level 1
4010020If a foe is switching out, hits it at 2x power.
Aerial Ace
Level 1
6020Este Move não verifica accuracy.
Iron Defense
Level 1
15Raises the user's Defense by 2.
Power Trick
Level 1
10Switches user's Attack and Defense stats.
Night Slash
Level 1
7010015High critical hit ratio.
Shadow Sneak
Level 1
4010030Usually goes first.
Iron Head
Level 1
801001530% chance to causar flinch.
Head Smash
Level 1
150805Has 1/2 recoil.
Autotomize
Level 1
15Raises the user's Speed by 2; user loses 100 kg.
Sacred Sword
Level 1
9010015Ignores the target's stat stage changes.
Level 1
---
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Swords Dance
Level 1
20Raises the user's Attack by 2.
Slash
Level 1
7010020High critical hit ratio.
Fury Cutter
Level 1
409520Power doubles with each hit, up to 160.
Pursuit
Level 1
4010020If a foe is switching out, hits it at 2x power.
Aerial Ace
Level 1
6020Este Move não verifica accuracy.
Iron Defense
Level 1
15Raises the user's Defense by 2.
Power Trick
Level 1
10Switches user's Attack and Defense stats.
Night Slash
Level 1
7010015High critical hit ratio.
Shadow Sneak
Level 1
4010030Usually goes first.
Iron Head
Level 1
801001530% chance to causar flinch.
Head Smash
Level 1
150805Has 1/2 recoil.
Autotomize
Level 1
15Raises the user's Speed by 2; user loses 100 kg.
Sacred Sword
Level 1
9010015Ignores the target's stat stage changes.
Level 1
---
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Block
Tutor
5Prevents the target from switching out.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.