Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por TM (Technical Machine) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.
Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.
Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Armor | — | 1 | 20 | Raises the user's Defense by 2. | ||
Agility | — | 1 | 30 | Raises the user's Speed by 2. | ||
Ally Switch | — | 1 | 15 | User and ally swap positions; using again can fail. | ||
Amnesia | — | 1 | 20 | Raises the user's Sp Def by 2. | ||
Aqua Ring | — | 1 | 20 | User recovers 1/16 HP máximo per turno. | ||
Assist | — | 1 | 20 | Uses a random move known by a team member. | ||
Autotomize | — | 1 | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Baneful Bunker | — | 1 | 10 | Protects from moves. Contact: envenenar. | ||
Barrier | — | 1 | 20 | Raises the user's Defense by 2. | ||
Baton Pass | — | 1 | 40 | User switches, passing stat changes and more. | ||
Belly Drum | — | 1 | 10 | User loses 50% HP máximo. Maximizes Attack. | ||
Bide | — | 1 | 10 | Waits 2 turns; deals double the damage taken. | ||
Bulk Up | — | 1 | 20 | Raises the user's Attack and Defense by 1. | ||
Burning Bulwark | — | 1 | 10 | Protects from damaging attacks. Contact: burn. | ||
Calm Mind | — | 1 | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Camouflage | — | 1 | 20 | Changes user's type by terrain (default Normal). | ||
Celebrate | — | 1 | 40 | No competitive use. | ||
Charge | — | 1 | 20 | +1 SpD, user's next Electric move 2x power. | ||
Clangorous Soul | — | 100 | 5 | User loses 33% of its HP máximo. +1 to all stats. | ||
Coil | — | 1 | 20 | Raises user's Attack, Defense, accuracy by 1. | ||
Conversion | — | 1 | 30 | Changes user's type to match its first move. | ||
Copycat | — | 1 | 20 | Uses the last move used in the battle. | ||
Cosmic Power | — | 1 | 20 | Raises the user's Defense and Sp Def by 1. | ||
Cotton Guard | — | 1 | 10 | Raises the user's Defense by 3. | ||
Defend Order | — | 1 | 10 | Raises the user's Defense and Sp Def by 1. | ||
Defense Curl | — | 1 | 40 | Raises the user's Defense by 1. | ||
Destiny Bond | — | 1 | 5 | If an opponent knocks out the user, it also faints. | ||
Detect | — | 1 | 5 | Prevents moves from affecting the user this turno. | ||
Double Team | — | 1 | 15 | Raises the user's evasiveness by 1. | ||
Dragon Dance | — | 1 | 20 | Raises the user's Attack and Speed by 1. | ||
Endure | — | 1 | 10 | User survives attacks this turno with at least 1 HP. | ||
Extreme Evoboost | — | 1 | 1 | Raises user's Atk, Def, SpA, SpD, and Spe by 2. | ||
Fillet Away | — | 1 | 10 | +2 Attack, Sp Atk, Speed for 1/2 user's HP máximo. | ||
Focus Energy | — | 1 | 30 | Raises the user's critical hit ratio by 2. | ||
Follow Me | — | 1 | 20 | The foes' moves target the user on the turno used. | ||
Geomancy | — | 1 | 10 | Charges, then raises SpA, SpD, Spe by 2 turno 2. | ||
Growth | — | 1 | 20 | Raises user's Attack and Sp Atk by 1; 2 in Sun. | ||
Grudge | — | 1 | 5 | If the user faints, the attack used loses all its PP. | ||
Harden | — | 1 | 30 | Raises the user's Defense by 1. | ||
Heal Order | — | 1 | 10 | Heals the user by 50% of its HP máximo. | ||
Healing Wish | — | 1 | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hone Claws | — | 1 | 15 | Raises the user's Attack and accuracy by 1. | ||
Imprison | — | 1 | 10 | No foe can use any move known by the user. | ||
Ingrain | — | 1 | 20 | Traps/grounds user; heals 1/16 HP máximo per turno. | ||
Iron Defense | — | 1 | 15 | Raises the user's Defense by 2. | ||
King's Shield | — | 1 | 10 | Protects from damaging attacks. Contact: -1 Atk. | ||
Laser Focus | — | 1 | 30 | Until the end of the next turno, user's moves crit. | ||
Lunar Dance | — | 1 | 10 | User faints. Next hurt Pkmn is cured, HP máximo/PP. | ||
Magic Coat | — | 1 | 15 | Bounces back certain non-damaging moves. | ||
Magnet Rise | — | 1 | 10 | For 5 turns, the user has immunity to Ground. | ||
Max Guard | — | 1 | 10 | Protects user from moves & Max Moves this turno. | ||
Meditate | — | 1 | 40 | Raises the user's Attack by 1. | ||
Metronome | — | 1 | 10 | Picks a random move. | ||
Milk Drink | — | 1 | 5 | Heals the user by 50% of its HP máximo. | ||
Minimize | — | 1 | 10 | Raises the user's evasiveness by 2. | ||
Moonlight | — | 1 | 5 | Heals the user by a weather-dependent amount. | ||
Morning Sun | — | 1 | 5 | Heals the user by a weather-dependent amount. | ||
Nasty Plot | — | 1 | 20 | Raises the user's Sp Atk by 2. | ||
No Retreat | — | 1 | 5 | Raises all stats by 1 (not acc/eva). Traps user. | ||
Obstruct | — | 100 | 10 | Protects from damaging attacks. Contact: -2 Def. | ||
Power Shift | — | 1 | 10 | Switches user's Attack and Defense stats. | ||
Power Trick | — | 1 | 10 | Switches user's Attack and Defense stats. | ||
Protect | — | 1 | 10 | Prevents moves from affecting the user this turno. | ||
Quiver Dance | — | 1 | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Rage Powder | — | 1 | 20 | The foes' moves target the user on the turno used. | ||
Recover | — | 1 | 5 | Heals the user by 50% of its HP máximo. | ||
Recycle | — | 1 | 10 | Restores the item the user last used. | ||
Refresh | — | 1 | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest | — | 1 | 5 | User sleeps 2 turns and restores HP and status. | ||
Revival Blessing | — | 1 | 1 | Revives a fainted Pokemon to 50% HP. | ||
Rock Polish | — | 1 | 20 | Raises the user's Speed by 2. | ||
Roost | — | 1 | 5 | Heals 50% HP. Flying-type removed 'til turno ends. | ||
Sharpen | — | 1 | 30 | Raises the user's Attack by 1. | ||
Shed Tail | — | 1 | 10 | User takes 1/2 its HP máximo to pass a substitute. | ||
Shell Smash | — | 1 | 15 | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. | ||
Shelter | — | 1 | 10 | Raises the user's Defense by 2. | ||
Shift Gear | — | 1 | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Shore Up | — | 1 | 5 | User restores 1/2 its HP máximo; 2/3 in Sandstorm. | ||
Silk Trap | — | 1 | 10 | Protects from damaging attacks. Contact: -1 Spe. | ||
Slack Off | — | 1 | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk | — | 1 | 10 | User must be asleep. Uses another known move. | ||
Snatch | — | 1 | 10 | User steals certain support moves to use itself. | ||
Soft-Boiled | — | 1 | 5 | Heals the user by 50% of its HP máximo. | ||
Spiky Shield | — | 1 | 10 | Protects from moves. Contact: loses 1/8 HP máximo. | ||
Splash | — | 1 | 40 | No competitive use. | ||
Stockpile | — | 1 | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Stuff Cheeks | — | 1 | 10 | Must hold Berry to use. User eats Berry, Def +2. | ||
Substitute | — | 1 | 10 | User takes 1/4 its HP máximo to put in a substitute. | ||
Swallow | — | 1 | 10 | Heals the user based on uses of Stockpile. | ||
Swords Dance | — | 1 | 20 | Raises the user's Attack by 2. | ||
Synthesis | — | 1 | 5 | Heals the user by a weather-dependent amount. | ||
Tail Glow | — | 1 | 20 | Raises the user's Sp Atk by 3. | ||
Take Heart | — | 1 | 15 | Cures user's status, raises Sp Atk, Sp Def by 1. | ||
Teleport | — | 1 | 20 | User switches out. | ||
Tidy Up | — | 1 | 10 | User +1 Atk, Spe. Clears all substitutes/hazards. | ||
Victory Dance | — | 1 | 10 | Raises the user's Attack, Defense, Speed by 1. | ||
Wish | — | 1 | 10 | Next turno, 50% of the user's HP máximo is restored. | ||
Withdraw | — | 1 | 40 | Raises the user's Defense by 1. | ||
Work Up | — | 1 | 30 | Raises the user's Attack and Sp Atk by 1. |