Os Moves (Movimentos) são os ataques ou técnicas que os Pokémon usam em batalha. Na maioria das vezes, os moves podem ser aprendidos pelos Pokémon por Level Up, por Machine (TM/HM/TR) ou por hereditariedade (Egg Move). Um Pokémon somente pode possuir 4 moves por vez, sendo que, caso deseje substituir algum deles, antes deverá desaprendê-lo. Cada Pokémon tem a sua própria relação de moves que é capaz de aprender.
Existem moves que causam dano, os quais se subdividem nas categorias Physical e Special, e há moves que aplicam algum efeito em batalha sem causar dano direto, pertencentes à categoria Status. Moves da categoria Physical levarão em conta o stat de Attack do Pokémon para determinar o dano causado, assim como o stat de Defense do oponente; ao passo que moves da categoria Special levarão em conta o Sp. Attack do Pokémon, além do stat de Sp. Defense do oponente.
Assim como ocorre com os Pokémon, os moves também possuem tipos. Caso o tipo de um move tenha vantagem contra a tipagem do Pokémon adversário, causará um dano Super Efetivo, o que significa que será 2× ou até 4× maior. Caso o tipo de um move tenha desvantagem, o dano será Pouco Efetivo, o que significa que será equivalente a ½ ou ¼ do dano original. Confira essa relação em nosso Type Chart. Além disso, quando um Pokémon usar um move do mesmo tipo que ele, também receberá o chamado STAB (Same-Type Attack Bonus), que tornará o dano 1,5× maior.
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Accelerock | 40 | 100 | 20 | Geralmente ataca primeiro. | ||
Acid Downpour | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Acrobatics | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace | 60 | — | 20 | Este Move não verifica accuracy. | ||
All-Out Pummeling | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Anchor Shot | 80 | 100 | 20 | Prevents the target from switching out. | ||
Aqua Cutter | 70 | 100 | 20 | High critical hit ratio. | ||
Aqua Jet | 40 | 100 | 20 | Usually goes first. | ||
Aqua Step | 80 | 100 | 10 | 100% chance to raise the user's Speed by 1. | ||
Aqua Tail | 90 | 90 | 10 | No additional effect. | ||
Arm Thrust | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Assurance | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attack Order | 90 | 100 | 15 | High critical hit ratio. | ||
Aura Wheel | 110 | 100 | 10 | Morpeko: Electric; Hangry: Dark; 100% +1 Spe. | ||
Avalanche | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Axe Kick | 120 | 90 | 10 | 30% confusion. User loses 50% HP máximo if miss. | ||
Barb Barrage | 60 | 100 | 10 | 50% psn. 2x power if target already poisoned. | ||
Barrage | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Beak Blast | 100 | 100 | 15 | Burns on contact with the user before it Moves. | ||
Beat Up | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Behemoth Bash | 100 | 100 | 5 | No additional effect. | ||
Behemoth Blade | 100 | 100 | 5 | No additional effect. | ||
Bide | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bind | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Bite | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Bitter Blade | 90 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Black Hole Eclipse | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Blaze Kick | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | ||
Blazing Torque | 80 | 100 | 10 | 30% chance to burn the target. | ||
Bloom Doom | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Body Press | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bolt Beak | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Bolt Strike | 130 | 85 | 5 | 20% chance to paralyze the target. | ||
Bone Club | 65 | 85 | 20 | Tem 10% de chance de causar flinch. | ||
Bone Rush | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Bonemerang | 50 | 90 | 10 | Hits 2 times in one turn. | ||
Bounce | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Branch Poke | 40 | 100 | 40 | No additional effect. | ||
Brave Bird | 120 | 100 | 15 | Has 33% recoil. | ||
Breaking Swipe | 60 | 100 | 15 | Tem 100% de chance de diminuir o Attack do adversário em 1 estágio. | ||
Breakneck Blitz | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Brick Break | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brutal Swing | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bug Bite | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bulldoze | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Punch | 40 | 100 | 30 | Usually goes first. | ||
Bullet Seed | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Catastropika | 210 | — | 1 | No additional effect. | ||
Ceaseless Edge | 65 | 90 | 15 | Sets a layer of Spikes on the opposing side. | ||
Chip Away | 70 | 100 | 20 | Ignores the target's stat stage changes. | ||
Circle Throw | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Clamp | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Close Combat | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Collision Course | 100 | 100 | 5 | Deals 1,3333x damage with supereffective hits. | ||
Combat Torque | 100 | 100 | 10 | 30% chance to paralyze the target. | ||
Comet Punch | 18 | 85 | 15 | Hits 2-5 times in one turn. | ||
Comeuppance | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | ||
Constrict | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | ||
Continental Crush | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Corkscrew Crash | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Counter | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Covet | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Crabhammer | 100 | 90 | 10 | High critical hit ratio. | ||
Cross Chop | 100 | 80 | 5 | High critical hit ratio. | ||
Cross Poison | 70 | 100 | 20 | High critical hit ratio. 10% chance to envenenar. | ||
Crunch | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Crush Claw | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Crush Grip | — | 100 | 5 | More power the more HP the target has left. | ||
Cut | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Darkest Lariat | 85 | 100 | 10 | Ignores the target's stat stage changes. | ||
Devastating Drake | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Diamond Storm | 100 | 95 | 5 | 50% chance to raise user's Defense by 2. | ||
Dig | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dire Claw | 80 | 100 | 15 | 50% chance to adormecer, envenenar, or paralyze target. | ||
Dive | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Dizzy Punch | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Double Hit | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Iron Bash | 60 | 100 | 5 | Hits twice. 30% chance to causar flinch. | ||
Double Kick | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double Shock | 120 | 100 | 5 | User's Electric-type: typeless; must be Electric. | ||
Double Slap | 15 | 85 | 10 | Hits 2-5 times in one turn. | ||
Double-Edge | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dragon Ascent | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dragon Claw | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Dragon Darts | 50 | 100 | 10 | Hits twice. Doubles: Tries to hit each foe once. | ||
Dragon Hammer | 90 | 100 | 15 | No additional effect. | ||
Dragon Rush | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dragon Tail | 60 | 90 | 10 | Força o alvo a mudar para um aliado aleatório. | ||
Drain Punch | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Drill Peck | 80 | 100 | 20 | No additional effect. | ||
Drill Run | 80 | 95 | 10 | High critical hit ratio. | ||
Drum Beating | 80 | 100 | 10 | 100% chance to lower the target's Speed by 1. | ||
Dual Chop | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Dual Wingbeat | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Dynamic Punch | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Earthquake | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Egg Bomb | 100 | 75 | 10 | No additional effect. | ||
Endeavor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Explosion | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Extreme Speed | 80 | 100 | 5 | Nearly always goes first. | ||
Facade | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
False Surrender | 80 | — | 10 | This Move does not check accuracy. | ||
False Swipe | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feint | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Feint Attack | 60 | — | 20 | This Move does not check accuracy. | ||
Fell Stinger | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | ||
Fire Fang | 65 | 95 | 15 | Tem 10% de chance de queimar. Tem 10% de chance de causar finch. | ||
Fire Lash | 80 | 100 | 15 | 100% chance to lower the target's Defense by 1. | ||
Fire Punch | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
First Impression | 90 | 100 | 10 | Nearly always goes first. First turn out only. | ||
Fishious Rend | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Fissure | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Flail | — | 100 | 15 | More power the less HP the user has left. | ||
Flame Charge | 50 | 100 | 20 | Tem 100% de chance de aumentar a Speed do usuário em 1 estágio. | ||
Flame Wheel | 60 | 100 | 25 | 10% chance to burn the target. Thaws user. | ||
Flare Blitz | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | ||
Fling | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flip Turn | 60 | 100 | 20 | User switches out after damaging the target. | ||
Floaty Fall | 90 | 95 | 15 | 30% chance to causar flinch. | ||
Flower Trick | 70 | — | 10 | Always results in a critical hit; no accuracy check. | ||
Fly | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Flying Press | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Focus Punch | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
Foul Play | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Freeze Shock | 140 | 90 | 5 | Charges turn 1. Hits turn 2. 30% paralyze. | ||
Frustration | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Attack | 15 | 85 | 20 | Hits 2-5 times in one turn. | ||
Fury Cutter | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Fury Swipes | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Fusion Bolt | 100 | 100 | 5 | Power doubles if used after Fusion Flare this turn. | ||
G-Max Befuddle | 10 | — | 5 | Base Move affects power. Foes: slp or psn or par. | ||
G-Max Cannonade | 10 | — | 10 | Base Move affects power. Foes: -1/6 HP, 4 turns. | ||
G-Max Centiferno | 10 | — | 5 | Base Move affects power. Foes: bound 4-5 turns. | ||
G-Max Chi Strike | 10 | — | 5 | Base Move affects power. Allies: Crit Ratio +1. | ||
G-Max Cuddle | 10 | — | 5 | Base Move affects power. Foes: infatuated. | ||
G-Max Depletion | 10 | — | 5 | Base Move affects power. Foes: last Move -2 PP. | ||
G-Max Drum Solo | 160 | — | 5 | Always 160 power. Ignores Abilities. | ||
G-Max Finale | 10 | — | 5 | Base Move affects power. Allies: +1/6 HP máximo. | ||
G-Max Fireball | 160 | — | 5 | Always 160 power. Ignores Abilities. | ||
G-Max Foam Burst | 10 | — | 5 | Base Move affects power. Foes: -2 Speed. | ||
G-Max Gold Rush | 10 | — | 5 | Base Move affects power. Foes: confused. | ||
G-Max Gravitas | 10 | — | 5 | Base Move affects power. Starts Gravity. | ||
G-Max Hydrosnipe | 160 | — | 5 | Always 160 power. Ignores Abilities. | ||
G-Max Malodor | 10 | — | 5 | Base Move affects power. Foes: poisoned. | ||
G-Max Meltdown | 10 | — | 5 | Base Move affects power. Foes: Tormented. | ||
G-Max One Blow | 10 | — | 5 | Base Move affects power. Bypasses Max Guard. | ||
G-Max Rapid Flow | 10 | — | 5 | Base Move affects power. Bypasses Max Guard. | ||
G-Max Replenish | 10 | — | 5 | Base Move affects power. 50% restores Berries. | ||
G-Max Resonance | 10 | — | 5 | Base Move affects power. Allies: Aurora Veil. | ||
G-Max Sandblast | 10 | — | 5 | Base Move affects power. Foes: bound 4-5 turns. | ||
G-Max Smite | 10 | — | 5 | Base Move affects power. Foes: confused. | ||
G-Max Snooze | 10 | — | 5 | Base Move affects power. Target: 50% Yawn. | ||
G-Max Steelsurge | 10 | — | 5 | Base Move affects power. Foes: Steel hazard. | ||
G-Max Stonesurge | 10 | — | 5 | Base Move affects power. Foes: Stealth Rock. | ||
G-Max Stun Shock | 10 | — | 10 | Base Move affects power. Foes: psn or par. | ||
G-Max Sweetness | 10 | — | 10 | Base Move affects power. Allies: status cured. | ||
G-Max Tartness | 10 | — | 10 | Base Move affects power. Foes: -1 evasiveness. | ||
G-Max Terror | 10 | — | 10 | Base Move affects power. Foes: trapped. | ||
G-Max Vine Lash | 10 | — | 10 | Base Move affects power. Foes: -1/6 HP, 4 turns. | ||
G-Max Volcalith | 10 | — | 10 | Base Move affects power. Foes: -1/6 HP, 4 turns. | ||
G-Max Volt Crash | 10 | — | 10 | Base Move affects power. Foes: paralyzed. | ||
G-Max Wildfire | 10 | — | 10 | Base Move affects power. Foes: -1/6 HP, 4 turns. | ||
G-Max Wind Rage | 10 | — | 10 | Base Move affects power. Ends Terrain, hazards. | ||
Gear Grind | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Giga Impact | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gigaton Hammer | 160 | 100 | 5 | Cannot be selected the turn after it's used. | ||
Gigavolt Havoc | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Glacial Lance | 120 | 100 | 5 | No additional effect. Hits adjacent foes. | ||
Glaive Rush | 120 | 100 | 5 | User takes sure-hit 2x damage until its next turn. | ||
Grassy Glide | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | ||
Grav Apple | 80 | 100 | 10 | Target: 100% -1 Def. During Gravity: 1,5x power. | ||
Guillotine | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Gunk Shot | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Gyro Ball | — | 100 | 5 | More power the slower the user than the target. | ||
Hammer Arm | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hard Press | — | 100 | 10 | More power the more HP the target has left. | ||
Head Charge | 120 | 100 | 15 | Has 1/4 recoil. | ||
Head Smash | 150 | 80 | 5 | Has 1/2 recoil. | ||
Headbutt | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Headlong Rush | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Heart Stamp | 60 | 100 | 25 | 30% chance to causar flinch. | ||
Heat Crash | — | 100 | 10 | More power the heavier the user than the target. | ||
Heavy Slam | — | 100 | 10 | More power the heavier the user than the target. | ||
High Horsepower | 95 | 95 | 10 | No additional effect. | ||
High Jump Kick | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hold Back | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Horn Attack | 65 | 100 | 25 | No additional effect. | ||
Horn Drill | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | ||
Horn Leech | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hydro Vortex | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Hyper Drill | 100 | 100 | 5 | Bypasses protection without breaking it. | ||
Hyper Fang | 80 | 90 | 15 | 10% chance to causar flinch. | ||
Hyperspace Fury | 100 | — | 5 | Hoopa-U: Lowers user's Def by 1; breaks protect. | ||
Ice Ball | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Ice Fang | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | ||
Ice Hammer | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Ice Punch | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Ice Shard | 40 | 100 | 30 | Usually goes first. | ||
Ice Spinner | 80 | 100 | 15 | Ends the effects of terrain. | ||
Icicle Crash | 85 | 90 | 10 | 30% chance to causar flinch. | ||
Icicle Spear | 25 | 100 | 30 | Hits 2-5 times in one turn. | ||
Inferno Overdrive | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Iron Head | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Iron Tail | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Ivy Cudgel | 100 | 100 | 10 | High critical hit ratio. Type depends on user's forma. | ||
Jaw Lock | 80 | 100 | 10 | Prevents both user and target from switching out. | ||
Jet Punch | 60 | 100 | 15 | Usually goes first. | ||
Jump Kick | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Karate Chop | 50 | 100 | 25 | High critical hit ratio. | ||
Knock Off | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Kowtow Cleave | 85 | — | 10 | This Move does not check accuracy. | ||
Land's Wrath | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Lash Out | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Last Resort | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Last Respects | 50 | 100 | 10 | +50 power for each time a time member fainted. | ||
Leaf Blade | 90 | 100 | 15 | High critical hit ratio. | ||
Leafage | 40 | 100 | 40 | No additional effect. | ||
Leech Life | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Let's Snuggle Forever | 190 | — | 1 | No additional effect. | ||
Lick | 30 | 100 | 30 | 30% chance to paralyze the target. | ||
Liquidation | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Low Kick | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Lunge | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Mach Punch | 40 | 100 | 30 | Usually goes first. | ||
Magical Torque | 100 | 100 | 10 | 30% chance to confuse the target. | ||
Magnet Bomb | 60 | — | 20 | This Move does not check accuracy. | ||
Magnitude | — | 100 | 30 | Hits adjacent Pokemon. Power varies; 2x on Dig. | ||
Malicious Moonsault | 180 | — | 1 | Damage doubles if the target used Minimize. | ||
Max Airstream | 10 | — | 10 | Base Move affects power. Allies: +1 Speed. | ||
Max Darkness | 10 | — | 10 | Base Move affects power. Foes: -1 Sp Def. | ||
Max Flare | 100 | — | 10 | Base Move affects power. Starts Sunny Day. | ||
Max Flutterby | 10 | — | 10 | Base Move affects power. Foes: -1 Sp Atk. | ||
Max Geyser | 10 | — | 10 | Base Move affects power. Starts Rain Dance. | ||
Max Hailstorm | 10 | — | 10 | Base Move affects power. Starts Hail. | ||
Max Knuckle | 10 | — | 10 | Base Move affects power. Allies: +1 Attack. | ||
Max Lightning | 10 | — | 10 | Base Move affects power. Starts Electric Terrain. | ||
Max Mindstorm | 10 | — | 10 | Base Move affects power. Starts Psychic Terrain. | ||
Max Ooze | 10 | — | 10 | Base Move affects power. Allies: +1 Sp Atk. | ||
Max Overgrowth | 10 | — | 10 | Base Move affects power. Starts Grassy Terrain. | ||
Max Phantasm | 10 | — | 10 | Base Move affects power. Foes: -1 Defense. | ||
Max Quake | 10 | — | 10 | Base Move affects power. Allies: +1 Sp Def. | ||
Max Rockfall | 10 | — | 10 | Base Move affects power. Starts Sandstorm. | ||
Max Starfall | 10 | — | 10 | Base Move affects power. Starts Misty Terrain. | ||
Max Steelspike | 10 | — | 10 | Base Move affects power. Allies: +1 Defense. | ||
Max Strike | 10 | — | 10 | Base Move affects power. Foes: -1 Speed. | ||
Max Wyrmwind | 10 | — | 10 | Base Move affects power. Foes: -1 Attack. | ||
Mega Kick | 120 | 75 | 5 | No additional effect. | ||
Mega Punch | 80 | 85 | 20 | No additional effect. | ||
Megahorn | 120 | 85 | 10 | No additional effect. | ||
Metal Burst | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | ||
Metal Claw | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Meteor Assault | 150 | 100 | 5 | User cannot Move next turn. | ||
Meteor Mash | 90 | 90 | 10 | 20% chance to raise the user's Attack by 1. | ||
Mighty Cleave | 95 | 100 | 5 | Bypasses protection without breaking it. | ||
Mortal Spin | 30 | 100 | 15 | Poisons foes, frees user from hazards/bind/leech. | ||
Mountain Gale | 100 | 85 | 10 | 30% chance to causar flinch. | ||
Multi-Attack | 120 | 100 | 10 | Type varies based on the held Memory. | ||
Natural Gift | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Needle Arm | 60 | 100 | 15 | 30% chance to causar flinch. | ||
Never-Ending Nightmare | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Night Slash | 70 | 100 | 15 | High critical hit ratio. | ||
Noxious Torque | 100 | 100 | 10 | 30% chance to envenenar the target. | ||
Nuzzle | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Order Up | 80 | 100 | 10 | Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe. | ||
Outrage | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Pay Day | 40 | 100 | 20 | Scatters coins. | ||
Payback | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Peck | 35 | 100 | 35 | No additional effect. | ||
Petal Blizzard | 90 | 100 | 15 | No additional effect. Hits adjacent Pokemon. | ||
Phantom Force | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Pin Missile | 25 | 95 | 20 | Hits 2-5 times in one turn. | ||
Plasma Fists | 100 | 100 | 15 | Normal Moves become Electric-type this turn. | ||
Play Rough | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Pluck | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Poison Fang | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Jab | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Sting | 15 | 100 | 35 | 30% chance to envenenar the target. | ||
Poison Tail | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Poltergeist | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Population Bomb | 20 | 90 | 10 | Hits 10 times. Each hit can miss. | ||
Pounce | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Pound | 40 | 100 | 35 | No additional effect. | ||
Power Trip | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Power Whip | 120 | 85 | 10 | No additional effect. | ||
Power-Up Punch | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Precipice Blades | 120 | 85 | 10 | No additional effect. Hits adjacent foes. | ||
Present | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | ||
Psyblade | 80 | 100 | 15 | During Electric Terrain: 1,5x power. | ||
Psychic Fangs | 85 | 100 | 10 | Destroys screens, unless the target is immune. | ||
Psycho Cut | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshield Bash | 70 | 90 | 10 | 100% chance to raise the user's Defense by 1. | ||
Pulverizing Pancake | 210 | — | 1 | No additional effect. | ||
Punishment | — | 100 | 5 | 60 power +20 for each of the target's stat boosts. | ||
Pursuit | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Pyro Ball | 120 | 90 | 5 | 10% chance to burn the target. Thaws user. | ||
Quick Attack | 40 | 100 | 30 | Usually goes first. | ||
Rage | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rage Fist | 50 | 100 | 10 | +50 power for each time user was hit. Max 6 hits. | ||
Raging Bull | 90 | 100 | 10 | Destroys screens. Type depends on user's forma. | ||
Raging Fury | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Rapid Spin | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | ||
Razor Leaf | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Razor Shell | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Retaliate | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Blast | 25 | 90 | 10 | Hits 2-5 times in one turn. | ||
Rock Climb | 90 | 85 | 20 | 20% chance to confuse the target. | ||
Rock Slide | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Throw | 50 | 90 | 15 | No additional effect. | ||
Rock Tomb | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Rock Wrecker | 150 | 90 | 5 | User cannot Move next turn. | ||
Rolling Kick | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Rollout | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sacred Fire | 100 | 95 | 5 | 50% chance to burn the target. Thaws user. | ||
Sacred Sword | 90 | 100 | 15 | Ignores the target's stat stage changes. | ||
Salt Cure | 40 | 100 | 15 | Deals 1/8 HP máximo each turn; 1/4 on Steel, Water. | ||
Sand Tomb | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Sappy Seed | 100 | 90 | 10 | Summons Leech Seed. | ||
Savage Spin-Out | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Scale Shot | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | ||
Scratch | 40 | 100 | 35 | No additional effect. | ||
Searing Sunraze Smash | 200 | — | 1 | Ignores the Abilities of other Pokemon. | ||
Secret Power | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb | 80 | 100 | 15 | No additional effect. | ||
Seismic Toss | — | 100 | 20 | Does damage equal to the user's level. | ||
Self-Destruct | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Bone | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Shadow Claw | 70 | 100 | 15 | High critical hit ratio. | ||
Shadow Force | 120 | 100 | 5 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Shadow Punch | 60 | — | 20 | This Move does not check accuracy. | ||
Shadow Sneak | 40 | 100 | 30 | Usually goes first. | ||
Shadow Strike | 80 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Shattered Psyche | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Sinister Arrow Raid | 180 | — | 1 | No additional effect. | ||
Sizzly Slide | 60 | 100 | 20 | 100% chance to burn the foe. | ||
Skitter Smack | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Skull Bash | 130 | 100 | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. | ||
Sky Attack | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sky Uppercut | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Slam | 80 | 75 | 20 | No additional effect. | ||
Slash | 70 | 100 | 20 | High critical hit ratio. | ||
Smack Down | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smart Strike | 70 | — | 10 | This Move does not check accuracy. | ||
Smelling Salts | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snap Trap | 35 | 100 | 15 | Traps and damages the target for 4-5 turns. | ||
Solar Blade | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Soul-Stealing 7-Star Strike | 195 | — | 1 | No additional effect. | ||
Spark | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Spectral Thief | 90 | 100 | 10 | Steals target's boosts before dealing damage. | ||
Spike Cannon | 20 | 100 | 15 | Hits 2-5 times in one turn. | ||
Spin Out | 100 | 100 | 5 | Lowers the user's Speed by 2. | ||
Spirit Break | 75 | 100 | 15 | 100% chance to lower the target's Sp Atk by 1. | ||
Spirit Shackle | 80 | 100 | 10 | Prevents the target from switching out. | ||
Splintered Stormshards | 190 | — | 1 | Ends the effects of terrain. | ||
Steamroller | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Steel Roller | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | ||
Steel Wing | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stomp | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Axe | 65 | 90 | 15 | Sets Stealth Rock on the target's side. | ||
Stone Edge | 100 | 80 | 5 | High critical hit ratio. | ||
Storm Throw | 60 | 100 | 10 | Always results in a critical hit. | ||
Strength | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Struggle | 50 | — | 1 | User loses 1/4 of its HP máximo. | ||
Submission | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Subzero Slammer | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Sucker Punch | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunsteel Strike | 100 | 100 | 5 | Ignores the Abilities of other Pokemon. | ||
Super Fang | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supercell Slam | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Superpower | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Supersonic Skystrike | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Surging Strikes | 25 | 100 | 5 | Always results in a critical hit. Hits 3 times. | ||
Tackle | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Slap | 25 | 85 | 10 | Hits 2-5 times in one turn. | ||
Take Down | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tectonic Rage | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Temper Flare | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Thief | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thousand Arrows | 90 | 100 | 10 | Grounds adjacent foes. First hit neutral on Flying. | ||
Thousand Waves | 90 | 100 | 10 | Hits adjacent foes. Prevents them from switching. | ||
Thrash | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Throat Chop | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Fang | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderous Kick | 90 | 100 | 10 | 100% chance to lower the target's Defense by 1. | ||
Trailblaze | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Triple Arrows | 90 | 100 | 10 | High crit. Target: 50% -1 Defense, 30% flinch. | ||
Triple Axel | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Triple Dive | 30 | 95 | 10 | Hits 3 times. | ||
Triple Kick | 10 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Trop Kick | 70 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Twineedle | 25 | 100 | 20 | Hits 2 times. Each hit has 20% chance to envenenar. | ||
Twinkle Tackle | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
U-turn | 70 | 100 | 20 | User switches out after damaging the target. | ||
Upper Hand | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
V-create | 180 | 95 | 5 | Lowers the user's Defense, Sp Def, Speed by 1. | ||
Veevee Volley | — | — | 20 | Max happiness: 102 power. Can't miss. | ||
Vine Whip | 45 | 100 | 25 | No additional effect. | ||
Vise Grip | 55 | 100 | 30 | No additional effect. | ||
Vital Throw | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Volt Tackle | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wake-Up Slap | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. | ||
Waterfall | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Wave Crash | 120 | 100 | 10 | Has 33% recoil. | ||
Wicked Blow | 75 | 100 | 5 | Always results in a critical hit. | ||
Wicked Torque | 80 | 100 | 10 | 10% chance to cause the target to fall asleep. | ||
Wild Charge | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wing Attack | 60 | 100 | 35 | No additional effect. | ||
Wood Hammer | 120 | 100 | 15 | Has 33% recoil. | ||
Wrap | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
X-Scissor | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Zing Zap | 80 | 100 | 10 | 30% chance to causar flinch. | ||
Zippy Zap | 80 | 100 | 10 | Goes first. Raises user's evasion by 1. |