Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por TM (Technical Machine) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.
Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.
Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.
Move | Tipo | Categoria | Power | Accuracy | PP | Descrição |
---|---|---|---|---|---|---|
Agility | ![]() | — | 1 | 30 | Raises the user's Speed by 2. | |
Ally Switch | ![]() | — | 1 | 15 | User and ally swap positions; using again can fail. | |
Amnesia | ![]() | — | 1 | 20 | Raises the user's Sp Def by 2. | |
Barrier | ![]() | — | 1 | 20 | Raises the user's Defense by 2. | |
Calm Mind | ![]() | — | 1 | 20 | Raises the user's Sp Atk and Sp Def by 1. | |
Confusion | ![]() | 50 | 100 | 25 | 10% chance to confuse the target. | |
Cosmic Power | ![]() | — | 1 | 20 | Raises the user's Defense and Sp Def by 1. | |
Dream Eater | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Eerie Spell | ![]() | 80 | 100 | 5 | Removes 3 PP from the target's last move. | |
Esper Wing | ![]() | 80 | 100 | 10 | 100% chance to raise user Speed by 1. High crit. | |
Expanding Force | ![]() | 80 | 100 | 10 | User on Psychic Terrain: 1,5x power, hits foes. | |
Extrasensory | ![]() | 80 | 100 | 20 | 10% chance to make the target flinch. | |
Freezing Glare | ![]() | 90 | 100 | 10 | 10% chance to freeze the target. | |
Future Sight | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
G-Max Gravitas | ![]() | 10 | 1 | 5 | Base move affects power. Starts Gravity. | |
Genesis Supernova | ![]() | 185 | 1 | 1 | Summons Psychic Terrain. | |
Glitzy Glow | ![]() | 80 | 95 | 15 | Summons Light Screen. | |
Gravity | ![]() | — | 1 | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | |
Guard Split | ![]() | — | 1 | 10 | Averages Defense and Sp Def stats with target. | |
Guard Swap | ![]() | — | 1 | 10 | Swaps Defense and Sp Def changes with target. | |
Heal Block | ![]() | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | |
Heal Pulse | ![]() | — | 1 | 10 | Heals the target by 50% of its HP máximo. | |
Healing Wish | ![]() | — | 1 | 10 | User faints. Next hurt Pokemon is fully healed. | |
Heart Stamp | ![]() | 60 | 100 | 25 | 30% chance to make the target flinch. | |
Heart Swap | ![]() | — | 1 | 10 | Swaps all stat changes with target. | |
Hidden Power Psychic | ![]() | 60 | 100 | 15 | ||
Hyperspace Hole | ![]() | 80 | 1 | 5 | Breaks the target's protection for this turno. | |
Hypnosis | ![]() | — | 60 | 20 | Causes the target to fall asleep. | |
Imprison | ![]() | — | 1 | 10 | No foe can use any move known by the user. | |
Instruct | ![]() | — | 1 | 15 | The target immediately uses its last used move. | |
Kinesis | ![]() | — | 80 | 15 | Lowers the target's accuracy by 1. | |
Light Screen | ![]() | — | 1 | 30 | For 5 turns, special damage to allies is halved. | |
Light That Burns the Sky | ![]() | 200 | 1 | 1 | Physical if user's Atk > Sp Atk. Ignores Abilities. | |
Lumina Crash | ![]() | 80 | 100 | 10 | 100% chance to lower the target's Sp Def by 2. | |
Lunar Blessing | ![]() | — | 1 | 5 | User and allies: healed 1/4 HP máximo, status cured. | |
Lunar Dance | ![]() | — | 1 | 10 | User faints. Next hurt Pkmn is cured, HP máximo/PP. | |
Luster Purge | ![]() | 95 | 100 | 5 | 50% chance to lower the target's Sp Def by 1. | |
Magic Coat | ![]() | — | 1 | 15 | Bounces back certain non-damaging moves. | |
Magic Powder | ![]() | — | 100 | 20 | Changes the target's type to Psychic. | |
Magic Room | ![]() | — | 1 | 10 | For 5 turns, all held items have no effect. | |
Max Mindstorm | ![]() | 10 | 1 | 10 | Base move affects power. Starts Psychic Terrain. | |
Meditate | ![]() | — | 1 | 40 | Raises the user's Attack by 1. | |
Miracle Eye | ![]() | — | 1 | 40 | Psychic hits Dark. Evasiveness ignored. | |
Mirror Coat | ![]() | — | 100 | 20 | If hit by special attack, returns double damage. | |
Mist Ball | ![]() | 95 | 100 | 5 | 50% chance to lower the target's Sp Atk by 1. | |
Mystical Power | ![]() | 70 | 90 | 10 | 100% chance to raise the user's Sp Atk by 1. | |
Photon Geyser | ![]() | 100 | 100 | 5 | Physical if user's Atk > Sp Atk. Ignores Abilities. | |
Power Split | ![]() | — | 1 | 10 | Averages Attack and Sp Atk stats with target. | |
Power Swap | ![]() | — | 1 | 10 | Swaps Attack and Sp Atk stat stages with target. | |
Power Trick | ![]() | — | 1 | 10 | Switches user's Attack and Defense stats. | |
Prismatic Laser | ![]() | 160 | 100 | 10 | User cannot move next turno. | |
Psybeam | ![]() | 65 | 100 | 20 | 10% chance to confuse the target. | |
Psyblade | ![]() | 80 | 100 | 15 | During Electric Terrain: 1,5x power. | |
Psychic | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psychic Fangs | ![]() | 85 | 100 | 10 | Destroys screens, unless the target is immune. | |
Psychic Noise | ![]() | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | |
Psychic Terrain | ![]() | — | 1 | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | |
Psycho Boost | ![]() | 140 | 90 | 5 | Lowers the user's Sp Atk by 2. | |
Psycho Cut | ![]() | 70 | 100 | 20 | High critical hit ratio. | |
Psycho Shift | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psyshield Bash | ![]() | 70 | 90 | 10 | 100% chance to raise the user's Defense by 1. | |
Psyshock | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Psystrike | ![]() | 100 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Psywave | ![]() | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | |
Reflect | ![]() | — | 1 | 20 | For 5 turns, physical damage to allies is halved. | |
Rest | ![]() | — | 1 | 5 | User sleeps 2 turns and restores HP and status. | |
Role Play | ![]() | — | 1 | 10 | User replaces its Ability with the target's. | |
Shattered Psyche | ![]() | 1 | 1 | 1 | Power is equal to the base move's Z-Power. | |
Skill Swap | ![]() | — | 1 | 10 | The user and the target trade Abilities. | |
Speed Swap | ![]() | — | 1 | 10 | Swaps Speed stat with target. | |
Stored Power | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Synchronoise | ![]() | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | |
Take Heart | ![]() | — | 1 | 15 | Cures user's status, raises Sp Atk, Sp Def by 1. | |
Telekinesis | ![]() | — | 1 | 15 | For 3 turns, target floats but moves can't miss it. | |
Teleport | ![]() | — | 1 | 20 | User switches out. | |
Trick | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Trick Room | ![]() | — | 1 | 5 | Goes last. For 5 turns, turno order is reversed. | |
Twin Beam | ![]() | 40 | 100 | 10 | Hits 2 times in one turno. | |
Wonder Room | ![]() | — | 1 | 10 | For 5 turns, all Defense and Sp Def stats switch. | |
Zen Headbutt | ![]() | 80 | 90 | 15 | 20% chance to make the target flinch. |