#602 - Tynamo ( シビシラス )



Anterior:
#601 - Klinklang

Próximo:
#603 - Eelektrik



Tier: LC

Links externos: Smogon Strategy Dex
Links externos: Serebii Pokédex
Links externos: Bulbapedia


Abilities
Levitate
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.



Categoria: EleFish Pokémon

Altura: 0,2 m
Peso: 0,3 Kg
Cor: White
Felicidade base: 70
Taxa de captura: 190
Formato (Shape): fish
Habitat:
Base experience: 55
Leveling rate: slow

Cry: https://play.pokemonshowdown.com/audio/cries/tynamo.mp3


Dano recebido:
=> x1
=> x1
=> x1
=> x0,5
=> x1
=> x1
=> x1
=> x0,5
=> x1
=> x1
=> x2
=> x1
=> x1
=> x1
=> x1
=> x1
=> x0,5
=> x1


HP
35
Atk
55
Def
40
SpA
45
SpD
40
Spe
60


EVs yield:
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 0
Spe: 1
Total: 1

Evolution chain:
-> level-up - min_level (39) ->
Eelektrik
-> use-item - item (thunder-stone) ->
Eelektross


Outras formas:


Gigantamax:


Pokédex entries
BLACK: While one alone doesn’t have much power, a chain of many Tynamo can be as powerful as lightning.
WHITE: These Pokémon move in schools. They have an electricity-generating organ, so they discharge electricity if in danger.
BLACK 2: One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.
WHITE 2: One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.
X: While one alone doesn’t have much power, a chain of many Tynamo can be as powerful as lightning.
Y: One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.
OMEGA RUBY: While one alone doesn’t have much power, a chain of many Tynamo can be as powerful as lightning.
ALPHA SAPPHIRE: One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.


Locais de encontro:
BLACK:
- Chargestone Cave 1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 27 - max lvl. 27)
- Chargestone Cave B1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 27 - max lvl. 27)
- Chargestone Cave B2f (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 27 - max lvl. 27)

WHITE:
- Chargestone Cave 1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 27 - max lvl. 27)
- Chargestone Cave B1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 27 - max lvl. 27)
- Chargestone Cave B2f (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 27 - max lvl. 27)

BLACK 2:
- Chargestone Cave 1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 28 - max lvl. 28)
- Chargestone Cave B1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 31 - max lvl. 31)
- Chargestone Cave B2f (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 31 - max lvl. 31)
- Seaside Cave 1f (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 37 - max lvl. 37)

WHITE 2:
- Chargestone Cave 1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 28 - max lvl. 28)
- Chargestone Cave B1f (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 31 - max lvl. 31)
- Chargestone Cave B2f (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 31 - max lvl. 31)
- Seaside Cave 1f (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 37 - max lvl. 37)



Itens que segura:


Movimentos que aprende:
BLACK WHITE:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.




BLACK 2 WHITE 2:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.


Move Tutor:
- Magnet Rise (Base Power: ) (Accuracy: 1) (PP: 10)
For 5 turns, the user has immunity to Ground.




X Y:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.


Machine:
- Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.

- Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.




OMEGA RUBY ALPHA SAPPHIRE:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.


Machine:
- Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.

- Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.


Move Tutor:
- Magnet Rise (Base Power: ) (Accuracy: 1) (PP: 10)
For 5 turns, the user has immunity to Ground.




SUN MOON:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.


Machine:
- Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.

- Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.




ULTRA SUN ULTRA MOON:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.


Machine:
- Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.

- Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.


Move Tutor:
- Magnet Rise (Base Power: ) (Accuracy: 1) (PP: 10)
For 5 turns, the user has immunity to Ground.




SCARLET VIOLET:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 1 - Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.

Lv. 1 - Spark (Base Power: 65) (Accuracy: 100) (PP: 20)
30% chance to paralyze the target.

Lv. 1 - Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.


Machine:
- Charge (Base Power: ) (Accuracy: 1) (PP: 20)
+1 SpD, user's next Electric move 2x power.

- Charge Beam (Base Power: 50) (Accuracy: 90) (PP: 10)
70% chance to raise the user's Sp. Atk by 1.

- Knock Off (Base Power: 65) (Accuracy: 100) (PP: 20)
1,5x damage if foe holds an item. Removes item.

- Tera Blast (Base Power: 80) (Accuracy: 100) (PP: 10)
If Terastallized: Phys. if Atk > SpA, type = Tera.

- Thunder Wave (Base Power: ) (Accuracy: 90) (PP: 20)
Paralyzes the target.






Hatch Counter: 20 ciclos

Egg groups:
- Amorphous