Movedex: Psychic-Type

Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por Machine (TM/HM/TR) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.

Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.

Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.

MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility 30Aumenta a Speed do usuário em 2 estágios.
Ally Switch 15User and ally swap positions; using again can fail.
Amnesia 20Aumenta a Sp. Def do usuário em 2 estágios.
Barrier 20Raises the user's Defense by 2.
Calm Mind 20Raises the user's Sp Atk and Sp Def by 1.
Confusion 501002510% chance to confuse the target.
Cosmic Power 20Raises the user's Defense and Sp Def by 1.
Dream Eater 10010015User gains 1/2 HP inflicted. Sleeping target only.
Eerie Spell 801005Removes 3 PP from the target's last Move.
Esper Wing 8010010100% chance to raise user Speed by 1. High crit.
Expanding Force 8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Extrasensory 801002010% chance to causar flinch.
Freezing Glare 901001010% chance to freeze the target.
Future Sight 12010010Hits two turns after being used.
G-Max Gravitas 105Base Move affects power. Starts Gravity.
Genesis Supernova 1851Summons Psychic Terrain.
Glitzy Glow 809515Summons Light Screen.
Gravity 55 turns: no Ground immunities, 1,67x accuracy.
Guard Split 10Averages Defense and Sp Def stats with target.
Guard Swap 10Swaps Defense and Sp Def changes with target.
Heal Block 10015For 5 turns, the foe(s) is prevented from healing.
Heal Pulse 10Heals the target by 50% of its HP máximo.
Healing Wish 10User faints. Next hurt Pokemon is fully healed.
Heart Stamp 601002530% chance to causar flinch.
Heart Swap 10Swaps all stat changes with target.
Hyperspace Hole 805Breaks the target's protection for this turn.
Hypnosis 6020Causes the target to fall asleep.
Imprison 10No foe can use any Move known by the user.
Instruct 15The target immediately uses its last used Move.
Kinesis 8015Lowers the target's accuracy by 1.
Light Screen 30For 5 turns, special damage to allies is halved.
Light That Burns the Sky 2001Physical if user's Atk > Sp Atk. Ignores Abilities.
Lumina Crash 8010010100% chance to lower the target's Sp Def by 2.
Lunar Blessing 5User and allies: healed 1/4 HP máximo, status cured.
Lunar Dance 10User faints. Next hurt Pkmn is cured, HP máximo/PP.
Luster Purge 95100550% chance to lower the target's Sp Def by 1.
Magic Coat 15Bounces back certain non-damaging Moves.
Magic Powder 10020Changes the target's type to Psychic.
Magic Room 10For 5 turns, all held items have no effect.
Max Mindstorm 1010Base Move affects power. Starts Psychic Terrain.
Meditate 40Raises the user's Attack by 1.
Miracle Eye 40Psychic hits Dark. Evasiveness ignored.
Mirror Coat 10020If hit by special attack, returns double damage.
Mist Ball 95100550% chance to lower the target's Sp Atk by 1.
Mystical Power 709010100% chance to raise the user's Sp Atk by 1.
Photon Geyser 1001005Physical if user's Atk > Sp Atk. Ignores Abilities.
Power Split 10Averages Attack and Sp Atk stats with target.
Power Swap 10Swaps Attack and Sp Atk stat stages with target.
Power Trick 10Switches user's Attack and Defense stats.
Prismatic Laser 16010010User cannot Move next turn.
Psybeam 651002010% chance to confuse the target.
Psyblade 8010015During Electric Terrain: 1,5x power.
Psychic 901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs 8510010Destroys screens, unless the target is immune.
Psychic Noise 7510010For 2 turns, the target is prevented from healing.
Psychic Terrain 105 turns. Grounded: +Psychic power, priority-safe.
Psycho Boost 140905Lowers the user's Sp Atk by 2.
Psycho Cut 7010020High critical hit ratio.
Psycho Shift 10010Transfers the user's status ailment to the target.
Psyshield Bash 709010100% chance to raise the user's Defense by 1.
Psyshock 8010010Damages target based on Defense, not Sp Def.
Psystrike 10010010Damages target based on Defense, not Sp Def.
Psywave 10015Random damage equal to 0,5x-1,5x user's level.
Reflect 20For 5 turns, physical damage to allies is halved.
Rest 5User sleeps 2 turns and restores HP and status.
Role Play 10User replaces its Ability with the target's.
Shattered Psyche 11O Power é igual ao Z-Power do Move base.
Skill Swap 10The user and the target troca Abilities.
Speed Swap 10Swaps Speed stat with target.
Stored Power 2010010 + 20 power for each of the user's stat boosts.
Synchronoise 12010010Hits adjacent Pokemon sharing the user's type.
Take Heart 15Cures user's status, raises Sp Atk, Sp Def by 1.
Telekinesis 15For 3 turns, target floats but Moves can't miss it.
Teleport 20User switches out.
Trick 10010User switches its held item with the target's.
Trick Room 5Goes last. For 5 turns, turn order is reversed.
Twin Beam 4010010Hits 2 times in one turn.
Wonder Room 10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt 80901520% chance to causar flinch.
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