PadrãoShiny
Competitivo
In-Game
Abilities
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Infiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
31 90
58 174
36 95
67 185
45 106
85 207
40 101
76 196
54 117
103 229
Moves que aprende
SV
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level up Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Rush Egg | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Level up | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Level up Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Level up | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dragon Rush Egg | 100 | 75 | 10 | 20% chance to causar flinch. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hurricane Level up Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Level up | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Level up | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hurricane Level up | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Outrage Egg Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Razor Wind Level up | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Egg Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Level up Egg Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlwind Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hurricane Level up | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Outrage Egg Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Razor Wind Level up | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Egg Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Level up Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Level up Egg Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlwind Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Descrição In-game:
Shield
No wavelength of sound is beyond Noibat’s ability to produce. The ultrasonic waves it generates can overcome much larger Pokémon.
Sword
After nightfall, they emerge from the caves they nest in during the day. Using their ultrasonic waves, they go on the hunt for ripened fruit.
Exibir mais
Ultra Moon
It flies around in search of fruit to eat. It uses ultrasonic waves to detect which fruits are ripe.
Ultra Sun
Fruits are its favorite foods. This gourmet carefully picks out just the ripe ones using its sonar.
Alpha Sapphire
Even a robust wrestler will become dizzy and unable to stand when exposed to its 200,000-hertz ultrasonic waves.
Omega Ruby
They live in pitch-black caves. Their enormous ears can emit ultrasonic waves of 200,000 hertz.
Y
Even a robust wrestler will become dizzy and unable to stand when exposed to its 200,000-hertz ultrasonic waves.
X
They live in pitch-black caves. Their enormous ears can emit ultrasonic waves of 200,000 hertz.
Locais de encontro
Ultra Moon
Alola Route 5 Area
Verdant Cavern Trial Site
Alola Route 5 Area:
- Método: NPC Troca
- 100% de chance
- Level 19
Verdant Cavern Trial Site:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 8 ~ Level 11
Ultra Sun
Alola Route 5 Area
Verdant Cavern Trial Site
Alola Route 5 Area:
- Método: NPC Troca
- 100% de chance
- Level 19
Verdant Cavern Trial Site:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 8 ~ Level 11
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Gust Level 4 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Supersonic Level 8 | — | 55 | 20 | Causes the target to become confused. | ||
Double Team Level 12 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Wing Attack Level 16 | 60 | 100 | 35 | No additional effect. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Air Cutter Level 24 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Whirlwind Level 28 | — | — | 20 | Forces the target to switch to a random ally. | ||
Super Fang Level 32 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Air Slash Level 36 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roost Level 44 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Tailwind Level 49 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Hurricane Level 52 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Draco Meteor Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Claw Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Machine | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dragon Rush Egg | 100 | 75 | 10 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Gust Level 4 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Supersonic Level 8 | — | 55 | 20 | Causes the target to become confused. | ||
Double Team Level 12 | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Wing Attack Level 16 | 60 | 100 | 35 | No additional effect. | ||
Bite Level 20 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Air Cutter Level 24 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Whirlwind Level 28 | — | — | 20 | Forces the target to switch to a random ally. | ||
Super Fang Level 32 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Air Slash Level 36 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roost Level 44 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Tailwind Level 49 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Hurricane Level 52 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dragon Pulse Machine | 85 | 100 | 10 | No additional effect. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hurricane Machine | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dragon Rush Egg | 100 | 75 | 10 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Absorb Level 5 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Gust Level 11 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 16 | 60 | 100 | 35 | No additional effect. | ||
Agility Level 18 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level 23 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Roost Level 27 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Razor Wind Level 31 | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Tailwind Level 35 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Whirlwind Level 40 | — | — | 20 | Forces the target to switch to a random ally. | ||
Super Fang Level 43 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Air Slash Level 48 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Hurricane Level 58 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Outrage Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snatch Egg | — | — | 10 | User steals certain support Moves to use itself. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tailwind Egg | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Absorb Level 5 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Gust Level 11 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 16 | 60 | 100 | 35 | No additional effect. | ||
Agility Level 18 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level 23 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Roost Level 27 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Razor Wind Level 31 | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Tailwind Level 35 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Whirlwind Level 40 | — | — | 20 | Forces the target to switch to a random ally. | ||
Super Fang Level 43 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Air Slash Level 48 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Hurricane Level 58 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Outrage Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snatch Egg | — | — | 10 | User steals certain support Moves to use itself. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tailwind Egg | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Leech Life Level 5 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Level 11 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 16 | 60 | 100 | 35 | No additional effect. | ||
Agility Level 18 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level 23 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Roost Level 27 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Razor Wind Level 31 | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Tailwind Level 35 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Whirlwind Level 40 | — | — | 20 | Forces the target to switch to a random ally. | ||
Super Fang Level 43 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Air Slash Level 48 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Hurricane Level 58 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Outrage Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snatch Egg | — | — | 10 | User steals certain support Moves to use itself. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tailwind Egg | — | — | 15 | For 4 turns, allies' Speed is doubled. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Leech Life Level 5 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Level 11 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 16 | 60 | 100 | 35 | No additional effect. | ||
Agility Level 18 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level 23 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Roost Level 27 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Razor Wind Level 31 | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Tailwind Level 35 | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Whirlwind Level 40 | — | — | 20 | Forces the target to switch to a random ally. | ||
Super Fang Level 43 | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Air Slash Level 48 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Hurricane Level 58 | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Draco Meteor Tutor | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Dragon Pulse Tutor | 85 | 100 | 10 | No additional effect. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Outrage Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Outrage Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Snatch Egg | — | — | 10 | User steals certain support Moves to use itself. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Tailwind Egg | — | — | 15 | For 4 turns, allies' Speed is doubled. |