Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por Machine (TM/HM/TR) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.
Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.
Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Barrier | — | — | 20 | Raises the user's Defense by 2. | ||
Calm Mind | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Cosmic Power | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Dream Eater | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Eerie Spell | 80 | 100 | 5 | Removes 3 PP from the target's last Move. | ||
Esper Wing | 80 | 100 | 10 | 100% chance to raise user Speed by 1. High crit. | ||
Expanding Force | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Extrasensory | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Freezing Glare | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Future Sight | 120 | 100 | 10 | Hits two turns after being used. | ||
G-Max Gravitas | 10 | — | 5 | Base Move affects power. Starts Gravity. | ||
Genesis Supernova | 185 | — | 1 | Summons Psychic Terrain. | ||
Glitzy Glow | 80 | 95 | 15 | Summons Light Screen. | ||
Gravity | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Guard Split | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Guard Swap | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Heal Block | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Heal Pulse | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Healing Wish | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Heart Stamp | 60 | 100 | 25 | 30% chance to causar flinch. | ||
Heart Swap | — | — | 10 | Swaps all stat changes with target. | ||
Hyperspace Hole | 80 | — | 5 | Breaks the target's protection for this turn. | ||
Hypnosis | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison | — | — | 10 | No foe can use any Move known by the user. | ||
Instruct | — | — | 15 | The target immediately uses its last used Move. | ||
Kinesis | — | 80 | 15 | Lowers the target's accuracy by 1. | ||
Light Screen | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Light That Burns the Sky | 200 | — | 1 | Physical if user's Atk > Sp Atk. Ignores Abilities. | ||
Lumina Crash | 80 | 100 | 10 | 100% chance to lower the target's Sp Def by 2. | ||
Lunar Blessing | — | — | 5 | User and allies: healed 1/4 HP máximo, status cured. | ||
Lunar Dance | — | — | 10 | User faints. Next hurt Pkmn is cured, HP máximo/PP. | ||
Luster Purge | 95 | 100 | 5 | 50% chance to lower the target's Sp Def by 1. | ||
Magic Coat | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magic Powder | — | 100 | 20 | Changes the target's type to Psychic. | ||
Magic Room | — | — | 10 | For 5 turns, all held items have no effect. | ||
Max Mindstorm | 10 | — | 10 | Base Move affects power. Starts Psychic Terrain. | ||
Meditate | — | — | 40 | Raises the user's Attack by 1. | ||
Miracle Eye | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | ||
Mirror Coat | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Mist Ball | 95 | 100 | 5 | 50% chance to lower the target's Sp Atk by 1. | ||
Mystical Power | 70 | 90 | 10 | 100% chance to raise the user's Sp Atk by 1. | ||
Photon Geyser | 100 | 100 | 5 | Physical if user's Atk > Sp Atk. Ignores Abilities. | ||
Power Split | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Power Swap | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Power Trick | — | — | 10 | Switches user's Attack and Defense stats. | ||
Prismatic Laser | 160 | 100 | 10 | User cannot Move next turn. | ||
Psybeam | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psyblade | 80 | 100 | 15 | During Electric Terrain: 1,5x power. | ||
Psychic | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Fangs | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Psychic Noise | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psychic Terrain | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psycho Boost | 140 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Psycho Cut | 70 | 100 | 20 | High critical hit ratio. | ||
Psycho Shift | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psyshield Bash | 70 | 90 | 10 | 100% chance to raise the user's Defense by 1. | ||
Psyshock | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psystrike | 100 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Reflect | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Role Play | — | — | 10 | User replaces its Ability with the target's. | ||
Shattered Psyche | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Skill Swap | — | — | 10 | The user and the target troca Abilities. | ||
Speed Swap | — | — | 10 | Swaps Speed stat with target. | ||
Stored Power | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Synchronoise | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Take Heart | — | — | 15 | Cures user's status, raises Sp Atk, Sp Def by 1. | ||
Telekinesis | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Teleport | — | — | 20 | User switches out. | ||
Trick | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Twin Beam | 40 | 100 | 10 | Hits 2 times in one turn. | ||
Wonder Room | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt | 80 | 90 | 15 | 20% chance to causar flinch. |