#011 - Metapod ( トランセル )



Anterior:
#010 - Caterpie

Próximo:
#012 - Butterfree



Tier: ---

Links externos: Smogon Strategy Dex
Links externos: Serebii Pokédex
Links externos: Bulbapedia


Abilities
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.



Categoria: Cocoon Pokémon

Altura: 0,7 m
Peso: 9,9 Kg
Cor: Green
Felicidade base: 50
Taxa de captura: 120
Formato (Shape): squiggle
Habitat: Forest
Base experience: 72
Leveling rate: medium

Cry: https://play.pokemonshowdown.com/audio/cries/metapod.mp3


Dano recebido:
=> x1
=> x1
=> x1
=> x1
=> x1
=> x0,5
=> x2
=> x2
=> x1
=> x0,5
=> x0,5
=> x1
=> x1
=> x1
=> x1
=> x2
=> x1
=> x1


HP
50
Atk
20
Def
55
SpA
25
SpD
25
Spe
30


EVs yield:
HP: 0
Atk: 0
Def: 2
SpA: 0
SpD: 0
Spe: 0
Total: 2

Evolution chain:
-> level-up - min_level (7) ->
Metapod
-> level-up - min_level (10) ->
Butterfree


Outras formas:


Gigantamax:


Pokédex entries
RED: This Pokémon is vulnerable to attack while its shell is soft, exposing its weak and tender body.
BLUE: This Pokémon is vulnerable to attack while its shell is soft, exposing its weak and tender body.
YELLOW: Hardens its shell to protect itself. However, a large impact may cause it to pop out of its shell.
GOLD: Inside the shell, it is soft and weak as it pre­ pares to evolve. It stays motion­ less in the shell.
SILVER: It prepares for evolution by har­ dening its shell as much as possi­ ble to protect its soft body.
CRYSTAL: This is its pre- evolved form. At this stage, it can only harden, so it remains motionless to avoid attack.
RUBY: The shell covering this Pokémon’s body is as hard as an iron slab. METAPOD does not move very much. It stays still because it is preparing its soft innards for evolution inside the hard shell.
SAPPHIRE: The shell covering this Pokémon’s body is as hard as an iron slab. METAPOD does not move very much. It stays still because it is preparing its soft innards for evolution inside the hard shell.
EMERALD: Its shell is as hard as an iron slab. A METAPOD does not move very much because it is preparing its soft innards for evolution inside the shell.
FIRERED: Even though it is encased in a sturdy shell, the body inside is tender. It can’t withstand a harsh attack.
LEAFGREEN: This Pokémon is vulnerable to attack while its shell is soft, exposing its weak and tender body.
DIAMOND: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
PEARL: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
PLATINUM: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
HEARTGOLD: Inside the shell, it is soft and weak as it prepares to evolve. It stays motionless in the shell.
SOULSILVER: It prepares for evolution by hardening its shell as much as possible to protect its soft body.
BLACK: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
WHITE: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
BLACK 2: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
WHITE 2: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
X: A steel-hard shell protects its tender body. It quietly endures hardships while awaiting evolution.
Y: This Pokémon is vulnerable to attack while its shell is soft, exposing its weak and tender body.
OMEGA RUBY: The shell covering this Pokémon’s body is as hard as an iron slab. Metapod does not move very much. It stays still because it is preparing its soft innards for evolution inside the hard shell.
ALPHA SAPPHIRE: The shell covering this Pokémon’s body is as hard as an iron slab. Metapod does not move very much. It stays still because it is preparing its soft innards for evolution inside the hard shell.
SUN: Its shell is filled with its soft innards. It doesn’t move much because of the risk it might carelessly spill its innards out.
MOON: Its shell is hard, but it’s still just a bug shell. It’s been known to break, so intense battles with it should be avoided.
ULTRA SUN: Its shell is filled with a thick liquid. All of the cells throughout its body are being rebuilt in preparation for evolution.
ULTRA MOON: Its hard shell doesn’t crack a bit even if Pikipek pecks at it, but it will tip over, spilling out its insides.
LETS GO PIKACHU: Hardens its shell to protect itself. However, a large impact may cause it to pop out of its shell.
LETS GO EEVEE: Hardens its shell to protect itself. However, a large impact may cause it to pop out of its shell.
SWORD: It is waiting for the moment to evolve. At this stage, it can only harden, so it remains motionless to avoid attack.
SHIELD: Even though it is encased in a sturdy shell, the body inside is tender. It can’t withstand a harsh attack.


Locais de encontro:
DIAMOND:
- Eterna Forest Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 12 - max lvl. 12)

PEARL:
- Eterna Forest Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 12 - max lvl. 12)

PLATINUM:
- Eterna Forest Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 13 - max lvl. 13)

GOLD:
- Johto Route 30 Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 5 - max lvl. 5)
- Johto Route 31 Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 5 - max lvl. 5)
- Ilex Forest Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Johto Route 34 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Johto Route 35 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- National Park Area (Walking in tall grass or a cave) () (chance: 30%) (min lvl. 10 - max lvl. 10)
- Johto Route 36 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Johto Route 37 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Johto Route 38 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Johto Route 39 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Lake Of Rage Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Kanto Route 26 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Kanto Route 27 Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)
- Kanto Route 2 South Towards Viridian City (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 5 - max lvl. 5)
- Azalea Town Area (Headbutting a normal encounter rate tree) () (chance: 15%) (min lvl. 10 - max lvl. 10)

HEARTGOLD:
- Johto Route 30 Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 4 - max lvl. 4)
- Johto Route 31 Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 5 - max lvl. 5)
- Ilex Forest Area (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 5 - max lvl. 5)
- National Park Area (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 10 - max lvl. 10)
- Kanto Route 2 South Towards Viridian City (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 5 - max lvl. 5)
- Kanto Route 2 North Towards Pewter City (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 5 - max lvl. 5)
- Viridian Forest Area (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 5 - max lvl. 5)

CRYSTAL:
- Ilex Forest Area (Headbutting a high encounter rate tree) () (chance: 5%) (min lvl. 10 - max lvl. 10)
- Kanto Route 24 Area (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 12 - max lvl. 12)
- Kanto Route 25 Area (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 12 - max lvl. 12)

BLUE:
- Kanto Route 24 Area (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 8 - max lvl. 8)
- Kanto Route 25 Area (Walking in tall grass or a cave) () (chance: 20%) (min lvl. 9 - max lvl. 9)
- Viridian Forest Area (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 6 - max lvl. 6)

FIRERED:
- Kanto Route 24 Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 8 - max lvl. 8)
- Kanto Route 25 Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 9 - max lvl. 9)
- Viridian Forest Area (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 5 - max lvl. 5)
- Pattern Bush Area (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 9 - max lvl. 9)

LEAFGREEN:
- Kanto Route 24 Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 8 - max lvl. 8)
- Kanto Route 25 Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 9 - max lvl. 9)
- Viridian Forest Area (Walking in tall grass or a cave) () (chance: 1%) (min lvl. 6 - max lvl. 6)
- Pattern Bush Area (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 9 - max lvl. 9)

RED:
- Kanto Route 25 Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 7 - max lvl. 7)
- Viridian Forest Area (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 4 - max lvl. 4)

YELLOW:
- Viridian Forest Area (Walking in tall grass or a cave) () (chance: 5%) (min lvl. 6 - max lvl. 6)

WHITE:
- Unova Route 12 Area (Walking in dark grass) () (chance: 10%) (min lvl. 59 - max lvl. 59)

Y:
- Santalune Forest Area (Walking in tall grass or a cave) () (chance: 4%) (min lvl. 4 - max lvl. 4)

SUN:
- Alola Route 1 South (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 10 - max lvl. 13)
- Alola Route 1 West (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 3 - max lvl. 5)
- Alola Route 5 Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 13 - max lvl. 16)
- Lush Jungle South (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 18 - max lvl. 21)
- Melemele Meadow Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 9 - max lvl. 12)

MOON:
- Alola Route 1 South (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 10 - max lvl. 13)
- Alola Route 1 West (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 3 - max lvl. 5)
- Alola Route 5 Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 13 - max lvl. 16)
- Lush Jungle South (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 18 - max lvl. 21)
- Melemele Meadow Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 9 - max lvl. 12)

ULTRA SUN:
- Alola Route 5 Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 13 - max lvl. 16)
- Lush Jungle North (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 19 - max lvl. 22)
- Lush Jungle South (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 19 - max lvl. 22)
- Lush Jungle West (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 19 - max lvl. 22)
- Melemele Meadow Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 9 - max lvl. 12)

ULTRA MOON:
- Alola Route 5 Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 13 - max lvl. 16)
- Lush Jungle North (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 19 - max lvl. 22)
- Lush Jungle South (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 19 - max lvl. 22)
- Lush Jungle West (Walking in tall grass or a cave) () (chance: 10%) (min lvl. 19 - max lvl. 22)
- Melemele Meadow Area (Walking in tall grass or a cave) () (chance: 9%) (min lvl. 10 - max lvl. 12)



Itens que segura:


Movimentos que aprende:
HEARTGOLD SOULSILVER:
Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.

- String Shot (Base Power: ) (Accuracy: 95) (PP: 40)
Lowers the foe(s) Speed by 2.


Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




RED BLUE:
Level Up:
Lv. 1 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




YELLOW:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




GOLD SILVER:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




CRYSTAL:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




RUBY SAPPHIRE:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




EMERALD:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




FIRERED LEAFGREEN:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




DIAMOND PEARL:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




PLATINUM:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.


Move Tutor:
- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.




BLACK WHITE:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




COLOSSEUM:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




XD:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




BLACK 2 WHITE 2:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.




X Y:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




OMEGA RUBY ALPHA SAPPHIRE:
Level Up:
Lv. 7 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.




SUN MOON:
Level Up:
Lv. 1 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




ULTRA SUN ULTRA MOON:
Level Up:
Lv. 1 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.


Move Tutor:
- Bug Bite (Base Power: 60) (Accuracy: 100) (PP: 20)
User steals and eats the target's Berry.

- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.




LETS GO PIKACHU LETS GO EEVEE:
Level Up:
Lv. 1 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.




SWORD SHIELD:
Level Up:
Lv. 1 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.


Machine:
- Electroweb (Base Power: 55) (Accuracy: 95) (PP: 15)
100% chance to lower the foe(s) Speed by 1.

- Iron Defense (Base Power: ) (Accuracy: 1) (PP: 15)
Raises the user's Defense by 2.




BRILLIANT DIAMOND AND SHINING PEARL:
Level Up:
Lv. 1 - Harden (Base Power: ) (Accuracy: 1) (PP: 30)
Raises the user's Defense by 1.






Hatch Counter: 15 ciclos

Egg groups:
- Bug