Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por Machine (TM/HM/TR) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.
Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.
Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | 195 | — | 1 | Very high critical hit ratio. | ||
Absorb | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Accelerock | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Acid Downpour | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Acid Spray | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
After You | — | — | 15 | The target makes its Move right after the user. | ||
All-Out Pummeling | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Alluring Voice | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | ||
Anchor Shot | 80 | 100 | 20 | Prevents the target from switching out. | ||
Ancient Power | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | ||
Apple Acid | 80 | 100 | 10 | 100% chance to lower the target's Sp Def by 1. | ||
Aqua Cutter | 70 | 100 | 20 | High critical hit ratio. | ||
Aqua Jet | 40 | 100 | 20 | Usually goes first. | ||
Aqua Step | 80 | 100 | 10 | 100% chance to raise the user's Speed by 1. | ||
Aqua Tail | 90 | 90 | 10 | No additional effect. | ||
Arm Thrust | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Armor Cannon | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Assurance | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attack Order | 90 | 100 | 15 | High critical hit ratio. | ||
Attract | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Aura Wheel | 110 | 100 | 10 | Morpeko: Electric; Hangry: Dark; 100% +1 Spe. | ||
Aurora Beam | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Avalanche | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Axe Kick | 120 | 90 | 10 | 30% confusion. User loses 50% HP máximo if miss. | ||
Baby-Doll Eyes | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Baddy Bad | 80 | 95 | 15 | Summons Reflect. | ||
Barb Barrage | 60 | 100 | 10 | 50% psn. 2x power if target already poisoned. | ||
Barrage | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Beak Blast | 100 | 100 | 15 | Burns on contact with the user before it Moves. | ||
Beat Up | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Behemoth Bash | 100 | 100 | 5 | No additional effect. | ||
Behemoth Blade | 100 | 100 | 5 | No additional effect. | ||
Belch | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bestow | — | — | 15 | User passes its held item to the target. | ||
Bind | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Bite | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Bitter Blade | 90 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Bitter Malice | 75 | 100 | 10 | 100% chance to lower the target's Attack by 1. | ||
Black Hole Eclipse | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Blast Burn | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Blaze Kick | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Blazing Torque | 80 | 100 | 10 | 30% chance to burn the target. | ||
Block | — | — | 5 | Prevents the target from switching out. | ||
Blood Moon | 140 | 100 | 5 | Cannot be selected the turn after it's used. | ||
Bloom Doom | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Blue Flare | 130 | 85 | 5 | 20% chance to burn the target. | ||
Body Press | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bolt Beak | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Bolt Strike | 130 | 85 | 5 | 20% chance to paralyze the target. | ||
Bone Club | 65 | 85 | 20 | Tem 10% de chance de causar flinch. | ||
Bone Rush | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Bonemerang | 50 | 90 | 10 | Hits 2 times in one turn. | ||
Bouncy Bubble | 60 | 100 | 20 | User recovers 50% of the damage dealt. | ||
Branch Poke | 40 | 100 | 40 | No additional effect. | ||
Breakneck Blitz | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Brick Break | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bubble Beam | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Bug Bite | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bullet Punch | 40 | 100 | 30 | Usually goes first. | ||
Bullet Seed | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Burn Up | 130 | 100 | 5 | User's Fire-type becomes typeless; must be Fire. | ||
Buzzy Buzz | 60 | 100 | 20 | 100% chance to paralyze the foe. | ||
Catastropika | 210 | — | 1 | No additional effect. | ||
Ceaseless Edge | 65 | 90 | 15 | Sets a layer of Spikes on the opposing side. | ||
Charge Beam | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Chilling Water | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Chip Away | 70 | 100 | 20 | Ignores the target's stat stage changes. | ||
Chloroblast | 150 | 95 | 5 | User loses 50% HP máximo. | ||
Circle Throw | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Clamp | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Clear Smog | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Close Combat | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Collision Course | 100 | 100 | 5 | Deals 1,3333x damage with supereffective hits. | ||
Combat Torque | 100 | 100 | 10 | 30% chance to paralyze the target. | ||
Comet Punch | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Confide | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray | — | 100 | 10 | Confuses the target. | ||
Confusion | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Constrict | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | ||
Continental Crush | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Conversion 2 | — | — | 30 | Changes user's type to resist target's last Move. | ||
Corkscrew Crash | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Covet | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crabhammer | 100 | 90 | 10 | High critical hit ratio. | ||
Cross Chop | 100 | 80 | 5 | High critical hit ratio. | ||
Cross Poison | 70 | 100 | 20 | High critical hit ratio. 10% chance to envenenar. | ||
Crunch | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Crush Claw | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Crush Grip | — | 100 | 5 | More power the more HP the target has left. | ||
Curse | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Cut | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Darkest Lariat | 85 | 100 | 10 | Ignores the target's stat stage changes. | ||
Decorate | — | — | 15 | Raises the target's Attack and Sp Atk by 2. | ||
Defog | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Devastating Drake | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Dig | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dire Claw | 80 | 100 | 15 | 50% chance to adormecer, envenenar, or paralyze target. | ||
Disable | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dive | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dizzy Punch | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Doom Desire | 140 | 100 | 5 | Hits two turns after being used. | ||
Double Hit | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Iron Bash | 60 | 100 | 5 | Hits twice. 30% chance to causar flinch. | ||
Double Kick | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double Shock | 120 | 100 | 5 | User's Electric-type: typeless; must be Electric. | ||
Double Slap | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double-Edge | 120 | 100 | 15 | Tem 33% de recoil. | ||
Draco Meteor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Breath | 60 | 100 | 20 | 30% chance to paralyze the target. | ||
Dragon Claw | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Dragon Darts | 50 | 100 | 10 | Hits twice. Doubles: Tries to hit each foe once. | ||
Dragon Hammer | 90 | 100 | 15 | No additional effect. | ||
Dragon Rage | — | 100 | 10 | Deals 40 HP of damage to the target. | ||
Dragon Rush | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Drain Punch | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Draining Kiss | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Dream Eater | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Drill Run | 80 | 95 | 10 | High critical hit ratio. | ||
Drum Beating | 80 | 100 | 10 | 100% chance to lower the target's Speed by 1. | ||
Dual Chop | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Dual Wingbeat | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Dynamax Cannon | 100 | 100 | 5 | No additional effect. | ||
Dynamic Punch | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earth Power | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Echoed Voice | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Eerie Impulse | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Eerie Spell | 80 | 100 | 5 | Removes 3 PP from the target's last Move. | ||
Egg Bomb | 100 | 75 | 10 | No additional effect. | ||
Electrify | — | — | 20 | Changes the target's Move to Electric this turn. | ||
Electro Ball | — | 100 | 10 | More power the faster the user is than the target. | ||
Electro Drift | 100 | 100 | 5 | Deals 1,3333x damage with supereffective hits. | ||
Electro Shot | 130 | 100 | 10 | Raises Sp Atk by 1, hits turn 2. Rain: no charge. | ||
Embargo | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Ember | 40 | 100 | 25 | 10% chance to burn the target. | ||
Encore | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Energy Ball | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Entrainment | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Esper Wing | 80 | 100 | 10 | 100% chance to raise user Speed by 1. High crit. | ||
Eternabeam | 160 | 90 | 5 | User cannot Move next turn. | ||
Expanding Force | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Extrasensory | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Extreme Speed | 80 | 100 | 5 | Nearly always goes first. | ||
Facade | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fairy Wind | 40 | 100 | 30 | No additional effect. | ||
Fake Out | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
False Surrender | 80 | — | 10 | This Move does not check accuracy. | ||
False Swipe | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Feint Attack | 60 | — | 20 | This Move does not check accuracy. | ||
Fell Stinger | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | ||
Fickle Beam | 80 | 100 | 5 | Has a 30% chance this Move's power is doubled. | ||
Fiery Dance | 80 | 100 | 10 | 50% chance to raise the user's Sp Atk by 1. | ||
Final Gambit | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Fire Blast | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Fang | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Fire Lash | 80 | 100 | 15 | 100% chance to lower the target's Defense by 1. | ||
Fire Pledge | 80 | 100 | 10 | Use com Grass ou Water Pledge para um efeito adicional. | ||
Fire Punch | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
First Impression | 90 | 100 | 10 | Nearly always goes first. First turn out only. | ||
Fishious Rend | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Fissure | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Flail | — | 100 | 15 | More power the less HP the user has left. | ||
Flame Burst | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flame Charge | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flame Wheel | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Flamethrower | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flare Blitz | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | ||
Flash | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Flatter | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fleur Cannon | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Fling | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flip Turn | 60 | 100 | 20 | User switches out after damaging the target. | ||
Floaty Fall | 90 | 95 | 15 | 30% chance to causar flinch. | ||
Floral Healing | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Flower Trick | 70 | — | 10 | Always results in a critical hit; no accuracy check. | ||
Focus Blast | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Foresight | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Forest's Curse | — | 100 | 20 | Adds Grass to the target's type(s). | ||
Foul Play | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Freeze Shock | 140 | 90 | 5 | Charges turn 1. Hits turn 2. 30% paralyze. | ||
Freeze-Dry | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | ||
Freezing Glare | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Freezy Frost | 100 | 90 | 10 | Eliminates all stat changes. | ||
Frenzy Plant | 150 | 90 | 5 | User cannot Move next turn. | ||
Frost Breath | 60 | 90 | 10 | Always results in a critical hit. | ||
Frustration | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Fury Cutter | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Fury Swipes | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Fusion Bolt | 100 | 100 | 5 | Power doubles if used after Fusion Flare this turn. | ||
Fusion Flare | 100 | 100 | 5 | Power doubles if used after Fusion Bolt this turn. | ||
Future Sight | 120 | 100 | 10 | Hits two turns after being used. | ||
Gastro Acid | — | 100 | 10 | Nullifies the target's Ability. | ||
Gear Grind | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Genesis Supernova | 185 | — | 1 | Summons Psychic Terrain. | ||
Giga Drain | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gigaton Hammer | 160 | 100 | 5 | Cannot be selected the turn after it's used. | ||
Gigavolt Havoc | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Glaive Rush | 120 | 100 | 5 | User takes sure-hit 2x damage until its next turn. | ||
Glare | — | 100 | 30 | Paralyzes the target. | ||
Glitzy Glow | 80 | 95 | 15 | Summons Light Screen. | ||
Grass Knot | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grass Pledge | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | ||
Grass Whistle | — | 55 | 15 | Causes the target to fall asleep. | ||
Grassy Glide | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | ||
Grav Apple | 80 | 100 | 10 | Target: 100% -1 Def. During Gravity: 1,5x power. | ||
Guard Split | — | — | 10 | Averages Defense and Sp Def stats with target. | ||
Guard Swap | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Guardian of Alola | — | — | 1 | Does damage equal to 3/4 target's current HP. | ||
Guillotine | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Gunk Shot | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Gyro Ball | — | 100 | 5 | More power the slower the user than the target. | ||
Hammer Arm | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hard Press | — | 100 | 10 | More power the more HP the target has left. | ||
Head Charge | 120 | 100 | 15 | Has 1/4 recoil. | ||
Head Smash | 150 | 80 | 5 | Has 1/2 recoil. | ||
Headbutt | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Headlong Rush | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Heart Stamp | 60 | 100 | 25 | 30% chance to causar flinch. | ||
Heart Swap | — | — | 10 | Swaps all stat changes with target. | ||
Heat Crash | — | 100 | 10 | More power the heavier the user than the target. | ||
Heavy Slam | — | 100 | 10 | More power the heavier the user than the target. | ||
Hex | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hidden Power | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Horsepower | 95 | 95 | 10 | No additional effect. | ||
High Jump Kick | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hold Back | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Horn Attack | 65 | 100 | 25 | No additional effect. | ||
Horn Drill | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Horn Leech | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hydro Cannon | 150 | 90 | 5 | User cannot Move next turn. | ||
Hydro Pump | 110 | 80 | 5 | No additional effect. | ||
Hydro Steam | 80 | 100 | 15 | During Sunny Day: 1,5x damage instead of half. | ||
Hydro Vortex | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Hyper Beam | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Drill | 100 | 100 | 5 | Bypasses protection without breaking it. | ||
Hyper Fang | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Hyperspace Fury | 100 | — | 5 | Hoopa-U: Lowers user's Def by 1; breaks protect. | ||
Hyperspace Hole | 80 | — | 5 | Breaks the target's protection for this turn. | ||
Hypnosis | — | 60 | 20 | Causes the target to fall asleep. | ||
Ice Ball | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Ice Beam | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Burn | 140 | 90 | 5 | Charges turn 1. Hits turn 2. 30% burn. | ||
Ice Fang | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Hammer | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Ice Punch | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Ice Shard | 40 | 100 | 30 | Usually goes first. | ||
Ice Spinner | 80 | 100 | 15 | Ends the effects of terrain. | ||
Icicle Crash | 85 | 90 | 10 | 30% chance to causar flinch. | ||
Icicle Spear | 25 | 100 | 30 | Hits 2-5 times in one turn. | ||
Infernal Parade | 60 | 100 | 15 | 30% burn. 2x power if target is already statused. | ||
Inferno | 100 | 50 | 5 | 100% chance to burn the target. | ||
Inferno Overdrive | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Infestation | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Instruct | — | — | 15 | The target immediately uses its last used Move. | ||
Iron Head | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Ivy Cudgel | 100 | 100 | 10 | High critical hit ratio. Type depends on user's forma. | ||
Jaw Lock | 80 | 100 | 10 | Prevents both user and target from switching out. | ||
Jet Punch | 60 | 100 | 15 | Usually goes first. | ||
Judgment | 100 | 100 | 10 | Type varies based on the held Plate. | ||
Jump Kick | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Karate Chop | 50 | 100 | 25 | High critical hit ratio. | ||
Kinesis | — | 80 | 15 | Lowers the target's accuracy by 1. | ||
Knock Off | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Kowtow Cleave | 85 | — | 10 | This Move does not check accuracy. | ||
Lash Out | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Last Resort | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Last Respects | 50 | 100 | 10 | +50 power for each time a time member fainted. | ||
Leaf Blade | 90 | 100 | 15 | High critical hit ratio. | ||
Leaf Storm | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Leaf Tornado | 65 | 90 | 10 | 50% chance to lower the target's accuracy by 1. | ||
Leafage | 40 | 100 | 40 | No additional effect. | ||
Leech Life | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Leech Seed | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Let's Snuggle Forever | 190 | — | 1 | No additional effect. | ||
Lick | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Light That Burns the Sky | 200 | — | 1 | Physical if user's Atk > Sp Atk. Ignores Abilities. | ||
Light of Ruin | 140 | 90 | 5 | Has 1/2 recoil. | ||
Liquidation | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Lock-On | — | — | 5 | User's next Move will not miss the target. | ||
Lovely Kiss | — | 75 | 10 | Causes the target to fall asleep. | ||
Low Kick | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Lumina Crash | 80 | 100 | 10 | 100% chance to lower the target's Sp Def by 2. | ||
Lunge | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Luster Purge | 95 | 100 | 5 | 50% chance to lower the target's Sp Def by 1. | ||
Mach Punch | 40 | 100 | 30 | Usually goes first. | ||
Magic Powder | — | 100 | 20 | Changes the target's type to Psychic. | ||
Magical Leaf | 60 | — | 20 | This Move does not check accuracy. | ||
Magical Torque | 100 | 100 | 10 | 30% chance to confuse the target. | ||
Magma Storm | 100 | 75 | 5 | Traps and damages the target for 4-5 turns. | ||
Magnet Bomb | 60 | — | 20 | This Move does not check accuracy. | ||
Malicious Moonsault | 180 | — | 1 | Damage doubles if the target used Minimize. | ||
Malignant Chain | 100 | 100 | 5 | 50% chance to envenenar gravemente the target. | ||
Mean Look | — | — | 5 | Prevents the target from switching out. | ||
Mega Drain | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mega Kick | 120 | 75 | 5 | No additional effect. | ||
Mega Punch | 80 | 85 | 20 | No additional effect. | ||
Megahorn | 120 | 85 | 10 | No additional effect. | ||
Memento | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Menacing Moonraze Maelstrom | 200 | — | 1 | Ignores the Abilities of other Pokemon. | ||
Metal Claw | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Meteor Assault | 150 | 100 | 5 | User cannot Move next turn. | ||
Meteor Beam | 120 | 90 | 10 | Raises user's Sp Atk by 1 on turn 1. Hits turn 2. | ||
Meteor Mash | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Mighty Cleave | 95 | 100 | 5 | Bypasses protection without breaking it. | ||
Mimic | — | — | 10 | The last Move the target used replaces this one. | ||
Mind Reader | — | — | 5 | User's next Move will not miss the target. | ||
Miracle Eye | — | — | 40 | Psychic hits Dark. Evasiveness ignored. | ||
Mirror Move | — | — | 20 | User uses the target's last used Move against it. | ||
Mirror Shot | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Mist Ball | 95 | 100 | 5 | 50% chance to lower the target's Sp Atk by 1. | ||
Moonblast | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Moongeist Beam | 100 | 100 | 5 | Ignores the Abilities of other Pokemon. | ||
Mountain Gale | 100 | 85 | 10 | 30% chance to causar flinch. | ||
Mud Bomb | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Mud Shot | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Mud-Slap | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Multi-Attack | 120 | 100 | 10 | Type varies based on the held Memory. | ||
Mystical Fire | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | ||
Mystical Power | 70 | 90 | 10 | 100% chance to raise the user's Sp Atk by 1. | ||
Natural Gift | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Nature Power | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Nature's Madness | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Needle Arm | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Never-Ending Nightmare | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Night Daze | 85 | 95 | 10 | 40% chance to lower the target's accuracy by 1. | ||
Night Shade | — | 100 | 15 | Does damage equal to the user's level. | ||
Night Slash | 70 | 100 | 15 | High critical hit ratio. | ||
Nightmare | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Noble Roar | — | 100 | 30 | Lowers the target's Attack and Sp Atk by 1. | ||
Noxious Torque | 100 | 100 | 10 | 30% chance to envenenar the target. | ||
Nuzzle | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Oceanic Operetta | 195 | — | 1 | No additional effect. | ||
Octazooka | 65 | 85 | 10 | 50% chance to lower the target's accuracy by 1. | ||
Octolock | — | 100 | 15 | Traps target, lowers Def and SpD by 1 each turn. | ||
Odor Sleuth | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Ominous Wind | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Order Up | 80 | 100 | 10 | Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe. | ||
Overheat | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Pain Split | — | — | 20 | Shares HP of user and target equally. | ||
Paleo Wave | 85 | 100 | 15 | 20% chance to lower the target's Attack by 1. | ||
Parting Shot | — | 100 | 20 | Lowers target's Atk, Sp Atk by 1. User switches. | ||
Pay Day | 40 | 100 | 20 | Scatters coins. | ||
Payback | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Phantom Force | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Photon Geyser | 100 | 100 | 5 | Physical if user's Atk > Sp Atk. Ignores Abilities. | ||
Pika Papow | — | — | 20 | Max happiness: 102 power. Can't miss. | ||
Pin Missile | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Plasma Fists | 100 | 100 | 15 | Normal Moves become Electric-type this turn. | ||
Play Nice | — | — | 20 | Lowers the target's Attack by 1. | ||
Play Rough | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Fang | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Jab | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Powder | — | 75 | 35 | Envenena o alvo. | ||
Poison Sting | 15 | 100 | 35 | 30% chance to envenenar the target. | ||
Poison Tail | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Pollen Puff | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Poltergeist | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Population Bomb | 20 | 90 | 10 | Hits 10 times. Each hit can miss. | ||
Pounce | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Pound | 40 | 100 | 35 | No additional effect. | ||
Powder | — | 100 | 20 | If using a Fire Move, target loses 1/4 HP máximo. | ||
Power Gem | 80 | 100 | 20 | No additional effect. | ||
Power Split | — | — | 10 | Averages Attack and Sp Atk stats with target. | ||
Power Swap | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Power Trip | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Power Whip | 120 | 85 | 10 | No additional effect. | ||
Power-Up Punch | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Present | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Prismatic Laser | 160 | 100 | 10 | User cannot Move next turn. | ||
Psybeam | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psyblade | 80 | 100 | 15 | During Electric Terrain: 1,5x power. | ||
Psych Up | — | — | 10 | Copies the target's current stat stages. | ||
Psychic | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Fangs | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Psychic Noise | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psycho Boost | 140 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Psycho Cut | 70 | 100 | 20 | High critical hit ratio. | ||
Psycho Shift | — | 100 | 10 | Transfers the user's status ailment to the target. | ||
Psyshield Bash | 70 | 90 | 10 | 100% chance to raise the user's Defense by 1. | ||
Psyshock | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psystrike | 100 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Pulverizing Pancake | 210 | — | 1 | No additional effect. | ||
Punishment | — | 100 | 5 | 60 power +20 for each of the target's stat boosts. | ||
Purify | — | — | 20 | Cures target's status; heals user 1/2 HP máximo if so. | ||
Pursuit | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Pyro Ball | 120 | 90 | 5 | 10% chance to burn the target. Thaws user. | ||
Quash | — | 100 | 15 | Forces the target to Move last this turn. | ||
Quick Attack | 40 | 100 | 30 | Usually goes first. | ||
Rage | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rage Fist | 50 | 100 | 10 | +50 power for each time user was hit. Max 6 hits. | ||
Raging Bull | 90 | 100 | 10 | Destroys screens. Type depends on user's forma. | ||
Rapid Spin | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Razor Shell | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Reflect Type | — | — | 15 | User becomes the same type as the target. | ||
Retaliate | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revelation Dance | 90 | 100 | 15 | Type varies based on the user's primary type. | ||
Revenge | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal | — | 100 | 15 | More power the less HP the user has left. | ||
Rising Voltage | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Roar | — | — | 20 | Forces the target to switch to a random ally. | ||
Roar of Time | 150 | 90 | 5 | User cannot Move next turn. | ||
Rock Blast | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Climb | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Smash | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Throw | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rock Wrecker | 150 | 90 | 5 | User cannot Move next turn. | ||
Role Play | — | — | 10 | User replaces its Ability with the target's. | ||
Rolling Kick | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Rollout | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Ruination | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Sacred Fire | 100 | 95 | 5 | 50% chance to burn the target. Thaws user. | ||
Sacred Sword | 90 | 100 | 15 | Ignores the target's stat stage changes. | ||
Salt Cure | 40 | 100 | 15 | Deals 1/8 HP máximo each turn; 1/4 on Steel, Water. | ||
Sand Attack | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Sand Tomb | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Sappy Seed | 100 | 90 | 10 | Summons Leech Seed. | ||
Savage Spin-Out | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Scald | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Scale Shot | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scary Face | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scorching Sands | 70 | 100 | 10 | 30% chance to burn the target. Thaws target. | ||
Scratch | 40 | 100 | 35 | No additional effect. | ||
Screech | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Searing Sunraze Smash | 200 | — | 1 | Ignores the Abilities of other Pokemon. | ||
Secret Power | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Secret Sword | 85 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Seed Bomb | 80 | 100 | 15 | No additional effect. | ||
Seed Flare | 120 | 85 | 5 | 40% chance to lower the target's Sp Def by 2. | ||
Seismic Toss | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Bone | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Shadow Claw | 70 | 100 | 15 | High critical hit ratio. | ||
Shadow Force | 120 | 100 | 5 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Shadow Punch | 60 | — | 20 | This Move does not check accuracy. | ||
Shadow Sneak | 40 | 100 | 30 | Usually goes first. | ||
Shadow Strike | 80 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Shattered Psyche | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Sheer Cold | — | 30 | 5 | OHKOs non-Ice targets. Fails if user's lower level. | ||
Shell Side Arm | 90 | 100 | 10 | 20% psn. Physical+contact if it would be stronger. | ||
Shock Wave | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Simple Beam | — | 100 | 15 | The target's Ability becomes Simple. | ||
Sing | — | 55 | 15 | Causes the target to fall asleep. | ||
Sinister Arrow Raid | 180 | — | 1 | No additional effect. | ||
Sizzly Slide | 60 | 100 | 20 | 100% chance to burn the foe. | ||
Sketch | — | — | 1 | Permanently copies the last Move target used. | ||
Skill Swap | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Skull Bash | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sky Uppercut | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Slam | 80 | 75 | 20 | No additional effect. | ||
Slash | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Powder | — | 75 | 15 | Causes the target to fall asleep. | ||
Sludge | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smack Down | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smart Strike | 70 | — | 10 | This Move does not check accuracy. | ||
Smelling Salts | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smog | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snap Trap | 35 | 100 | 15 | Traps and damages the target for 4-5 turns. | ||
Snipe Shot | 80 | 100 | 15 | High critical hit ratio. Cannot be redirected. | ||
Snore | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Soak | — | 100 | 20 | Changes the target's type to Water. | ||
Solar Beam | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Solar Blade | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sonic Boom | — | 90 | 20 | Always does 20 HP of damage. | ||
Soul-Stealing 7-Star Strike | 195 | — | 1 | No additional effect. | ||
Spacial Rend | 100 | 95 | 5 | High critical hit ratio. | ||
Spark | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Sparkly Swirl | 120 | 85 | 5 | Cures the user's time of all status conditions. | ||
Spectral Thief | 90 | 100 | 10 | Steals target's boosts before dealing damage. | ||
Speed Swap | — | — | 10 | Swaps Speed stat with target. | ||
Spicy Extract | — | — | 15 | Raises target's Atk by 2 and lowers its Def by 2. | ||
Spider Web | — | — | 10 | Prevents the target from switching out. | ||
Spike Cannon | 20 | 100 | 15 | Hits 2-5 times in one turn. | ||
Spin Out | 100 | 100 | 5 | Lowers the user's Speed by 2. | ||
Spirit Break | 75 | 100 | 15 | 100% chance to lower the target's Sp Atk by 1. | ||
Spirit Shackle | 80 | 100 | 10 | Prevents the target from switching out. | ||
Spit Up | — | 100 | 10 | More power with more uses of Stockpile. | ||
Spite | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Splintered Stormshards | 190 | — | 1 | Ends the effects of terrain. | ||
Spore | — | 100 | 15 | Causes the target to fall asleep. | ||
Spotlight | — | — | 15 | Target's foes' Moves are redirected to it this turn. | ||
Steam Eruption | 110 | 95 | 5 | 30% chance to burn the target. Thaws target. | ||
Steamroller | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Steel Beam | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | ||
Steel Wing | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stoked Sparksurfer | 175 | — | 1 | 100% chance to paralyze the target. | ||
Stomp | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Axe | 65 | 90 | 15 | Sets Stealth Rock on the target's side. | ||
Stone Edge | 100 | 80 | 5 | High critical hit ratio. | ||
Stored Power | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Storm Throw | 60 | 100 | 10 | Always results in a critical hit. | ||
Strange Steam | 90 | 95 | 10 | 20% chance to confuse the target. | ||
Strength | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Strength Sap | — | 100 | 10 | User heals HP=target's Atk stat. Lowers Atk by 1. | ||
Stun Spore | — | 75 | 30 | Paralisa o alvo. | ||
Submission | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Subzero Slammer | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Sucker Punch | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunsteel Strike | 100 | 100 | 5 | Ignores the Abilities of other Pokemon. | ||
Super Fang | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supercell Slam | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Superpower | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Supersonic | — | 55 | 20 | Causes the target to become confused. | ||
Supersonic Skystrike | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Surging Strikes | 25 | 100 | 5 | Always results in a critical hit. Hits 3 times. | ||
Swagger | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo | — | 100 | 10 | User switches its held item with the target's. | ||
Syrup Bomb | 60 | 85 | 10 | Target's Speed is lowered by 1 stage for 3 turns. | ||
Tachyon Cutter | 50 | — | 10 | Hits twice. This Move does not check accuracy. | ||
Tackle | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Slap | 25 | 85 | 10 | Hits 2-5 times in one turn. | ||
Take Down | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tar Shot | — | 100 | 15 | Target gets -1 Spe and becomes weaker to Fire. | ||
Taunt | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tearful Look | — | — | 20 | Lowers the target's Attack and Sp Atk by 1. | ||
Techno Blast | 120 | 100 | 5 | Type varies based on the held Drive. | ||
Tectonic Rage | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Telekinesis | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Temper Flare | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Tera Starstorm | 120 | 100 | 5 | Terapagos-Stellar: Stellar type, hits both foes. | ||
Terrain Pulse | 50 | 100 | 10 | User on terrain: power doubles, type varies. | ||
Thief | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Cage | 80 | 90 | 15 | Traps and damages the target for 4-5 turns. | ||
Thunder Fang | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderclap | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Thunderous Kick | 90 | 100 | 10 | 100% chance to lower the target's Defense by 1. | ||
Tickle | — | 100 | 20 | Lowers the target's Attack and Defense by 1. | ||
Topsy-Turvy | — | — | 20 | Inverts the target's stat stages. | ||
Torch Song | 80 | 100 | 10 | 100% chance to raise the user's Sp Atk by 1. | ||
Torment | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Thread | — | 100 | 20 | Lowers the target's Speed by 1 and poisons it. | ||
Trailblaze | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Transform | — | — | 10 | Copia os stats, Moves, tipos e Ability do alvo. | ||
Tri Attack | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick | — | 100 | 10 | User switches its held item with the target's. | ||
Trick-or-Treat | — | 100 | 20 | Adds Ghost to the target's type(s). | ||
Triple Arrows | 90 | 100 | 10 | High crit. Target: 50% -1 Defense, 30% flinch. | ||
Triple Axel | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Triple Dive | 30 | 95 | 10 | Hits 3 times. | ||
Triple Kick | 10 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Trop Kick | 70 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Trump Card | — | — | 5 | More power the fewer PP this Move has left. | ||
Twin Beam | 40 | 100 | 10 | Hits 2 times in one turn. | ||
Twineedle | 25 | 100 | 20 | Hits 2 times. Each hit has 20% chance to envenenar. | ||
Twinkle Tackle | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
U-turn | 70 | 100 | 20 | User switches out after damaging the target. | ||
Upper Hand | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
V-create | 180 | 95 | 5 | Lowers the user's Defense, Sp Def, Speed by 1. | ||
Vacuum Wave | 40 | 100 | 30 | Usually goes first. | ||
Veevee Volley | — | — | 20 | Max happiness: 102 power. Can't miss. | ||
Venoshock | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Vine Whip | 45 | 100 | 25 | No additional effect. | ||
Vise Grip | 55 | 100 | 30 | No additional effect. | ||
Vital Throw | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Volt Switch | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wake-Up Slap | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Water Gun | 40 | 100 | 25 | No additional effect. | ||
Water Pledge | 80 | 100 | 10 | Use with Grass or Fire Pledge for added effect. | ||
Water Shuriken | 15 | 100 | 20 | Usually goes first. Hits 2-5 times in one turn. | ||
Waterfall | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Wave Crash | 120 | 100 | 10 | Has 33% recoil. | ||
Weather Ball | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Whirlpool | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Whirlwind | — | — | 20 | Forces the target to switch to a random ally. | ||
Wicked Blow | 75 | 100 | 5 | Always results in a critical hit. | ||
Wicked Torque | 80 | 100 | 10 | 10% chance to cause the target to fall asleep. | ||
Wild Charge | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Will-O-Wisp | — | 85 | 15 | Queima o alvo. | ||
Wood Hammer | 120 | 100 | 15 | Has 33% recoil. | ||
Worry Seed | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Wrap | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Wring Out | — | 100 | 5 | More power the more HP the target has left. | ||
X-Scissor | 80 | 100 | 15 | No additional effect. | ||
Yawn | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zap Cannon | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zen Headbutt | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Zing Zap | 80 | 100 | 10 | 30% chance to causar flinch. | ||
Zippy Zap | 80 | 100 | 10 | Goes first. Raises user's evasion by 1. |