#374 - Beldum ( ダンバル )
PadrãoShiny



Anterior:
#373 - Salamence

Próximo:
#375 - Metang



Tier: LC

Links externos: Smogon Strategy Dex
Links externos: Serebii Pokédex
Links externos: Bulbapedia


Abilities
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.

Light Metal (Oculta)
This Pokemon's weight is halved.



Categoria: Iron Ball Pokémon

Altura: 0,6 m
Peso: 95,2 Kg
Cor: Blue
Felicidade base: 35
Taxa de captura: 3
Formato (Shape): blob
Habitat: Rough-terrain
Base experience: 60
Leveling rate: slow


EVs yield:
HP: 0
Atk: 0
Def: 1
SpA: 0
SpD: 0
Spe: 0
Total: 1

Linha evolutiva:
-> level-up - min_level (20) ->
Metang
-> level-up - min_level (45) ->
Metagross
<- mega-evolve - mega-stone (Metagrossite) ->
Metagross-Mega


Outras formas:


Gigantamax:


Dano recebido:
=> x1
=> x2
=> x0,5
=> x1
=> x0,5
=> x1
=> x2
=> x0,5
=> x2
=> x0,5
=> x2
=> x0,5
=> x0,5
=> x0
=> x0,25
=> x0,5
=> x0,5
=> x1


HP
40
Atk
55
Def
80
SpA
35
SpD
60
Spe
30


IN-GAME

Pokédex entries
RUBY: Instead of blood, a powerful magnetic force courses throughout BELDUM’s body. This Pokémon communicates with others by sending controlled pulses of magnetism.
SAPPHIRE: BELDUM keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
EMERALD: When BELDUM gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves.
FIRERED: It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.
LEAFGREEN: It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.
DIAMOND: It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
PEARL: It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
PLATINUM: It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
HEARTGOLD: The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.
SOULSILVER: The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.
BLACK: It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
WHITE: It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
BLACK 2: Its cells are all magnetic, and it communicates with others by using magnetic pulses.
WHITE 2: Its cells are all magnetic, and it communicates with others by using magnetic pulses.
X: The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.
Y: It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
OMEGA RUBY: Instead of blood, a powerful magnetic force courses throughout Beldum’s body. This Pokémon communicates with others by sending controlled pulses of magnetism.
ALPHA SAPPHIRE: Beldum keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
SUN: Its cells are all magnets. It uses magnetism to communicate with others of its kind.
MOON: With magnetic traction, it pulls its opponents in close. When they’re in range, it slashes them with its rear claws.
ULTRA SUN: Instead of blood, magnetism flows through its body. When it’s feeling bad, try giving it a magnet.
ULTRA MOON: If you anger it, it will do more than rampage. It will also burst out strong magnetism, causing nearby machines to break.
SWORD: From its rear, Beldum emits a magnetic force that rapidly pulls opponents in. They get skewered on Beldum’s sharp claws.
SHIELD: The cells in this Pokémon’s body are composed of magnetic material. Instead of blood, magnetic forces flow through Beldum’s body.


Locais de encontro:
DIAMOND:
- Sinnoh Route 228 Area (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 53 - max lvl. 53)

PEARL:
- Sinnoh Route 228 Area (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 53 - max lvl. 53)

PLATINUM:
- Sinnoh Route 228 Area (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 52 - max lvl. 52)

RUBY:
- Mossdeep City Stevens House (Receive as a gift) () (chance: 100%) (min lvl. 5 - max lvl. 5)

SAPPHIRE:
- Mossdeep City Stevens House (Receive as a gift) () (chance: 100%) (min lvl. 5 - max lvl. 5)

EMERALD:
- Mossdeep City Stevens House (Receive as a gift) () (chance: 100%) (min lvl. 5 - max lvl. 5)

OMEGA RUBY:
- Mossdeep City Stevens House (Receive as a gift) () (chance: 100%) (min lvl. 1 - max lvl. 1)

ALPHA SAPPHIRE:
- Mossdeep City Stevens House (Receive as a gift) () (chance: 100%) (min lvl. 1 - max lvl. 1)

SUN:
- Mount Hokulani Main (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 25 - max lvl. 28)

MOON:
- Mount Hokulani Main (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 25 - max lvl. 28)

ULTRA SUN:
- Mount Hokulani East (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 27 - max lvl. 30)
- Mount Hokulani West (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 27 - max lvl. 30)

ULTRA MOON:
- Mount Hokulani East (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 27 - max lvl. 30)
- Mount Hokulani West (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 27 - max lvl. 30)



Itens que segura:
RUBY:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


SAPPHIRE:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


EMERALD:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


FIRERED:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


LEAFGREEN:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


DIAMOND:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


PEARL:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


PLATINUM:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


HEARTGOLD:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


SOULSILVER:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


BLACK:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


WHITE:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


BLACK 2:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


WHITE 2:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


X:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


Y:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


OMEGA RUBY:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


ALPHA SAPPHIRE:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


SUN:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


MOON:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


ULTRA SUN:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.


ULTRA MOON:
- Metal Coat (5%)
Holder's Steel-type attacks have 1.2x power. Evolves Onix into Steelix and Scyther into Scizor when traded.




Movimentos que aprende:
HEARTGOLD SOULSILVER:
Move Tutor:
- Headbutt (Base Power: 70) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.


Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




SWORD SHIELD:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.


Machine:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.


Move Tutor:
- Steel Beam (Base Power: 140) (Accuracy: 95) (PP: 5)
User loses 50% max HP.




BRILLIANT DIAMOND AND SHINING PEARL:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.




SCARLET VIOLET:
Level Up:
Lv. 1 - Tackle (Base Power: 40) (Accuracy: 100) (PP: 35)
No additional effect.


Machine:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Steel Beam (Base Power: 140) (Accuracy: 95) (PP: 5)
User loses 50% max HP.

- Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.

- Tera Blast (Base Power: 80) (Accuracy: 100) (PP: 10)
If Terastallized: Phys. if Atk > SpA, type = Tera.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.




RUBY SAPPHIRE:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




EMERALD:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




FIRERED LEAFGREEN:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




DIAMOND PEARL:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




PLATINUM:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.


Move Tutor:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.




BLACK WHITE:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




COLOSSEUM:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




XD:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




BLACK 2 WHITE 2:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.


Move Tutor:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.




X Y:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




OMEGA RUBY ALPHA SAPPHIRE:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.


Move Tutor:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.




SUN MOON:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.




ULTRA SUN ULTRA MOON:
Level Up:
Lv. 1 - Take Down (Base Power: 90) (Accuracy: 85) (PP: 20)
Has 1/4 recoil.


Move Tutor:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- Iron Head (Base Power: 80) (Accuracy: 100) (PP: 15)
30% chance to make the target flinch.

- Zen Headbutt (Base Power: 80) (Accuracy: 90) (PP: 15)
20% chance to make the target flinch.






Hatch Counter: 40 ciclos

Egg groups:
- Mineral