Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por Machine (TM/HM/TR) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.
Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.
Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Armor | — | — | 20 | Raises the user's Defense by 2. | ||
Agility | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Aqua Ring | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Assist | — | — | 20 | Uses a random Move known by a team member. | ||
Autotomize | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Baneful Bunker | — | — | 10 | Protects from Moves. Contact: envenenar. | ||
Barrier | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass | — | — | 40 | User switches, passing stat changes and more. | ||
Belly Drum | — | — | 10 | O usuário perde 50% do HP máximo. Maximiza o Attack. | ||
Bide | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bulk Up | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Burning Bulwark | — | — | 10 | Protects from damaging attacks. Contact: burn. | ||
Calm Mind | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Camouflage | — | — | 20 | Changes user's type by terrain (default Normal). | ||
Celebrate | — | — | 40 | No competitive use. | ||
Charge | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Clangorous Soul | — | 100 | 5 | User loses 33% of its HP máximo. +1 to all stats. | ||
Coil | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | ||
Conversion | — | — | 30 | Changes user's type to match its first Move. | ||
Copycat | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Cotton Guard | — | — | 10 | Raises the user's Defense by 3. | ||
Defend Order | — | — | 10 | Raises the user's Defense and Sp Def by 1. | ||
Defense Curl | — | — | 40 | Raises the user's Defense by 1. | ||
Destiny Bond | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Detect | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by 1. | ||
Endure | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extreme Evoboost | — | — | 1 | Raises user's Atk, Def, SpA, SpD, and Spe by 2. | ||
Fillet Away | — | — | 10 | +2 Attack, Sp Atk, Speed for 1/2 user's HP máximo. | ||
Focus Energy | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Follow Me | — | — | 20 | The foes' Moves target the user on the turn used. | ||
Geomancy | — | — | 10 | Charges, then raises SpA, SpD, Spe by 2 turn 2. | ||
Growth | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Grudge | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Harden | — | — | 30 | Raises the user's Defense by 1. | ||
Heal Order | — | — | 10 | Heals the user by 50% of its HP máximo. | ||
Healing Wish | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Hone Claws | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Imprison | — | — | 10 | No foe can use any Move known by the user. | ||
Ingrain | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Iron Defense | — | — | 15 | Raises the user's Defense by 2. | ||
King's Shield | — | — | 10 | Protects from damaging attacks. Contact: -1 Atk. | ||
Laser Focus | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Lunar Dance | — | — | 10 | User faints. Next hurt Pkmn is cured, HP máximo/PP. | ||
Magic Coat | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Max Guard | — | — | 10 | Protects user from Moves & Max Moves this turn. | ||
Meditate | — | — | 40 | Raises the user's Attack by 1. | ||
Metronome | — | — | 10 | Picks a random Move. | ||
Milk Drink | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Minimize | — | — | 10 | Raises the user's evasiveness by 2. | ||
Moonlight | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Morning Sun | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Nasty Plot | — | — | 20 | Raises the user's Sp Atk by 2. | ||
No Retreat | — | — | 5 | Raises all stats by 1 (not acc/eva). Traps user. | ||
Obstruct | — | 100 | 10 | Protects from damaging attacks. Contact: -2 Def. | ||
Power Shift | — | — | 10 | Switches user's Attack and Defense stats. | ||
Power Trick | — | — | 10 | Switches user's Attack and Defense stats. | ||
Protect | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quiver Dance | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Rage Powder | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Recover | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Recycle | — | — | 10 | Restores the item the user last used. | ||
Refresh | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revival Blessing | — | — | 1 | Revives a fainted Pokemon to 50% HP. | ||
Rock Polish | — | — | 20 | Raises the user's Speed by 2. | ||
Roost | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sharpen | — | — | 30 | Raises the user's Attack by 1. | ||
Shed Tail | — | — | 10 | User takes 1/2 its HP máximo to pass a substitute. | ||
Shell Smash | — | — | 15 | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. | ||
Shelter | — | — | 10 | Raises the user's Defense by 2. | ||
Shift Gear | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Shore Up | — | — | 5 | User restores 1/2 its HP máximo; 2/3 in Sandstorm. | ||
Silk Trap | — | — | 10 | Protects from damaging attacks. Contact: -1 Spe. | ||
Slack Off | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Sleep Talk | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch | — | — | 10 | User steals certain support Moves to use itself. | ||
Soft-Boiled | — | — | 5 | Heals the user by 50% of its HP máximo. | ||
Spiky Shield | — | — | 10 | Protects from Moves. Contact: loses 1/8 HP máximo. | ||
Splash | — | — | 40 | No competitive use. | ||
Stockpile | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Stuff Cheeks | — | — | 10 | Must hold Berry to use. User eats Berry, Def +2. | ||
Substitute | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swallow | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Swords Dance | — | — | 20 | Raises the user's Attack by 2. | ||
Synthesis | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tail Glow | — | — | 20 | Raises the user's Sp Atk by 3. | ||
Take Heart | — | — | 15 | Cures user's status, raises Sp Atk, Sp Def by 1. | ||
Teleport | — | — | 20 | User switches out. | ||
Tidy Up | — | — | 10 | User +1 Atk, Spe. Clears all substitutes/hazards. | ||
Victory Dance | — | — | 10 | Raises the user's Attack, Defense, Speed by 1. | ||
Wish | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | ||
Withdraw | — | — | 40 | Raises the user's Defense by 1. | ||
Work Up | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |