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Movedex: Self Target

Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por Machine (TM/HM/TR) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.

Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.

Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.

MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Armor 20Raises the user's Defense by 2.
Agility 30Aumenta a Speed do usuário em 2 estágios.
Ally Switch 15User and ally swap positions; using again can fail.
Amnesia 20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Ring 20User recovers 1/16 HP máximo per turn.
Assist 20Uses a random Move known by a team member.
Autotomize 15Raises the user's Speed by 2; user loses 100 kg.
Baneful Bunker 10Protects from Moves. Contact: envenenar.
Barrier 20Raises the user's Defense by 2.
Baton Pass 40User switches, passing stat changes and more.
Belly Drum 10O usuário perde 50% do HP máximo. Maximiza o Attack.
Bide 10Waits 2 turns; deals double the damage taken.
Bulk Up 20Aumenta o Attack e Defense do usuário em 1 estágio.
Burning Bulwark 10Protects from damaging attacks. Contact: burn.
Calm Mind 20Raises the user's Sp Atk and Sp Def by 1.
Camouflage 20Changes user's type by terrain (default Normal).
Celebrate 40No competitive use.
Charge 20+1 SpD, user's next Electric Move 2x power.
Clangorous Soul 1005User loses 33% of its HP máximo. +1 to all stats.
Coil 20Raises user's Attack, Defense, accuracy by 1.
Conversion 30Changes user's type to match its first Move.
Copycat 20Uses the last Move used in the battle.
Cosmic Power 20Raises the user's Defense and Sp Def by 1.
Cotton Guard 10Raises the user's Defense by 3.
Defend Order 10Raises the user's Defense and Sp Def by 1.
Defense Curl 40Raises the user's Defense by 1.
Destiny Bond 5If an opponent knocks out the user, it also faints.
Detect 5Prevents Moves from affecting the user this turn.
Double Team 15Aumenta a evasão do usuário em 1 estágio.
Dragon Dance 20Raises the user's Attack and Speed by 1.
Endure 10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extreme Evoboost 1Raises user's Atk, Def, SpA, SpD, and Spe by 2.
Fillet Away 10+2 Attack, Sp Atk, Speed for 1/2 user's HP máximo.
Focus Energy 30Raises the user's critical hit ratio by 2.
Follow Me 20The foes' Moves target the user on the turn used.
Geomancy 10Charges, then raises SpA, SpD, Spe by 2 turn 2.
Growth 20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Grudge 5If the user faints, the attack used loses all its PP.
Harden 30Raises the user's Defense by 1.
Heal Order 10Heals the user by 50% of its HP máximo.
Healing Wish 10User faints. Next hurt Pokemon is fully healed.
Hone Claws 15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Imprison 10No foe can use any Move known by the user.
Ingrain 20Traps/grounds user; heals 1/16 HP máximo per turn.
Iron Defense 15Raises the user's Defense by 2.
King's Shield 10Protects from damaging attacks. Contact: -1 Atk.
Laser Focus 30Until the end of the next turn, user's Moves crit.
Lunar Dance 10User faints. Next hurt Pkmn is cured, HP máximo/PP.
Magic Coat 15Bounces back certain non-damaging Moves.
Magnet Rise 10For 5 turns, the user has immunity to Ground.
Max Guard 10Protects user from Moves & Max Moves this turn.
Meditate 40Raises the user's Attack by 1.
Metronome 10Picks a random Move.
Milk Drink 5Heals the user by 50% of its HP máximo.
Minimize 10Raises the user's evasiveness by 2.
Moonlight 5Heals the user by a weather-dependent amount.
Morning Sun 5Heals the user by a weather-dependent amount.
Nasty Plot 20Raises the user's Sp Atk by 2.
No Retreat 5Raises all stats by 1 (not acc/eva). Traps user.
Obstruct 10010Protects from damaging attacks. Contact: -2 Def.
Power Shift 10Switches user's Attack and Defense stats.
Power Trick 10Switches user's Attack and Defense stats.
Protect 10Prevents Moves from affecting the user this turn.
Quiver Dance 20Raises the user's Sp Atk, Sp Def, Speed by 1.
Rage Powder 20Os Moves dos adversários terão o usuário como alvo no turno usado.
Recover 5Heals the user by 50% of its HP máximo.
Recycle 10Restores the item the user last used.
Refresh 20User cures its burn, envenenar, or paralisar.
Rest 5User sleeps 2 turns and restores HP and status.
Revival Blessing 1Revives a fainted Pokemon to 50% HP.
Rock Polish 20Raises the user's Speed by 2.
Roost 5Heals 50% HP. Flying-type removed 'til turn ends.
Sharpen 30Raises the user's Attack by 1.
Shed Tail 10User takes 1/2 its HP máximo to pass a substitute.
Shell Smash 15Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Shelter 10Raises the user's Defense by 2.
Shift Gear 10Raises the user's Speed by 2 and Attack by 1.
Shore Up 5User restores 1/2 its HP máximo; 2/3 in Sandstorm.
Silk Trap 10Protects from damaging attacks. Contact: -1 Spe.
Slack Off 5Heals the user by 50% of its HP máximo.
Sleep Talk 10User must be asleep. Uses another known Move.
Snatch 10User steals certain support Moves to use itself.
Soft-Boiled 5Heals the user by 50% of its HP máximo.
Spiky Shield 10Protects from Moves. Contact: loses 1/8 HP máximo.
Splash 40No competitive use.
Stockpile 20Raises user's Defense, Sp Def by 1. Max 3 uses.
Stuff Cheeks 10Must hold Berry to use. User eats Berry, Def +2.
Substitute 10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swallow 10Heals the user based on uses of Stockpile.
Swords Dance 20Raises the user's Attack by 2.
Synthesis 5Heals the user by a weather-dependent amount.
Tail Glow 20Raises the user's Sp Atk by 3.
Take Heart 15Cures user's status, raises Sp Atk, Sp Def by 1.
Teleport 20User switches out.
Tidy Up 10User +1 Atk, Spe. Clears all substitutes/hazards.
Victory Dance 10Raises the user's Attack, Defense, Speed by 1.
Wish 10Next turn, 50% of the user's HP máximo is restored.
Withdraw 40Raises the user's Defense by 1.
Work Up 30Raises the user's Attack and Sp Atk by 1.
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