#412 - Burmy ( ミノムッチ )



Anterior:
#411 - Bastiodon

Próximo:
#413 - Wormadam



Tier: ---

Links externos: Smogon Strategy Dex
Links externos: Serebii Pokédex
Links externos: Bulbapedia


Abilities
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.

Overcoat (Oculta)
This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.



Categoria: Bagworm Pokémon

Altura: 0,2 m
Peso: 3,4 Kg
Cor: Green
Felicidade base: 70
Taxa de captura: 120
Formato (Shape): blob
Habitat:
Base experience: 45
Leveling rate: medium

Cry: https://play.pokemonshowdown.com/audio/cries/burmy.mp3


Dano recebido:
=> x1
=> x1
=> x1
=> x1
=> x1
=> x0,5
=> x2
=> x2
=> x1
=> x0,5
=> x0,5
=> x1
=> x1
=> x1
=> x1
=> x2
=> x1
=> x1


HP
40
Atk
29
Def
45
SpA
29
SpD
45
Spe
36


EVs yield:
HP: 0
Atk: 0
Def: 0
SpA: 0
SpD: 1
Spe: 0
Total: 1

Evolution chain:
-> level-up - gender (1) - min_level (20) ->
Wormadam


Wormadam-Sandy


Wormadam-Trash

-> level-up - gender (2) - min_level (20) ->
Mothim


Outras formas:


Gigantamax:


Pokédex entries
DIAMOND: To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves.
PEARL: If its cloak is broken in battle, it quickly remakes the cloak with materials nearby.
PLATINUM: Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak.
HEARTGOLD: It covers itself with a cloak to shelter from the cold. When it’s hot, its cloak is thinner.
SOULSILVER: It covers itself with a cloak to shelter from the cold. When it’s hot, its cloak is thinner.
BLACK: Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak.
WHITE: Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak.
BLACK 2: Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak.
WHITE 2: Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak.
X: To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves.
Y: If its cloak is broken in battle, it quickly remakes the cloak with materials nearby.
OMEGA RUBY: To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves.
ALPHA SAPPHIRE: If its cloak is broken in battle, it quickly remakes the cloak with materials nearby.
LEGENDS ARCEUS: If its cloak is even slightly damaged, Burmy will immediately repair it with whatever is close at hand. The Pokémon within the cloak is scrawny and vulnerable to the cold.


Locais de encontro:
X:
- Kalos Route 3 Area (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 5 - max lvl. 5)

Y:
- Kalos Route 3 Area (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 5 - max lvl. 5)



Itens que segura:


Movimentos que aprende:
DIAMOND PEARL:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.




PLATINUM:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Move Tutor:
- Snore (Base Power: 50) (Accuracy: 100) (PP: 15)
User must be asleep. 30% chance to flinch target.




HEARTGOLD SOULSILVER:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Snore (Base Power: 50) (Accuracy: 100) (PP: 15)
User must be asleep. 30% chance to flinch target.

- String Shot (Base Power: ) (Accuracy: 95) (PP: 40)
Lowers the foe(s) Speed by 2.




BLACK WHITE:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.




BLACK 2 WHITE 2:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Snore (Base Power: 50) (Accuracy: 100) (PP: 15)
User must be asleep. 30% chance to flinch target.




X Y:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Machine:
- Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.

- Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.




OMEGA RUBY ALPHA SAPPHIRE:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Snore (Base Power: 50) (Accuracy: 100) (PP: 15)
User must be asleep. 30% chance to flinch target.


Machine:
- Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.

- Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.




SUN MOON:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Machine:
- Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.

- Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.




ULTRA SUN ULTRA MOON:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Snore (Base Power: 50) (Accuracy: 100) (PP: 15)
User must be asleep. 30% chance to flinch target.


Machine:
- Hidden Power (Base Power: 60) (Accuracy: 100) (PP: 15)
Varies in type based on the user's IVs.

- Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.




BRILLIANT DIAMOND AND SHINING PEARL:
Level Up:
Lv. 1 - Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.

Lv. 10 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.

Lv. 15 - Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

Lv. 20 - String Shot (Base Power: ) (Accuracy: 95) (PP: 40)
Lowers the foe(s) Speed by 2.


Machine:
- Protect (Base Power: ) (Accuracy: 1) (PP: 10)
Prevents moves from affecting the user this turn.






Hatch Counter: 15 ciclos

Egg groups:
- Bug