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PadrãoShiny
Competitivo
In-Game
Abilities
Stance Change: If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
130 211
256 416
49 112
94 218
130 211
256 416
49 112
94 218
58 123
112 240
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Autotomize Level up | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Fury Cutter Level up | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Head Smash Level up | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Level up Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Level up Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Level up | ![]() | — | — | — | --- | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the target's Sp Def by 2. | |
Night Slash Level up | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Power Trick Level up | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Level up Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Sacred Sword Level up | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the target's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level up | ![]() | 40 | 100 | 30 | Usually goes first. | |
Slash Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Blade Machine | ![]() | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Autotomize Level up | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Block Tutor | ![]() | — | — | 5 | Prevents the target from switching out. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Fury Cutter Level up | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Head Smash Level up | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Level up Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Level up Tutor | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Level up | ![]() | — | — | — | --- | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Magnet Rise Tutor | ![]() | — | — | 10 | For 5 turns, the user has immunity to Ground. | |
Night Slash Level up | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Power Trick Level up | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Pursuit Level up | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Sacred Sword Level up | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level up | ![]() | 40 | 100 | 30 | Usually goes first. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Slash Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Spite Tutor | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Level up Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Autotomize Level up | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Block Tutor | ![]() | — | — | 5 | Prevents the target from switching out. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Cut Machine | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine Evento | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Fury Cutter Level up | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Head Smash Level up | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Level up Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Level up Tutor | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Level up Evento | ![]() | — | — | — | --- | |
Magnet Rise Tutor | ![]() | — | — | 10 | For 5 turns, the user has immunity to Ground. | |
Night Slash Level up | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Power Trick Level up | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Pursuit Level up | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Sacred Sword Level up | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine Evento | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level up | ![]() | 40 | 100 | 30 | Usually goes first. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Slash Level up | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Spite Tutor | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Wide Guard Evento | ![]() | — | — | 10 | Protects allies from multi-target Moves this turn. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
Its potent spectral powers allow it to manipulate others. It once used its powers to force people and Pokémon to build a kingdom to its liking.
Sword
In this defensive stance, Aegislash uses its steel body and a force field of spectral power to reduce the damage of any attack.
Exibir mais
Alpha Sapphire
Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.
Omega Ruby
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
Y
Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.
X
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Level 1 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Autotomize Level 1 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Fury Cutter Level 1 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Head Smash Level 1 | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Iron Defense Level 1 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Level 1 | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Level 1 | ![]() | — | — | — | --- | |
Metal Sound Level 1 | ![]() | — | 85 | 40 | Lowers the target's Sp Def by 2. | |
Night Slash Level 1 | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Power Trick Level 1 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Retaliate Level 1 | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Sacred Sword Level 1 | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Shadow Sneak Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Slash Level 1 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Swords Dance Level 1 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Machine | ![]() | 75 | 95 | 15 | 30% chance to causar flinch. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Machine | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the target's Defense by 2. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Blade Machine | ![]() | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Swords Dance Level 1 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Slash Level 1 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Fury Cutter Level 1 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Pursuit Level 1 | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Aerial Ace Level 1 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Iron Defense Level 1 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Power Trick Level 1 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Night Slash Level 1 | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Iron Head Level 1 | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Head Smash Level 1 | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Autotomize Level 1 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Sacred Sword Level 1 | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Level 1 | ![]() | — | — | — | --- |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Swords Dance Level 1 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Slash Level 1 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Fury Cutter Level 1 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Pursuit Level 1 | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Aerial Ace Level 1 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Iron Defense Level 1 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Power Trick Level 1 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Night Slash Level 1 | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Iron Head Level 1 | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Head Smash Level 1 | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Autotomize Level 1 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Sacred Sword Level 1 | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Level 1 | ![]() | — | — | — | --- |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Block Tutor | ![]() | — | — | 5 | Prevents the target from switching out. | |
Iron Defense Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Tutor | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Laser Focus Tutor | ![]() | — | — | 30 | Until the end of the next turn, user's Moves crit. | |
Magnet Rise Tutor | ![]() | — | — | 10 | For 5 turns, the user has immunity to Ground. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Spite Tutor | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Swords Dance Level 1 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Slash Level 1 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Fury Cutter Level 1 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Pursuit Level 1 | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Aerial Ace Level 1 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Iron Defense Level 1 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Power Trick Level 1 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Night Slash Level 1 | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Iron Head Level 1 | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Head Smash Level 1 | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Autotomize Level 1 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Sacred Sword Level 1 | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Level 1 | ![]() | — | — | — | --- |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Cut Machine | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Swords Dance Level 1 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Slash Level 1 | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Fury Cutter Level 1 | ![]() | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
Pursuit Level 1 | ![]() | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | |
Aerial Ace Level 1 | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Iron Defense Level 1 | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Power Trick Level 1 | ![]() | — | — | 10 | Switches user's Attack and Defense stats. | |
Night Slash Level 1 | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Shadow Sneak Level 1 | ![]() | 40 | 100 | 30 | Usually goes first. | |
Iron Head Level 1 | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Head Smash Level 1 | ![]() | 150 | 80 | 5 | Has 1/2 recoil. | |
Autotomize Level 1 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Sacred Sword Level 1 | ![]() | 90 | 100 | 15 | Ignores the target's stat stage changes. | |
Level 1 | ![]() | — | — | — | --- |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Cut Machine | ![]() | 50 | 95 | 30 | Nenhum efeito adicional. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Gyro Ball Machine | ![]() | — | 100 | 5 | More power the slower the user than the target. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | High critical hit ratio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Block Tutor | ![]() | — | — | 5 | Prevents the target from switching out. | |
Iron Defense Tutor | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Iron Head Tutor | ![]() | 80 | 100 | 15 | 30% chance to causar flinch. | |
Magnet Rise Tutor | ![]() | — | — | 10 | For 5 turns, the user has immunity to Ground. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Spite Tutor | ![]() | — | 100 | 10 | Lowers the PP of the target's last Move by 4. |