PadrãoShiny
Competitivo
In-Game
Abilities
Forewarn: On switch-in, this Pokemon is alerted to the foes' Move with the highest power.
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
136 183
262 356
27 84
49 163
45 106
85 207
64 130
125 256
54 117
103 229
26 83
47 161
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dream Eater Level up | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Level up | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Moonblast Level up | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Moonlight Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Level up Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wonder Room Level up Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine Evento | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up Evento | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magic Coat Egg Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Moonlight Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Level up | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Evento | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine Egg Evento | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Telekinesis Level up Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magic Coat Egg Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Moonlight Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Level up | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Telekinesis Level up | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Level up Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Future Sight Level up | 120 | 100 | 10 | Hits two turns after being used. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Egg Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lucky Chant Level up | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Magic Coat Egg Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Moonlight Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Nightmare Level up | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psywave Level up | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Egg Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Stored Power Level up | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Telekinesis Level up Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Yawn Level up | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Descrição In-game:
Shield
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.
Sword
Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
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Alpha Sapphire
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Omega Ruby
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Y
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
X
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
White 2
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Black 2
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
White
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Black
Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
Locais de encontro
White 2
Dreamyard
Dreamyard (B1F)
Dreamyard:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Dreamyard (B1F):
- Método: Walking in dark grass
- 10% de chance
- Level 66
Black 2
Dreamyard
Dreamyard (B1F)
Dreamyard:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Dreamyard (B1F):
- Método: Walking in dark grass
- 10% de chance
- Level 66
Exibir mais
White
Dreamyard
Dreamyard (B1F)
Dreamyard:
- Método: Walking in dark grass
- 10% de chance
- Level 48
Dreamyard (B1F):
- Método: Walking in dark grass
- 10% de chance
- Level 49
Black
Dreamyard
Dreamyard (B1F)
Dreamyard:
- Método: Walking in dark grass
- 10% de chance
- Level 48
Dreamyard (B1F):
- Método: Walking in dark grass
- 10% de chance
- Level 49
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Stored Power Level 1 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Hypnosis Level 4 | — | 60 | 20 | Causes the target to fall asleep. | ||
Psybeam Level 8 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 12 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 16 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Magic Coat Level 20 | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Zen Headbutt Level 24 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Calm Mind Level 28 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Yawn Level 32 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psychic Level 36 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Moonblast Level 40 | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Dream Eater Level 44 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Future Sight Level 48 | 120 | 100 | 10 | Hits two turns after being used. | ||
Wonder Room Level 52 | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Amnesia Machine | — | — | 20 | Aumenta a Sp. Def do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Lucky Chant Level 5 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Yawn Level 7 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psybeam Level 11 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 13 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 17 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 23 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Synchronoise Level 25 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Nightmare Level 29 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Future Sight Level 31 | 120 | 100 | 10 | Hits two turns after being used. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 41 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Telekinesis Level 43 | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Stored Power Level 47 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Lucky Chant Level 5 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Yawn Level 7 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psybeam Level 11 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 13 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 17 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 23 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Synchronoise Level 25 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Nightmare Level 29 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Future Sight Level 31 | 120 | 100 | 10 | Hits two turns after being used. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 41 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Telekinesis Level 43 | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Stored Power Level 47 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Lucky Chant Level 5 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Yawn Level 7 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psybeam Level 11 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 13 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 17 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 23 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Synchronoise Level 25 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Nightmare Level 29 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Future Sight Level 31 | 120 | 100 | 10 | Hits two turns after being used. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 41 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Telekinesis Level 43 | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Stored Power Level 47 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Lucky Chant Level 5 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Yawn Level 7 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psybeam Level 11 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 13 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 17 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 23 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Synchronoise Level 25 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Nightmare Level 29 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Future Sight Level 31 | 120 | 100 | 10 | Hits two turns after being used. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 41 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Telekinesis Level 43 | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Stored Power Level 47 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Healing Wish Egg | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Lucky Chant Level 5 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Yawn Level 7 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psybeam Level 11 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 13 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 17 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 23 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Synchronoise Level 25 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Nightmare Level 29 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Future Sight Level 31 | 120 | 100 | 10 | Hits two turns after being used. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 41 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Telekinesis Level 43 | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Stored Power Level 47 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Psywave Level 1 | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Lucky Chant Level 5 | — | — | 30 | For 5 turns, shields user's time from critical hits. | ||
Yawn Level 7 | — | — | 10 | Puts the target to adormecer after 1 turn. | ||
Psybeam Level 11 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Imprison Level 13 | — | — | 10 | No foe can use any Move known by the user. | ||
Moonlight Level 17 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Zen Headbutt Level 23 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Synchronoise Level 25 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Nightmare Level 29 | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Future Sight Level 31 | 120 | 100 | 10 | Hits two turns after being used. | ||
Calm Mind Level 35 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Dream Eater Level 41 | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Telekinesis Level 43 | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Stored Power Level 47 | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Machine | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Trick Tutor | — | 100 | 10 | User switches its held item with the target's. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Barrier Egg | — | — | 20 | Raises the user's Defense by 2. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Helping Hand Egg | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Magic Coat Egg | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sonic Boom Egg | — | 90 | 20 | Always does 20 HP of damage. | ||
Swift Egg | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |